Grissom's Inferno


Book Description

Fate brought fifteen people together to witness a disaster. The novel follows the families through their everyday normal lives until they enter the hospital. We follow the events and conditions that led up to the scenes that these people were forced to witness. Some people migrated to this country for a better life. Some were born and raised in the shadow of Grissom Hospital The novel examines the workings of a major hospital, the everyday events and the facts that caused the disaster; it also takes into account the people who gave their lives trying to save others. They were people from other countries, those confined, visitors and those people who worked there. Much is learned there as a result of the fire and the novel and those that are now keeping them safe. The author hopes that he has contributed to the enlightenment of those people that enter the hospitals and those that are charged with keeping them safe. The claim man who handled this loss was driving home from work when he learned that Grissom Hospital was on fire over the radio. He knew that his company insured the hospital so he made a u turn and went there. He found that the sixth floor was in flames so he was there from the very beginning.




Gods of the Inferno: The Inheritors 2


Book Description

In the tradition of Jean Auel's Clan of the Cave Bear, Fletcher Anthony brings us a magical world inhabited by the spirits. The world of ancient Indonesia, and modern-day Gondwanaland: Australia. Thousands of years ago, the People lived and worshipped their gods in the rainforests of the Indonesian archipelago. Then the Newcomers began to come from the north and the People were forced to move south and relocate again and again. They must trust those of their kind with whom they used to do battle; they must learn how to cross a river; they must forget their old ways and forge new ideas. Fern is their shaman, and above all her spirit must be forged anew or she and her people will die — not from hunger or starvation or war, but from the loss of their gods and the dying of their spirit, the very heart of their world. And in contemporary Australia, another Fern must choose between the new world and the old, and the visions of an ancient shaman may guide her path in the present.




Mass Effect 3 Legendary Edition - Strategy Guide


Book Description

*Currently Updating for Legendary Edition* For years, a lone soldier has told tales of the Reapers, of their return, of these sentient machines reaching out across the vastness of space, to harvest all sentient life. But the warnings were all for nothing. Until now. The Reapers have at last come to Earth and these warnings can no longer be ignored. You are Commander Shepard, the first human spectre and elite soldier of the Alliance, tasked with uniting the galaxy in the fight to stop the Reapers destroying everything you hold dear. In your hands lies the fate of the entire Milky Way but luckily, this time, you are no longer alone. - Strategies guaranteed to get you through this epic story in one piece. - All side missions completed. - Fool-proof boss tactics. - Find every single weapon mod tucked away in the game. - The location of every war collectible, solar system, hidden fuel station and war asset uncovered in detail. - Full coverage of all three DLC packs Leviathan, Omega and Citadel.




How to Be a Gurps GM


Book Description

The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!




The Invisible Bridge


Book Description

A historical novel set in 1937 Europe tells the story of three Hungarian Jewish brothers bound by history and love, of a marriage tested by disaster, of a Jewish family's struggle against annihilation by the Nazis and of the dangerous power of art in the time of war.







Calculated Risk


Book Description

Unlike other American astronauts, Virgil I. "Gus" Grissom never had the chance to publish his memoirs—save for an account of his role in the Gemini program—before the tragic launch pad fire on January 27, 1967, which took his life and those of Edward White and Roger Chaffee. The international prestige of winning the Moon Race cannot be understated, and Grissom played a pivotal and enduring role in securing that legacy for the United States. Indeed, Grissom was first and foremost a Cold Warrior, a member of the first group of Mercury astronauts whose goal it was to beat the Soviet Union to the moon. Drawing on extensive interviews with fellow astronauts, NASA engineers, family members, and friends of Gus Grissom, George Leopold delivers a comprehensive survey of Grissom’s life that places his career in the context of the Cold War and the history of human spaceflight. Calculated Risk: The Supersonic Life and Times of Gus Grissom adds significantly to our understanding of that tumultuous period in American history. --Publisher




The Thin Man


Book Description




Space Resources


Book Description

Although deconstruction has become a popular catchword, as an intellectual movement it has never entirely caught on within the university. For some in the academy, deconstruction, and Jacques Derrida in particular, are responsible for the demise of accountability in the study of literature. Countering these facile dismissals of Derrida and deconstruction, Herman Rapaport explores the incoherence that has plagued critical theory since the 1960s and the resulting legitimacy crisis in the humanities. Against the backdrop of a rich, informed discussion of Derrida's writings--and how they have been misconstrued by critics and admirers alike--The Theory Mess investigates the vicissitudes of Anglo-American criticism over the past thirty years and proposes some possibilities for reform.




Easy Riders Raging Bulls


Book Description

In 1969, a low-budget biker movie, Easy Rider, shocked Hollywood with its stunning success. An unabashed celebration of sex, drugs, and rock 'n' roll (onscreen and off), Easy Rider heralded a heady decade in which a rebellious wave of talented young filmmakers invigorated the movie industry. In Easy Riders, Raging Bulls, Peter Biskind takes us on the wild ride that was Hollywood in the '70s, an era that produced such modern classics as The Godfather, Chinatown, Shampoo, Nashville, Taxi Driver, and Jaws. Easy Riders, Raging Bulls vividly chronicles the exuberance and excess of the times: the startling success of Easy Rider and the equally alarming circumstances under which it was made, with drugs, booze, and violent rivalry between costars Dennis Hopper and Peter Fonda dominating the set; how a small production company named BBS became the guiding spirit of the youth rebellion in Hollywood and how, along the way, some of its executives helped smuggle Huey Newton out of the country; how director Hal Ashby was busted for drugs and thrown in jail in Toronto; why Martin Scorsese attended the Academy Awards with an FBI escort when Taxi Driver was nominated; how George Lucas, gripped by anxiety, compulsively cut off his own hair while writing Star Wars, how a modest house on Nicholas Beach occupied by actresses Margot Kidder and Jennifer Salt became the unofficial headquarters for the New Hollywood; how Billy Friedkin tried to humiliate Paramount boss Barry Diller; and how screenwriter/director Paul Schrader played Russian roulette in his hot tub. It was a time when an "anything goes" experimentation prevailed both on the screen and off. After the success of Easy Rider, young film-school graduates suddenly found themselves in demand, and directors such as Francis Coppola, Peter Bogdanovich, George Lucas, and Martin Scorsese became powerful figures. Even the new generation of film stars -- Nicholson, De Niro, Hoffman, Pacino, and Dunaway -- seemed a breed apart from the traditional Hollywood actors. Ironically, the renaissance would come to an end with Jaws and Star Wars, hugely successful films that would create a blockbuster mentality and crush innovation. Based on hundreds of interviews with the directors themselves, producers, stars, agents, writers, studio executives, spouses, and ex-spouses, this is the full, candid story of Hollywood's last golden age. Never before have so many celebrities talked so frankly about one another and about the drugs, sex, and money that made so many of them crash and burn. By turns hilarious and shocking, Easy Riders, Raging Bulls is the ultimate behind-the-scenes account of Hollywood at work and play.