Goblins Attack


Book Description

When Mallory and Jared attempt to rescue Simon from goblins, they use a magical stone which enables them to see things that are normally invisible.




Attack of the Goblin Army


Book Description

Welcome to Terraria, a world like Minecraft’s Overworld that’s full of action and possibility. Unique treasures to horde, wondrous biomes to explore, intricate buildings to construct, and treacherous villains to fight await anyone daring and creative enough to seek fortune and glory in Terraria. Miles, a young hero setting out on his first quest, yearns to become Terraria’s strongest hero—and when Matthew offers to adventure alongside him as his friend and personal guide, he’s positive that the road to success is paved before them. Matthew tells Miles that to truly advance in the game, he must defeat the Wall of Flesh, so he sets his sights on that goal. But Miles is devastated when he learns that becoming powerful enough to defeat the Wall of Flesh will come at a high cost: Matthew will be destroyed, and he’ll lose his best friend forever. Miles must make a decision: should he stay loyal to Matthew and set his own dreams aside, or sacrifice his closest friend for the chance to chart a life in an unknown territory and save his biome? In this first exciting installment in the Tales of a Terrarian Warrior series, every choice has the power to change the future, and turning back is never an option.




The Seeing Stone


Book Description

Thanks to the mysterious field guide left behind by their long-lost great-great-uncle Arthur Spiderwick, life for the Grace kids—Jared, Simon, and Mallory—is beyond weird. When Simon goes missing, Jared is convinced creatures from the faerie world have something to do with it. Mallory is not convinced. That is, until she and Jared have to contend with a band of menacing, marauding goblins. Simon is clearly in danger, and it’s up to Mallory and Simon to save him, before it’s too late…




The Monsters Know What They're Doing


Book Description

From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.




Aspect Beginner Game


Book Description

Gather your friends for two adventures in one! Whether new to roleplaying games or just new to Aspect, this is the perfect starting point. The Aspect Beginner Game contains TWO learn as you go adventures. Choose from sixteen characters and embark on epic adventure, just add dice and imagination. Includes three double-sided encounter maps, 64 character standees, player character sheets, and quick start rules.




Rolled & Told Vol. 1


Book Description

This collected edition of Rolled & Told contains all the adventures, mini-adventures, comics, and articles from issues zero to six along with extra content you couldn't get in the single issues! It provides hours of pick-up-and-play campaigns designed both for players new to tabletop role playing and for those who have played for years. Every page is filled with beautiful illustrations, comics coinciding with adventures, and splash art from your favorite comic artists to inspire your players! Survive the dangers of "The Thunderlock Barcrawl", save goblins in "Hoist The Jolly Gobbler", and play the adventures "Mage School Beyond The Mirror", "The Case of the Brutal Brunch" and many more! ------------------------------------------------------ Each adventure is 5E compatible and ready-to-play.7 full adventures (5-6 hours on average)6 mini adventures (2-3 hours on average)4 pre-made and ready to use character sheets based on our iconic characters in each of your favorite classesOver 18 articles full of helpful tips and insight on how to enhance the game that’s perfect for game masters, aspiring and experienced alike.




The Quest


Book Description

In the magical woodland realm, two lovers from two races, Prince Caer of the woodland elves and Princess Andra of the woodland dwarfs, are forced to take a quest and seek the counsel of the mythical Old Ones after their parents forbade them to marry, believing that the princess may never conceive an heir since the couple come from different races. Together with the prince’s fearsome personal guards who call themselves the Companions, and a huge ax-wielding dwarf named Taydon, the princess’s sworn protector, they journey through mystical lands filled with beguiling fairies, flesh-eating goblins, and blood-thirsty vines in a journey that would test the group’s loyalty and resolve, and the young couple’s love. And just when they thought they had survived it all, they unknowingly attract sinister company. Lurking unseen in the shadows, the gruesome creature finds the scent of the lovely young princess irresistible. The Quest takes fantasy to a whole new level in a deeply entrancing story of young love, friendship, and breaking age-old boundaries.




The Amethyst Quest


Book Description

Raine is contacted and sent on a quest to obtain a magical amethyst. Raine is joined by a group of companions and sets out on the journey to find the amethyst. The companions travel meeting friend and foe as their journey continues out into the lands that are controlled by bands of orcs and goblins who take what they want. Raine and her companions work together to defeat their enemies and heal friends. They know that they will have to out wit the dragon who holds the amethyst and prepare for that meeting. The dragon finds the amethyst missing and goes on the hunt to locate it. She finds the companions and to her surprise they stand and fight. See who wins the battle in The Amethyst Quest.




What Once Was One (The Passage of Hellsfire, Book 2)


Book Description

In the land of Northern Shala, the dark wizard Premier raised an army of foul creatures from the Wastelands and led them against the ancient guardian city of Alexandria. Hellsfire, a young farmhand turned apprentice wizard, defeated Premier and saved Alexandria, but not before the battle claimed his mentor’s life. Hellsfire, now a full-fledged wizard, must finish what he started by hunting down Premier and seizing the source of the wizard’s dark power and corruption—the Book of Shazul. He must travel deep into the Wastelands, through Premier’s home territory, dodging the scattered remnants of a defeated army lusting for blood and vengeance. But beating in the heart of the Wastelands is an ancient power more dangerous than Premier or his creatures—and it’s been waiting for Hellsfire for a thousand years. It will force the young wizard to make a devastating choice—one that could change the course of history not only for Alexandria and the Wastelands, but for all of Northern Shala and the lands beyond. And to save his homeland, Hellsfire may have to lose the person he loves the most. What once was one, will then be two, and never again be whole...




Esrever Doom


Book Description

Piers Anthony's 37th adventure in Xanth changes the Mood to one of Doom! Kody woke up in a hospital bed, not knowing how he got there. Before his questions could be answered, he was told that he was about to undergo surgery, and that there could be some side effects.... And then he woke up again, this time in Xanth. Kody is the only person in Xanth who has not been affected by a dreadful spell that reverses how people see each other. What was adorable is now loathsome. What was ugly is now beautiful. What was loved is now hated. Kody has clearly arrived just in time! Only he has any hope of reversing the spell, turning Esrever Doom into Reverse Mood. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.