Gurps Deadlands Weird West
Author : Steve Jackson Games
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 28,49 MB
Release : 2001-11
Category :
ISBN : 9781556344558
Author : Steve Jackson Games
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 28,49 MB
Release : 2001-11
Category :
ISBN : 9781556344558
Author : Michael Suileabhain-Wilson
Publisher : Steve Jackson Games
Page : 128 pages
File Size : 32,21 MB
Release : 2002-09-01
Category : Games
ISBN : 9781556346088
Author : Pinnacle Entertainment
Publisher :
Page : 155 pages
File Size : 42,56 MB
Release : 2010-10-04
Category : Fantasy games
ISBN : 9780982642733
"The Marshal's Handbook is the setting book for Deadlands Reloaded." -- From back cover
Author : Steve Jackson Games
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 26,56 MB
Release : 2002-09
Category : GURPS (Game)
ISBN : 9781556340161
Author : Paul Green
Publisher : McFarland
Page : 320 pages
File Size : 27,99 MB
Release : 2016-03-10
Category : Performing Arts
ISBN : 1476662576
From automatons to zombies, many elements of fantasy and science fiction have been cross-pollinated with the Western movie genre. In its second edition, this encyclopedia of the Weird Western includes many new entries covering film, television, animation, novels, pulp fiction, short stories, comic books, graphic novels and video and role-playing games. Categories include Weird, Weird Menace, Science Fiction, Space, Steampunk and Romance Westerns.
Author : Sean Punch
Publisher :
Page : 34 pages
File Size : 11,33 MB
Release : 2000
Category : Games & Activities
ISBN :
Author : EDS Staff
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 48,65 MB
Release : 2001-09
Category :
ISBN : 9781556345678
Author : EDS Staff
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 38,56 MB
Release : 2001-09
Category :
ISBN : 9781556345418
Author : Ann Dupuis
Publisher : Steve Jackson Games
Page : 128 pages
File Size : 31,49 MB
Release : 2000-01-26
Category :
ISBN : 9781556344398
Author : Warren "Mook" Wilson
Publisher : Steve Jackson Games
Page : 76 pages
File Size : 44,9 MB
Release : 2017-07-24
Category : Games & Activities
ISBN : 9781556348082
The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!