The Fool


Book Description

It started with a homicide. It always does. But when the suspects include demons, necromancers, and worse, Officer Trent Chino is dumbstruck. His friends, family, and coworkers all know a little too much about the magic he's spent his life blind to, and he's somehow become the last to catch wise to it. A deck of enchanted tarot cards and a quick wit may not be enough to save him from the unknown and uncanny threats to a world he never knew. As one mysterious death warps into a complex web of strange supernatural forces scheming for power, freedom, and motives unknown, Trent must fight for answers or be played for a fool. And his journey is only just beginning.




Graveyard Smash


Book Description

Step through the prettiest cemetery gates you've ever seen and experience tombstone raves and widow's dances, Japanese snow-spirits, Aztec bruja and temple goddesses, vengeful ghosts, djinn and cannibals, vampire hunters, plague bearers, graverobbers, and terrors beyond reason. Read through the night as the dead rise from boneyards all around the world! #FRIGHTGIRLSUMMER recommended reading! Featuring chilling tales from: Christy Aldridge Carmen BacaDemi-Louise Blackburn R.A. Busby V. Castro Dawn DeBraal Ellie Douglas Tracy Fahey Dona Fox Cassidy Frost Michelle Renee Lane Beverley Lee J.A.W. McCarthy Catherine McCarthy Susan McCauley Ksenia Murray Ally Peirse Janine Pipe Lydia Prime Paula R.C. Readman Yolanda Sfetsos Sonora Taylor Edited by Jill Girardi With foreword by Doc Holocausto (Evilspeak Magazine, Harvest Ritual, Creepy Crawls)




Ebony


Book Description

EBONY is the flagship magazine of Johnson Publishing. Founded in 1945 by John H. Johnson, it still maintains the highest global circulation of any African American-focused magazine.




L.I.E.


Book Description

"At once mordantly funny and achingly sad, L.I.E. is a soul map for modern suburbia." --Sheri Holman, author of The Dress Lodger Long Island, New York, 1987: Harlan Kessler--raised in Medford, a product of blue-collar Suffolk County, of housing developments and concrete strip malls--graduates from high school. He hangs out, he parties, he plays guitar for the Dayglow Crazies (the local rock-and-roll phenomenon), and he struggles diligently to lose his virginity. He doesn't think about the future much. The Long Island Expressway (L.I.E.) cleaves the landscape, permitting passage west, to the tonier climes of Nassau County and New York City, but to Harlan, this seems like an impossible journey, something beyond his Long Island birthright. And what's worse, evidence is accumulating that Harlan may not exist at all, that he may merely be a character in someone else's story, a fleeting thought in the mind of God. L.I.E. follows Harlan, his family, and his friends through two years of love, sex, death, betrayal, salvation, and enlightenment. In ten intimately interwoven stories, in prose that swings fluidly from gritty realism to heightened metafiction, David Hollander maps an American landscape that is at once vividly familiar and highly exotic, creating an unforgettable portrait of the passage to adult-hood and the search for identity, certain to resonate with legions of readers. By turns dark, funny, raw, and elegant, L.I.E. is the striking debut of a singular voice. The last wisps of afternoon streak and evaporate into blue-gray dusk, submersing Long Island in twilight. Harlan and Rik Giannati sit on the curb outside Rik's house, precisely 211 yards northeast of Harlan's house, the distance punctuated by no fewer than fourteen subtly distinct houses of three ilks: the square, steeple-roofed Granada; the split-level LaSalle; the two-story, three-bedroom Monte Carlo. This last model was the choice of Kessler and Giannati alike some ten years ago when they, too, were assimilated in the mass exodus from Queens to Suffolk County that had gripped the hearts and genitals of so many. The streetlamps began to glow along Rustic Avenue, a cold blue flicker spaced at even intervals, like isolated members of the same species, each shivering in its cage of frosted glass. --From L.I.E.




