Graph Algorithms the Fun Way


Book Description

Enter the wonderful world of graph algorithms, where you’ll learn when and how to apply these highly useful data structures to solve a wide range of fascinating (and fantastical) computational problems. Graph Algorithms the Fun Way offers a refreshing approach to complex concepts by blending humor, imaginative examples, and practical Python implementations to reveal the power and versatility of graph based problem-solving in the real world. Through clear diagrams, engaging examples, and Python code, you’ll build a solid foundation for addressing graph problems in your own projects. Explore a rich landscape of cleverly constructed scenarios where: Hedge mazes illuminate depth-first search Urban explorations demonstrate breadth-first search Intricate labyrinths reveal bridges and articulation points Strategic planning illustrates bipartite matching From fundamental graph structures to advanced topics, you will: Implement powerful algorithms, including Dijkstra’s, A*, and Floyd-Warshall Tackle puzzles and optimize pathfinding with newfound confidence Uncover real-world applications in social networks and transportation systems Develop robust intuition for when and why to apply specific graph techniques Delve into topological sorting, minimum spanning trees, strongly connected components, and random walks. Confront challenges like graph coloring and the traveling salesperson problem. Prepare to view the world through the lens of graphs—where connections reveal insights and algorithms unlock new possibilities.




Graph Theory with Applications


Book Description




Graph Algorithms


Book Description

Discover how graph algorithms can help you leverage the relationships within your data to develop more intelligent solutions and enhance your machine learning models. You’ll learn how graph analytics are uniquely suited to unfold complex structures and reveal difficult-to-find patterns lurking in your data. Whether you are trying to build dynamic network models or forecast real-world behavior, this book illustrates how graph algorithms deliver value—from finding vulnerabilities and bottlenecks to detecting communities and improving machine learning predictions. This practical book walks you through hands-on examples of how to use graph algorithms in Apache Spark and Neo4j—two of the most common choices for graph analytics. Also included: sample code and tips for over 20 practical graph algorithms that cover optimal pathfinding, importance through centrality, and community detection. Learn how graph analytics vary from conventional statistical analysis Understand how classic graph algorithms work, and how they are applied Get guidance on which algorithms to use for different types of questions Explore algorithm examples with working code and sample datasets from Spark and Neo4j See how connected feature extraction can increase machine learning accuracy and precision Walk through creating an ML workflow for link prediction combining Neo4j and Spark




Graph Algorithms for Data Science


Book Description

Graph Algorithms for Data Science teaches you how to construct graphs from both structured and unstructured data. You'll learn how the flexible Cypher query language can be used to easily manipulate graph structures, and extract amazing insights. Graph Algorithms for Data Science is a hands-on guide to working with graph-based data in applications. It's filled with fascinating and fun projects, demonstrating the ins-and-outs of graphs. You'll gain practical skills by analyzing Twitter, building graphs with NLP techniques, and much more. These powerful graph algorithms are explained in clear, jargon-free text and illustrations that makes them easy to apply to your own projects.




Graph Algorithms in the Language of Linear Algebra


Book Description

The current exponential growth in graph data has forced a shift to parallel computing for executing graph algorithms. Implementing parallel graph algorithms and achieving good parallel performance have proven difficult. This book addresses these challenges by exploiting the well-known duality between a canonical representation of graphs as abstract collections of vertices and edges and a sparse adjacency matrix representation. This linear algebraic approach is widely accessible to scientists and engineers who may not be formally trained in computer science. The authors show how to leverage existing parallel matrix computation techniques and the large amount of software infrastructure that exists for these computations to implement efficient and scalable parallel graph algorithms. The benefits of this approach are reduced algorithmic complexity, ease of implementation, and improved performance.




