Go!Games Absolutely Addictive Sudoku


Book Description

240 puzzles to entertain your brain. Sudoku at its finest, give your brain a workout with 240 new and innovative puzzles in a variety levels so everyone can play. Solvers will find this book irresistible, with puzzles appropriate for all levels that build in difficulty. Test your skills as you work your way up to the hardest “Big Mind Challenge” selection. To help you, there’s an excellent introductory section with tips and techniques. They’re fun; they’re entertaining; they’re ABSOLUTELY ADDICTIVE!




Expert Sudoku


Book Description

Expert Sudoku is an all-new collection of handcrafted puzzles for the expert puzzle-solver. This is the book that challenges skilled solvers and Sudoku-lovers at the top level—every one of the 320 puzzles is rated "difficult." Good luck!




Will Shortz Presents Supreme Sudoku


Book Description

If you were stranded on a deserted island and could only have one book with you, what would it be? For sudoku fans Will Shortz Presents the Supreme Book of Sudoku is the obvious answer. With 1,000 easy to hard sudoku puzzles you can satisfy your craving for these addictive, seductive puzzles. Features: · 1,000 top-quality easy to hard sudoku puzzles · Edited by legendary New York Times crossword editor Will Shortz · Big grids with lots of space for easy solving




Go!Games Super Fun Word Search


Book Description

Research shows that regular puzzlement does your noggin good! Tests of recall, mental flexibility, association, and comprehension can improve your day-to-day thinking skills and keep your brain in good working order. Offering 188 word searches, the newest addition to the go!games collection is a perfect option for puzzle enthusiasts of all ages and skill levels. Each search has its own unique theme, from trivia topics like "Boston Marathon Winners" and "Fashion Deisgners" to finds like "Antique Autos" to stumpers like "10-letter 'D' words." Going on a trip? Stuck indoors on a stormy day? Delve into this enthralling installment of the Go!Games series for hours of unplugged fun!




The Art of the Illusion


Book Description

While even the simplest of illusions please, this stunning volume showcases over 200 of the finest images from around the world. Artists include Rafael Olbinski, Rob Gonsalves, Octavio Ocampo, David MacDonald, Gene Levine and M.C Escher. From the most classic optical illusions to complex graphic and painterly designs.




Yakuza Lover, Vol. 2


Book Description

Yuri and Oya’s romantic getaway in Shanghai is cut short when sinister Russian mob boss Semilio kidnaps Yuri and tries to make her his own. But Yuri won’t be won over so easily and fights off his advances. And then Oya suddenly comes to her rescue! With Yuri finally out of harm’s way, Oya charges headfirst into battle against Semilio, leaving Yuri to wonder if he’ll make it out alive. -- VIZ Media




Genius at Play


Book Description

A multifaceted biography of a brilliant mathematician and iconoclast A mathematician unlike any other, John Horton Conway (1937–2020) possessed a rock star’s charisma, a polymath’s promiscuous curiosity, and a sly sense of humor. Conway found fame as a barefoot professor at Cambridge, where he discovered the Conway groups in mathematical symmetry and the aptly named surreal numbers. He also invented the cult classic Game of Life, a cellular automaton that demonstrates how simplicity generates complexity—and provides an analogy for mathematics and the entire universe. Moving to Princeton in 1987, Conway used ropes, dice, pennies, coat hangers, and the occasional Slinky to illustrate his winning imagination and share his nerdish delights. Genius at Play tells the story of this ambassador-at-large for the beauties and joys of mathematics, lays bare Conway’s personal and professional idiosyncrasies, and offers an intimate look into the mind of one of the twentieth century’s most endearing and original intellectuals.




Introduction to Game Analysis


Book Description

Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.




Challenging Puzzles for Smart Kids


Book Description

From anagrams and frame games to lateral thinking and picture problems--even towers of sudoku and stacked-up letter conundrums--these puzzles will give every kid an outrageously enjoyable mental workout. And for a unique twist, the selection includes Terry Stickels's original STICKLINKS, with hidden phrases to find!




Entertain Your Brain


Book Description

A collection of brain teasers, puzzles, optical illusions, IQ tests, trivia challenges, and math tests designed to help people improve their brain power.