Grimgar of Fantasy and Ash: Volume 18


Book Description

After taking Mount Grief at great cost, the Frontier Army receives a visit from an envoy of the dwarven Ironblood Kingdom, now imperiled by the orcs and undead of the Southern Expedition. When Jin Mogis learns the dwarves have been resisting the enemy with a new secret weapon, he decides to dispatch a delegation to negotiate with them. Chosen to be part of that delegation, Haruhiro and company cross the Quickwind Plains, contending with terrifying giants and dangerous beasts as they head toward the dwarven kingdom in the distant Kurogane Mountain Range. What awaits them at the end of their journey’s twisting path—a negotiation, a decisive battle, or something else?! When the answer appears before them, everything will change!




Grimgar of Fantasy and Ash: Volume 17


Book Description

Under the command of Jin Mogis, the Kingdom of Arabakia's Expeditionary Force declared independence as the new Frontier Army. They then formed an alliance with the king of the goblins. Now, their next move is to conquer Mount Grief, occupied by an army of orcs. Entrusted with an important mission to infiltrate and disrupt the enemy from within, Haruhiro and his team work with the members of Shinohara's Orion, Team Renji, and the Tokkis in order to break through the "Graveyard" beneath Mount Grief. However, the mission proves more difficult than they imagined, and they are faced with nothing but close calls and dangerous foes. Forget about taking Mount Grief, are they even going to be able to survive this?! Fighting alongside old comrades. Feeling conflicting emotions during a battle to the death. Is the team headed toward hope or despair?




Grimgar of Fantasy and Ash: Volume 15


Book Description

“Honestly, none of this makes sense...” When they come to, Haruhiro and the others find themselves in the darkness. None of them remember much more than their own names. The only one they can rely on is Merry, who, for some reason, hasn't lost her memories. Once they get out of the darkness, they find Alterna destroyed. First and foremost, what they need is information. Narrowly escaping the town with their lives, they use the skills and abilities their bodies remember to race across the frontier of Grimgar. Then, they meet the forces of the Kingdom of Arabakia, set to take back Alterna?! The tale of adventure born from the ashes enters its end game!




Grimgar of Fantasy and Ash: Volume 16


Book Description

With great sacrifice, the Arabakia Kingdom Expeditionary Force succeeded in retaking Alterna, but Haruhiro finds himself crushed under the weight of what he's lost. The ambitious General Jin Mogis of the Expeditionary Force, the survivors of the Volunteer Soldier Corps, and the mysterious residents of the Forbidden Tower. In the middle of these different factions, each with their own goals, Haruhiro's party has one of their own members taken hostage, and are forced to go on a dangerous mission. Incredibly, their goal is... an alliance with the goblins?! As the team struggles, unable to find a way out, the man who once shared their joys and sorrows, but was forced to go down a different path, reappears! Now that Haruhiro and his party have lost their memory once more, the bonds they formed in Grimgar will become their strength.




Grimgar of Fantasy and Ash, Vol. 2 (manga)


Book Description

"You don't wanna die, huh? Me neither...!" By hunting goblins to earn money, Haruhiro and his party are doing all they can to survive in an unfamiliar world. But during one of their hunts, Manato, their leader and healer, falls to a goblin's dagger, and with no one to heal him, the group is forced to bury their friend. Now, with no priest and little hope for the future, they must find a way to endure the many trials ahead. Can they really cope with the loss of their most important ally? The desperate struggle continues as a beautiful cold-hearted priest named Mary joins the party!




Grimgar of Fantasy and Ash: Volume 4


Book Description

"Don't scare me like that, Moguzo." "Sorry, sorry." Moguzo let out an embarrassed laugh and scratched the back of his head. Still, he sure is bleeding a lot, Haruhiro thought. With all that blood, it's impossible to tell what kind of face he's making. But, well, it looks like he's fine somehow. Haruhiro and his party reached the end of one major battle. However, with there being some comrades they couldn't save, they couldn't be entirely happy with how things were. Meanwhile, because they managed to accomplish more than anyone had expected, some members of the party receive offers from other teams wanting to poach them, too. As Haruhiro agonizes over what to do as a leader, he is forced to come to grips with what the party wants to do once again. The story of adventure born from the ashes now enters a new stage!




Grimgar of Fantasy and Ash: Volume 7


Book Description

Having escaped the Dusk Realm, Haruhiro and the party enter another world that is not Grimgar, one where the sun never rises. Even with no information to go on, Haruhiro still must lead his comrades. Fortunately, they discover a town where the residents of this new world live and they are able secure their safety for the time being. However, the environment is harsh and there are still a mountain of problems left to deal with. What's more, they have no leads on the all-important method for returning to Grimgar. They question whether they will they be able to go home, and if the real home that sometimes flashes through their minds is actually some other place entirely. With many feelings in their hearts, Haruhiro and the others proceed to explore the new world. As they wander through the ashes, what lies ahead for them?




Grimgar of Fantasy and Ash: Volume 13


Book Description

Leaving behind Yume, who has parted ways with the rest of them, Haruhiro and the rest travel on a pirate ship to the free city of Vele. There, they decide to make their way towards the still-distant Alterna by defending the suspicious trader Kejiman's caravan. Their journey goes surprisingly well. Or so they think, until they encounter the legendary Leslie Camp... or at least a massive tent they think might be it. In what may be a twist of fate, they set foot inside it, and...?! "Haruhiro... welcome to Parano." Led on by a mysterious individual in a raincoat, their mysterious adventure into the next world, Parano, begins!




Grimgar of Fantasy and Ash: Volume 14


Book Description

 "This isn't Grimgar. We have to get out of here." The party have been split up in Parano, the other world, where dream monsters and mages run wild. Without their trusty comrades, they can only rely on themselves. "But how far can I believe that 'I' am me?" The goals are to find his comrades and to escape. The king holds the keys. Sharing their hearts and strength with Alice C and Io's party who also wandered into Parano, will Haruhiro and company be able to make it back to Grimgar?! This is the concluding chapter to the story of the other world colored by different illusions, Parano. Then, the tale of adventure born from the ashes will reach a major turning point!




Grimgar of Fantasy and Ash: Volume 1


Book Description

Why are we doing this...? When Haruhiro came to, he was in the darkness. Not knowing why was he here, or where "here" even was. With him were others who also remembered little more than their own names. What they found when they came out of the underground was a world that was "just like a game." In order to survive, Haruhiro forms a party with others in the same situation as him, learns skills, and takes his first steps forward into the world of Grimgar as a trainee volunteer soldier. Not knowing what awaits him... This is a tale of adventure born from the ashes.