Grokking Algorithms


Book Description

"This book does the impossible: it makes math fun and easy!" - Sander Rossel, COAS Software Systems Grokking Algorithms is a fully illustrated, friendly guide that teaches you how to apply common algorithms to the practical problems you face every day as a programmer. You'll start with sorting and searching and, as you build up your skills in thinking algorithmically, you'll tackle more complex concerns such as data compression and artificial intelligence. Each carefully presented example includes helpful diagrams and fully annotated code samples in Python. Learning about algorithms doesn't have to be boring! Get a sneak peek at the fun, illustrated, and friendly examples you'll find in Grokking Algorithms on Manning Publications' YouTube channel. Continue your journey into the world of algorithms with Algorithms in Motion, a practical, hands-on video course available exclusively at Manning.com (www.manning.com/livevideo/algorithms-?in-motion). Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology An algorithm is nothing more than a step-by-step procedure for solving a problem. The algorithms you'll use most often as a programmer have already been discovered, tested, and proven. If you want to understand them but refuse to slog through dense multipage proofs, this is the book for you. This fully illustrated and engaging guide makes it easy to learn how to use the most important algorithms effectively in your own programs. About the Book Grokking Algorithms is a friendly take on this core computer science topic. In it, you'll learn how to apply common algorithms to the practical programming problems you face every day. You'll start with tasks like sorting and searching. As you build up your skills, you'll tackle more complex problems like data compression and artificial intelligence. Each carefully presented example includes helpful diagrams and fully annotated code samples in Python. By the end of this book, you will have mastered widely applicable algorithms as well as how and when to use them. What's Inside Covers search, sort, and graph algorithms Over 400 pictures with detailed walkthroughs Performance trade-offs between algorithms Python-based code samples About the Reader This easy-to-read, picture-heavy introduction is suitable for self-taught programmers, engineers, or anyone who wants to brush up on algorithms. About the Author Aditya Bhargava is a Software Engineer with a dual background in Computer Science and Fine Arts. He blogs on programming at adit.io. Table of Contents Introduction to algorithms Selection sort Recursion Quicksort Hash tables Breadth-first search Dijkstra's algorithm Greedy algorithms Dynamic programming K-nearest neighbors




Mazes for Programmers


Book Description

Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.




Data Structures the Fun Way


Book Description

Learn how and when to use the right data structures in any situation, strengthening your computational thinking, problem-solving, and programming skills in the process. This accessible and entertaining book provides an in-depth introduction to computational thinking through the lens of data structures — a critical component in any programming endeavor. You’ll learn how to work with more than 15 key data structures, from stacks, queues, and caches to bloom filters, skip lists, and graphs. You’ll also master linked lists by virtually standing in line at a cafe, hash tables by cataloging the history of the summer Olympics, and Quadtrees by neatly organizing your kitchen cabinets, all while becoming familiar with basic computer science concepts, like recursion and running time analysis.




Algorithms Unlocked


Book Description

For anyone who has ever wondered how computers solve problems, an engagingly written guide for nonexperts to the basics of computer algorithms. Have you ever wondered how your GPS can find the fastest way to your destination, selecting one route from seemingly countless possibilities in mere seconds? How your credit card account number is protected when you make a purchase over the Internet? The answer is algorithms. And how do these mathematical formulations translate themselves into your GPS, your laptop, or your smart phone? This book offers an engagingly written guide to the basics of computer algorithms. In Algorithms Unlocked, Thomas Cormen—coauthor of the leading college textbook on the subject—provides a general explanation, with limited mathematics, of how algorithms enable computers to solve problems. Readers will learn what computer algorithms are, how to describe them, and how to evaluate them. They will discover simple ways to search for information in a computer; methods for rearranging information in a computer into a prescribed order (“sorting”); how to solve basic problems that can be modeled in a computer with a mathematical structure called a “graph” (useful for modeling road networks, dependencies among tasks, and financial relationships); how to solve problems that ask questions about strings of characters such as DNA structures; the basic principles behind cryptography; fundamentals of data compression; and even that there are some problems that no one has figured out how to solve on a computer in a reasonable amount of time.




Introduction to Graph Theory


Book Description

Aimed at "the mathematically traumatized," this text offers nontechnical coverage of graph theory, with exercises. Discusses planar graphs, Euler's formula, Platonic graphs, coloring, the genus of a graph, Euler walks, Hamilton walks, more. 1976 edition.