Goblins Don't Play Video Games


Book Description

After noticing his gray complexion and hearing his evil laugh, the students of Bailey School begin to wonder about their new ghoulish-looking computer teacher, Mr. Gordan Goble. Original.




Goblins Do Not Play Video Games


Book Description

The Bailey School Kids investigate to see if the new computer teacher is a goblin from a video game.




Goblins Don't Play Video Games


Book Description

There are some pretty weird grown-ups living in Bailey City. But could the new computer teacher really be the Great Goblin from Melody's video game? The Bailey School Kids are going to find out!




Nobody Likes a Goblin


Book Description

Goblin, a cheerful little homebody, lives in a cosy, rat-infested dungeon, with his only friend, Skeleton. Every day, Goblin and Skeleton play with the treasure in their dungeon. But one day, a gang of "heroic" adventurers bursts in. These marauders trash the place, steal all the treasure, and make off with Skeleton—leaving Goblin all alone! It's up to Goblin to save the day. But first he's going to have to leave the dungeon and find out how the rest of the world feels about goblins.




Goblin Quest - Softcover: A Game of Fatal Incompetence


Book Description

A roleplaying game that lets players tell the stories of ambitious, but short-lived, goblins.




Hershel and the Hanukkah Goblins


Book Description

The classic Hanukkah tale, shared by families all around the world-- now available in a beautiful anniversary edition. A Caldecott Honor book. An original tale featuring a traditional Jewish folk hero, this clever story, which received a Sydney Taylor Honor, has been a family favorite for decades. On the first night of Hanukkah, a weary traveler named Hershel of Ostropol eagerly approaches a village, where plenty of latkes and merriment should warm him. But when he arrives not a single candle is lit. A band of frightful goblins has taken over the synagogue, and the villagers cannot celebrate at all! Hershel vows to help them. Using his wits, the clever trickster faces down one goblin after the next, night after night. But can one man alone save Hanukkah and live to tell the tale? Trina Schart Hyman’s leering goblins are equal parts terrifying and ridiculous as they match wits with Hershel, trying to keep him from lighting the menorah and celebrating Hanukkah. This beautiful 25th Anniversary Edition includes an insightful afterword from the author and publisher explaining the book's origins, and remembering Trina Schart Hyman, the illustrator who brought the tale to life. This classic picture book is a perfect Hanukkah gift and a wonderful read-aloud. For more tales of this clever folk hero, read The Adventures of Hershel of Ostropol— another collaboration between master storyteller Eric A. Kimmel and Trina Schart Hyman. Caldecott Honor Book ALA Notable Children’s Book NCTE Notable Children’s Book in the Language Arts A Sydney Taylor Award Honor Book Colorado Children’s Book Award Washington Children's Choice Picture Book Award




Burnt Offerings


Book Description

Five years after a tragic fire and dark times at Sandpoint, at the height of a ceremony to consecrate a new temple during the Swallowtail Festival, disaster strikes. Sandpoint's newest heroes, the PC's, must protect the citizens through rumors of goblin armies, wrathful monsters and the rise of a forgotten empire that may not be as dead as history records.




Bailey School kids


Book Description

There are some pretty weird grown-ups living in Bailey City. But could the new computer teacher really be the Great Goblin from Melody's video game?




The X-Files


Book Description

Opening the X-Files... MeetMulder and Scully, FBI. The agency maverick and the female agent assigned to keep him in line. Their job: investigate the eeriest unsolved mysteries in modern America, from pyro-psychics to death row demonics, from rampaging Sasquatches to alien invasions. The cases the Bureau wants handled quietly, but quickly, before the public finds out what's really out there. And panics. The cases filed under "X."




The Art of Videogames


Book Description

The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art