I Go Pogo


Book Description

"A true natural genius of comic art." — Mort Walker, creator of Beetle Bailey Starting in 1948, Walt Kelly's newspaper-based comic strip Pogo lampooned sociopolitical issues from the Red Scare to the environmental movement. A gifted cartoonist who began his career at Walt Disney Studios, Kelly explored the virtues and follies of human nature with a lively cast of Okefenokee Swamp critters. Kind-hearted Pogo Possum headed the crew, which included intellectual Howland Owl; exuberant Albert Alligator; poetic mud turtle Churchy LaFemme; romantic hound dog Beauregard Bugleboy; and other impish personalities. Even readers too young to appreciate the strip's satirical elements were charmed by the eccentric creatures and their offbeat wordplay. This compilation features comics from the election year of 1952, during which Pogo's neighbors encouraged the reluctant possum to run for president. Their rallying cry, "I Go Pogo," parodied Dwight D. Eisenhower's "I Like Ike" slogan and provided real-life fans with a write-in candidate. Kelly's sly humor and flair for creative language—replete with malapropisms and nonsense verse — retain their imaginative verve for comics enthusiasts of the twenty-first century.




Go, Po, Go!


Book Description

Po rides her scooter very fast, up and down and all around.




We Go Pogo


Book Description

A critical appreciation of the life's work of a great comic strip artist




We Go Pogo


Book Description

Walt Kelly (1913–1973) is one of the most respected and innovative American cartoonists of the twentieth century. His long-running Pogo newspaper strip has been cited by modern comics artists and scholars as one of the best ever. Cartoonists Bill Watterson (Calvin and Hobbes), Jeff Smith (Bone), and Frank Cho (Liberty Meadows) have all cited Kelly as a major influence on their work. Alongside Uncle Scrooge's Carl Barks and Krazy Kat's George Herriman, Kelly is recognized as a genius of “funny animal” comics. We Go Pogo is the first comprehensive study of Kelly's cartoon art and his larger career in the comics business. Author Kerry D. Soper examines all aspects of Kelly's career—from his high school drawings; his work on such animated Disney movies as Dumbo, Pinocchio, and Fantasia; and his 1930s editorial cartoons for Life and the New York Herald Tribune. Soper taps Kelly's extensive personal and professional correspondence and interviews with family members, friends, and cartoonists to create a complex portrait of one of the art form's true geniuses. From Pogo's inception in 1948 until Kelly's death, the artist combined remarkable draftsmanship, slapstick humor, fierce social satire, and inventive dialogue and dialects. He used the adventures of his animals—all denizens of the Okefenokee Swamp—as a means to comment on American and international politics and cultural mores. The strip lampooned Senator Joseph McCarthy during the height of McCarthyism, the John Birch Society during the 1960s, Fidel Castro during the Bay of Pigs fiasco, and many others.




Pogo: The Complete Daily & Sunday Comic Strips Vol. 1


Book Description

Walt Kelly blended nonsense language, poetry, and political and social satire to make Pogo an essential contribution to American “intellectual” comics. As the strip progressed, it became a hilarious platform for Kelly’s scathing political views in which he skewered national bogeymen like J. Edgar Hoover, Joseph McCarthy, George Wallace, and Richard Nixon. Walt Kelly started when newspaper strips shied away from politics ― Pogo was ahead of its time and ahead of later strips (such as Doonesbury and The Boondocks) that tackled political issues. Our first (of 12) volume reprints approximately the first two years of Pogo ― dailies and (for the first time) full-color Sundays. This first volume also introduces such enduring supporting characters as Porkypine, Churchy LaFemme, Beauregard Bugleboy, Seminole Sam, Howland Owl, and many others. And for Christmas, 1949, Kelly started his tradition of regaling his readers with his infamously and gloriously mangled Christmas carols.




Pro Go


Book Description

Best-selling author Adam Freeman explains how to get the most from Go, starting from the basics and building up to the most advanced and sophisticated features. You will learn how Go builds on a simple and consistent type system to create a comprehensive and productive development experience that produces fast and robust applications that run across platforms. Go, also known as Golang, is the concise and efficient programming language designed by Google for creating high-performance, cross-platform applications. Go combines strong static types with simple syntax and a comprehensive standard library to increase programmer productivity, while still supporting features such as concurrent/parallel programming. Each topic is covered in a clear, concise, no-nonsense approach that is packed with the details you need to learn to be truly effective. Chapters include common problems and how to avoid them. What You Will Learn Gain a solid understanding of the Go language and tools Gain in-depth knowledge of the Go standard library Use Go for concurrent/parallel tasks Use Go for client- and server-side development Who This Book Is For Experienced developers who want to use Go to create applications




Go Pro


Book Description

Over twenty years ago, Worre began focusing on developing the skills to become a network marketing expert. Now he shares his wisdom in a guide that will ignite your passion for this profession and help you make the decision to create the life of your dreams. He shows you how to find prospects, present your product, help them become customers or distributors, and much more.




Vocalic R to Go


Book Description




Deep Learning and the Game of Go


Book Description

Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning




Poe Won't Go


Book Description

A funny, heartwarming picture book by two New York Times best selling creators about an elephant who will not move, the townspeople who really wish he would, and a young girl who teaches them an important lesson. When Poe plants himself in the road and refuses to budge, the people of Prickly Valley try all sorts of methods to get him to go—but one thoughtful little girl works up the courage to do what no one else has done: asks him. Balancing both hilarity and sensitivity, Poe Won't Go has the feel of a contemporary classic, reminding readers that there is power in one, power in listening, and power in being a friend.