Boo


Book Description

An award-winning debut novel about the bonds of friendship and finding your place in the world—be it this one, or the next—from the author of Bang Crunch. “Instantly charming, never predictable, quietly profound.” —Bryan Lee O’Malley, #1 New York Times betselling author of Seconds and the Scott Pilgrim series Do you ever wonder, dear Mother and Father, what kind of toothpaste angels use in heaven? I will tell you. . . . This book I am writing to you about my afterlife will be your nitty-gritty. One day I hope to discover a way to deliver my story to you. It is the first week of school in 1979, and Oliver "Boo" Dalrymple—ghostly pale eighth grader; aspiring scientist; social pariah—is standing next to his locker, reciting the periodic table. The next thing he knows, he finds himself lying in a strange bed in a strange land. He is a new resident of a place called Town—an afterlife exclusively for thirteen-year-olds. Soon Boo is joined by Johnny Henzel, a fellow classmate, who brings with him a piece of surprising news about the circumstances of the boys’ deaths. In Town, there are no trees or animals, just endless rows of redbrick dormitories surrounded by unscalable walls. No one grows or ages, but everyone arrives just slightly altered from who he or she was before. To Boo’s great surprise, the qualities that made him an outcast at home win him friends; and he finds himself capable of a joy he has never experienced. But there is a darker side to life after death—and as Boo and Johnny attempt to learn what happened that fateful day, they discover a disturbing truth that will have profound repercussions for both of them.




Heartbreakers and Fakers


Book Description

From the author of The Best Laid Plans comes another fresh voiced, hilarious rom-com perfect for fans of You Have a Match and The Rest of the Story. Penny Harris just ruined her life. As one of the most popular girls in school, she's used to being invited to every party, is dating the Jordan Parker, and can't wait to rule senior year with her best friend, Olivia. But when Penny wakes up on Jordan's lawn the morning after his first-day-of-summer bash, she knows something went horribly wrong the night before. She kissed Kai Tanaka. Kai, her longtime nemesis. Kai, Olivia's boyfriend. Penny can't figure out what could have inspired her to do it--she loves Jordan and she would never hurt Olivia--but one thing's for sure: freshly dumped, and out a best friend, the idyllic summer she pictured is over. And despite the fact that Jordan seems to be seeking comfort (and a whole lot more) in Olivia, all Penny can think about is winning him back. Kai wants to save his relationship too, so they come up with a plan: convince their friends that they really do have feelings for each other. After all, everyone forgives a good love story, and maybe seeing Penny and Kai together will make Jordan and Olivia change their minds. But as summer heats up, so does Penny and Kai's "relationship," and Penny starts to question whether she's truly faking it with Kai, if he's really as terrible as she always thought he was, and if the life she's fighting so hard to get back is the one she really wants.




Burger Wuss


Book Description

Hoping to ditch his loser image, Anthony plans revenge on a bully which results in a war between two competing fast food restaurants. Will Anthony's "plan" satisfy his hunger for revenge? And more importantly, will he ever prove he's not a wuss?




Straight Up


Book Description

They are living lives they were never meant to live. Georgia Bishop, a could-be jazz great, has thrown away her life, her marriage, and her talent for her drinking habit. Her cousin, Fairly Godfrey, is living the good life in New York but wonders if deeper meaning exists beyond the superficial world in which she finds herself. It takes a Congo refugee, a soul food chef, a persistent husband, and one desperate night on the brink of freedom for Georgia and Fairly to realize how far they have come from their God-given purposes. When they face the most difficult choices of their lives, only the power of grace can bring them to true healing.




My Cold War


Book Description

"On a day in the spring of 1956, my parents dressed my brother and me in brand new outfits, my mother put on makeup and her best, camel-hair coat, and we all went for a drive in the countryside near Montreal. We took along our puppy, Smokey, wrapped in a blanket in case he peed on the seats of our new car. Not long before, my father had agreed to enrol me in a special program, whose directors were very interested in bright little girls like me." So begins Ann Diamond's terrifying tale of growing up in Canada during the Cold War -- an era when secrecy ran rampant, ruining careers and lives. This is the true story of one family caught in a dangerous web of deception. Ann Diamond is an award-winning Canadian writer.




Player vs. Monster


Book Description

A study of the gruesome game characters we love to beat—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.