Greetings from Retro Design


Book Description

What is a true 1950s look, as opposed to a 1930s or 1940s look? This book aims to address that question by thoroughly surveying the development of graphic design over the course of the 20th century. Timelines for each decade highlight key moments, styles and movements, while profiles of thirty influential graphic designers three per decade are interspersed throughout the book.




The Evolution of Type


Book Description

The Evolution of Type takes you on a journey through the development of type design and typographic style from the mid-15th century to the present day, by way of 100 typefaces. Chosen to represent the key elements of style and form used by the punch cutters, calligraphers and designers of their day, and presented in chronological order according to release date, each typeface is discussed in terms of its origins and its impact on the design and print industry, and latterly the additional considerations for screen use. Versions released in metal type for hand-setting, as hot-metal type for the monotype and linotype machines, as phototype, and as digital revivals or originals, are covered in detail alongside information about the people responsible for the design and development of each adaptation of the typeface. Key glyphs from each face are annotated to indicate the specific features that mark out how typeface design has evolved over the last 500 or so years, and visual comparisons illustrate how typefaces created years ago have influenced contemporary releases. For the general reader, this book gives a fascinating insight into the history of the typefaces we have been reading for decades; for typographers and designers this book is a valuable resource that will help to inform their choice of the most appropriate typeface for any project.




The Graphic Design Bible


Book Description

The definitive guide to contemporary and historical graphic design for designers and creatives. Designer, writer and lecturer Theo Inglis takes readers through the story, theory, and practice of graphic design, from its historical origins up to the present. Chapters on typography and mediums provide an extensive exploration of how each has been utilized and revolutionized through the years. Extensively illustrated with both historical and contemporary examples, each topic is divided into concise and easily digestible sections. This introductory primer will provide a thorough foundation in all the key ideas, issues, contexts and applications surrounding graphic design, expanding your knowledge and understanding of the rich world of visual communication.




Graphic Design Rules


Book Description

DON'T use comic sans (except ironically!) but DO worship the classic typefaces like Helvetica and Garamond. Graphic Design Rules is a handy guide for professional graphic designers, students, and laymen who incorporate graphic design into their job or small business. Packed with practical advice, this spirited collection of design dos and don'ts takes readers through 365 rules like knowing when to use a modular grid—and when to throw the grid out the window. All designers will appreciate tips and lessons from these highly accomplished authors, who draw on years of experience to help you create good design.




Advances in Ergonomics in Design


Book Description

This book provides readers with a timely snapshot of ergonomics research and methods applied to the design, development and prototyping – as well as the evaluation, training and manufacturing – of products, systems and services. Combining theoretical contributions, case studies, and reports on technical interventions, it covers a wide range of topics in ergonomic design including: ecological design; educational and game design; cultural and ethical aspects in design; user research and human–computer interaction in design; as well as design for accessibility and extreme environments, and many others. The book particularly focuses on new technologies such as virtual reality, state-of-the-art methodologies in information design, and human–computer interfaces. Based on the AHFE 2018 International Conference on Ergonomics in Design, held on July 21–25, 2018, in Orlando, Florida, USA, the book offers a timely guide for both researchers and design practitioners, including industrial designers, human–computer interaction and user experience researchers, production engineers and applied psychologists.




Artist's Market, 1993


Book Description

Graphic artists and fine artists looking for new marketing opportunities will find 2,500 buyers of all types of art in this new edition. Included are articles which illuminate the skills and marketing tactics necessary to be a successful graphic or fine artist, and interviews with successful professionals, which offer many helpful tips.




Graphic Artists Guild Handbook, 16th Edition


Book Description

The industry bible for communication design and illustration professionals, with updated information, listings, and pricing guidelines. Graphic Artists Guild Handbook is the industry bible for communication design and illustration professionals. A comprehensive reference guide, the Handbook helps graphic artists navigate the world of pricing, collecting payment, and protecting their creative work, with essential advice for growing a freelance business to create a sustainable and rewarding livelihood. This sixteenth edition provides excellent, up-to-date guidance, incorporating new information, listings, and pricing guidelines. It offers graphic artists practical tips on how to negotiate the best deals, price their services accurately, and create contracts that protect their rights. Sample contracts and other documents are included. For the sixteenth edition, the content has been reorganized, topics have been expanded, and new chapters have been added to create a resource that is more relevant to how graphic artists work today. Features include: More in-depth information for the self-employed on how to price work to make a sustainable living and plan for times of economic uncertainty. A new chapter on using skills and talents to maximize income with multiple revenue streams—workshops, videos, niche markets, passion projects, selling art, and much more. Current U.S. salary information and freelance rates by discipline. Pricing guidelines for buyers and sellers. Up-to-date copyright registration information. Model contracts and forms to adapt to your specific needs. Interviews with eleven self-employed graphic artists who have created successful careers,using many of the practices found in this Handbook.




The Complete Book of Retro Crafts


Book Description

Baby boomers feeling nostalgic, hipsters longing for the handmade, and anyone interested in going retro can stop right here! This is the definitive guide to the fun and quirky world of retro crafts, written by a diva of the style. It’s jam-packed with history and wonderful images from vintage pamphlets, collections, and flea market hunts. Everything memorable is included, from the ridiculous to the sublime, along with the lowdown on collecting, Junking 101, and creating a crafting group. Forty retro-inspired projects run the gamut from glitter frames and matchbox purses to bottlecap men and teacup ladies, plus lovable Plastic Flower Pixies; the Sparkling Sputnik and its desk-top compadre, the Beauty Orb; and the unforgettable Reinbeer. Variations and creative suggestions will keep readers inspired.




Robin Williams DVD Design Workshop


Book Description

Robin Williams DVD Design Workshop provides a clear, accessible introduction to the world of DVD menu design and authoring. If you're an amateur video artist, home-movie buff, or professional designer, you can use this book as a great introduction to learning how to create DVDs for your personal use or professional projects. John Tollett, David Rohr, and Robin Williams make it easy by presenting necessary technical information and design inspiration in the classic informal and friendly style that has made Robin's books continual best-sellers. Robin Williams DVD Design Workshop provides all of the information you need to understand the DVD authoring process and to get started with your own DVD projects. You'll learn about the advantages of the DVD format, applications of DVD technology, hardware requirements, and the pros and cons of various consumer vs. prosumer DVD authoring tools. The book also includes overviews of leading Mac and PC DVD authoring software tools, such as iDVD, MyDVD, DVD Studio Pro, DVD Producer and more. To get you inspired, the authors include examples of successful (and sometimes unusual) DVD interface designs from professional designers and major Hollywood studios. Valuable outsource resources for packaging and distributing your own DVD are also included.




Electronic Business & Commerce


Book Description

Information technology has revolutionized the way business is conducted, especially since the adoption of the Internet by the business community over the last decade. As the marketplace has become global in character, conducting business electronically has opened up fresh opportunities for reaching new markets for both finding and selling products. New business models are emerging that allow organizations to both reduce costs and achieve competitive advantage through the manipulation of information accompanying the physical business process. A companion web site contains additional material, including a comprehensive glossary. The book’s practical approach is reinforced by various case studies.