Geometric Algebra for Computer Graphics


Book Description

Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. The author tackles this complex subject with inimitable style, and provides an accessible and very readable introduction. The book is filled with lots of clear examples and is very well illustrated. Introductory chapters look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.




Graphs and Geometry


Book Description

Graphs are usually represented as geometric objects drawn in the plane, consisting of nodes and curves connecting them. The main message of this book is that such a representation is not merely a way to visualize the graph, but an important mathematical tool. It is obvious that this geometry is crucial in engineering, for example, if you want to understand rigidity of frameworks and mobility of mechanisms. But even if there is no geometry directly connected to the graph-theoretic problem, a well-chosen geometric embedding has mathematical meaning and applications in proofs and algorithms. This book surveys a number of such connections between graph theory and geometry: among others, rubber band representations, coin representations, orthogonal representations, and discrete analytic functions. Applications are given in information theory, statistical physics, graph algorithms and quantum physics. The book is based on courses and lectures that the author has given over the last few decades and offers readers with some knowledge of graph theory, linear algebra, and probability a thorough introduction to this exciting new area with a large collection of illuminating examples and exercises.




Geometric Algebra for Computer Science


Book Description

Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full colour book includes a website with GAViewer, a program to experiment with GA




Geometric Graphs and Arrangements


Book Description

Among the intuitively appealing aspects of graph theory is its close connection to drawings and geometry. The development of computer technology has become a source of motivation to reconsider these connections, in particular geometric graphs are emerging as a new subfield of graph theory. Arrangements of points and lines are the objects for many challenging problems and surprising solutions in combinatorial geometry. The book is a collection of beautiful and partly very recent results from the intersection of geometry, graph theory and combinatorics.




Geometric Algebra Applications Vol. I


Book Description

The goal of the Volume I Geometric Algebra for Computer Vision, Graphics and Neural Computing is to present a unified mathematical treatment of diverse problems in the general domain of artificial intelligence and associated fields using Clifford, or geometric, algebra. Geometric algebra provides a rich and general mathematical framework for Geometric Cybernetics in order to develop solutions, concepts and computer algorithms without losing geometric insight of the problem in question. Current mathematical subjects can be treated in an unified manner without abandoning the mathematical system of geometric algebra for instance: multilinear algebra, projective and affine geometry, calculus on manifolds, Riemann geometry, the representation of Lie algebras and Lie groups using bivector algebras and conformal geometry. By treating a wide spectrum of problems in a common language, this Volume I offers both new insights and new solutions that should be useful to scientists, and engineers working in different areas related with the development and building of intelligent machines. Each chapter is written in accessible terms accompanied by numerous examples, figures and a complementary appendix on Clifford algebras, all to clarify the theory and the crucial aspects of the application of geometric algebra to problems in graphics engineering, image processing, pattern recognition, computer vision, machine learning, neural computing and cognitive systems.




Linear Geometry with Computer Graphics


Book Description

Stressing the interplay between theory and its practice, this text presents the construction of linear models that satisfy geometric postulate systems and develops geometric topics in computer graphics. It includes a computer graphics utility library of specialized subroutines on a 3.5 disk, designed for use with Turbo PASCAL 4.0 (or later version) - an effective means of computer-aided instruction for writing graphics problems.;Providing instructors with maximum flexibility that allows for the mathematics or computer graphics sections to be taught independently, this book: reviews linear algebra and notation, focusing on ideas of geometric significance that are often omitted in general purpose linear algebra courses; develops symmetric bilinear forms through classical results, including the inertia theorem, Witt's cancellation theorem and the unitary diagonalization of symmetric matrices; examines the Klein Erlanger programm, constructing models of geometries, and studying associated transformation groups; clarifies how to construct geometries from groups, encompassing topological notions; and introduces topics in computer graphics, including geometric modeling, surface rendering and transformation groups.




Thirty Essays on Geometric Graph Theory


Book Description

In many applications of graph theory, graphs are regarded as geometric objects drawn in the plane or in some other surface. The traditional methods of "abstract" graph theory are often incapable of providing satisfactory answers to questions arising in such applications. In the past couple of decades, many powerful new combinatorial and topological techniques have been developed to tackle these problems. Today geometric graph theory is a burgeoning field with many striking results and appealing open questions. This contributed volume contains thirty original survey and research papers on important recent developments in geometric graph theory. The contributions were thoroughly reviewed and written by excellent researchers in this field.




Geometry for Computer Graphics


Book Description

A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic. Includes a summary hundreds of formulae used to solve 2D and 3D geometric problems; worked examples; proofs; mathematical strategies for solving geometric problems; a glossary of terms used in geometry.




Applied Geometry for Computer Graphics and CAD


Book Description

Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and useful links.




The Geometry Toolbox for Graphics and Modeling


Book Description

The Geometry Toolbox takes a novel and particularly visual approach to teaching the basic concepts of two- and three-dimensional geometry. It explains the geometry essential for today's computer modeling, computer graphics, and animation systems. While the basic theory is completely covered, the emphasis of the book is not on abstract proofs but rather on examples and algorithms. The Geometry Toolbox is the ideal text for professionals who want to get acquainted with the latest geometric tools. The chapters on basic curves and surfaces form an ideal stepping stone into the world of graphics and modeling. It is also a unique textbook for a modern introduction to linear algebra and matrix theory.