Blue-Gray Mist and a Black Dawn


Book Description

Blue-Gray Mist and a Black Dawn is a novel about people caught in a place and a time. Like a huge omnipotent beast, the American Civil War grasped the country by its shoulders and shook it violently, then threw it beaten and bloody into the dust and rocks. In order to understand the people who rose from the cultural debris and physical carnage, then went on to continue the experiment in democracy, it is necessary to understand the time and place. The fictional characters in this book are tightly wound with real characters, the technology, and the social and political culture of 1864 American. Those readers who are familiar with this period will quickly recognize the real characters and events. They are integral and necessary parts of the story whether as participates or persons who directly influence the actions of the characters in the novel. Though there are many accounts of battles and the action of soldiers in battle, this is not a novel about battles. It is a story about time and place and the people who experienced it. It is violent; it is tender; it is everything that human beings are magnified by this period of national insanity.




Gray Mist at Dawn


Book Description

Cozzi's book offers a rare look into the life of Shelly Trimmer, a Western Yogi, and direct disciple of Paramahansa Yogananda. Trimmer's explanations of Kriya Yoga in particular and mysticism in general are unique in their scope and implications.




The Good Old Stuff


Book Description

Nineteen-ninety-nine looms near and yet the stars are still far away . . . but this anthology brings them closer with more than a dozen of the best SF adventure stories ever written. Among the gems collected here are "The New Prime," by Jack Vance, " Fritz Leiber's "Moon Duel," and "The Sky People," by Poul Anderson, along with masterpieces by less-familiar names such as Murray Leinster and James H. Schmitz. With more than a dozen stories (written between 1940 and 1970) from greats such as Brian W. Aldiss, Leigh Brackett, L. Sprague de Camp, and A. E. van Vogt, this anthology ranges throughout our galaxy and into the stars. Whether you're revisiting past adventures or discovering these stories for the first time, you're sure to thrill to these wonderful adventures across the vast expanse of space.




Science Fiction: 101


Book Description

Before Robert Silverberg won multiple Hugo and Nebula awards and became Grand Master of science fiction, he was a young man learning the art and craft of writing the genre. In Science Fiction: 101, Silverberg reveals the roots of modern science fiction with thought-provoking essays about some of the field’s most groundbreaking stories—included in this volume—which inspired him and taught him to write. These insightful analyses, along with the skills and strategies Silverberg developed to build his successful career, make this an indispensable volume for readers interested in science fiction history. Featuring Thirteen Classic Stories by Brian W. Aldiss, Alfred Bester, James Blish, Philip K. Dick, Damon Knight, C. M. Kornbluth, Henry Kuttner, C. L. Moore, Frederik Pohl, Bob Shaw, Robert Sheckley, Cordwainer Smith, and Jack Vance










Science Fiction: 101


Book Description

The Grand Master details his development as a writer and shares thirteen favorite sci-fi stories from his youth and what they taught him about writing. Every writer must start somewhere. Robert Silverberg was once simply a young man learning the art and craft of writing before he found success. But how did he get from there to winning four Hugo Awards, three Locus Awards, and six Nebula Awards, as well as being named a Grand Master of science fiction? In Science Fiction 101, the prolific author looks back to his roots in the genre to answer that question. With thought-provoking essays, Silverberg details the inspiration, lessons, strategies, and skills he gained from thirteen groundbreaking science fiction stories from the 1940s, ’50s, and ’60s—all included in this volume. It’s an entertaining and enlightening read, perfect for those interested in sci-fi history and the craft of writing. Featuring thirteen classic stories from Brian W. Aldiss, Alfred Bester, James Blish, Philip K. Dick, Damon Knight, Cyril M. Kornbluth, Henry Kuttner, C. L. Moore, Frederik Pohl, Bob Shaw, Robert Sheckley, Cordwainer Smith, and Jack Vance. Previously published as Robert Silverberg’s Worlds of Wonder Praise for Science Fiction 101 “An excellent introduction to the most important roots of modern SF.” —The Washington Post “Offers encouragement and sound counsel . . . Anyone interested in writing science fiction and fantasy will profit from this book.” —San Francisco Examiner-Chronicle “A virtual primer on the writing of science fiction . . . a fascinating portrait of a young man becoming a writer . . . Finally, we have the 13 stories, almost all of which are classics in the field, wonderful to reread and in some cases to encounter for the first time.” —Publishers Weekly “A unique and successful work.” —Los Angeles Times




Swords in the Mist


Book Description

Fafhrd and the Gray Mouser take to the sea in the third installment of this seminal sword and sorcery series that “has lost none of its luminous magic” (San Francisco Chronicle). Swords in the Mist, book three in the Lankhmar series, thrusts our indentured, sword-swinging servants into the question of hate, its power, and its purpose. Times are lean in Lankhmar, illuminating the link between money and love. Luckily, Fafhrd and the Gray Mouser don’t always believe in love. When Lankhmar gets too gritty, our travelers take to their other, less harsh mistress, the sea. But the sea can play tricks on men, and so can the sea king. He can break a man, or worse yet, curse him. But when he is away, it’s all play for the formidable swordsmen and the Triple Goddess . . . and two luscious sea queens. But luck may not always be there, as they discover on the way to see Ningauble, their wizard employer. After a long journey in defense of their control over their own fates, Fafhrd and the Gray Mouser find themselves pawns in a life-and-death chess game, all of Lankhmar being the pieces. How many pawns will be left on the board before someone wins? Before The Lord of the Rings took the world by storm, Leiber’s fantastic but thoroughly flawed antiheroes, Fafhrd and Gray Mouser, adventured deep within the caves of Inner Earth, albeit a different one. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon’s grandest and most mystically corrupt city. Lankhmar is Leiber’s fully realized, vivid incarnation of urban decay and civilization’s corroding effect on the human psyche. Drawing on themes from Shakespeare, Edgar Allan Poe, and H. P. Lovecraft, master manipulator Fritz Leiber is a worldwide legend within the fantasy genre and actually coined the term Sword and Sorcery that describes the subgenre he helped create.




McClure's Magazine


Book Description