Book Description
-- A complete sourcebook for the popular "mercenary" style of campaign. -- Includes deck plans for the Broadsword-class mercenary cruiser.
Author : Neil A. Frier
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 50,66 MB
Release : 1999
Category :
ISBN : 9781556343643
-- A complete sourcebook for the popular "mercenary" style of campaign. -- Includes deck plans for the Broadsword-class mercenary cruiser.
Author : Jon F. Zeigler
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 31,80 MB
Release : 1999-05
Category :
ISBN : 9781556343681
-- A complete sourcebook for the popular "scout" style of campaign. -- Includes deck plans for four different scout and courier ships. -- World-building sequence based on the most recent scientific discoveries.
Author : Douglas E. Berry
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 37,87 MB
Release : 2000-11
Category :
ISBN : 9781556344442
Author : David L. Pulver
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 44,13 MB
Release : 1998-11
Category : Fantasy games
ISBN : 9781556343612
-- Describes two of the most important alien races in the popular GURPS Travellers series. -- Includes deck plans of four alien ships. -- By top GURPS writer David Pulver.
Author : Simon Washbourne
Publisher :
Page : 0 pages
File Size : 36,35 MB
Release : 2009-12-02
Category :
ISBN : 9781907204319
"It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them..." Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness.
Author : Eric L. Boyd
Publisher :
Page : 0 pages
File Size : 28,44 MB
Release : 2005
Category : Dungeons and Dragons (Game)
ISBN : 9780786936939
The first in-depth look at Waterdeep includes history, a who's who, information on laws, and rules for running and playing in a Waterdhavian campaign. Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes specific to the city, and more. An extensive appendix gives information on new equipment, magic items, psionic powers, poisons, spells, and more.
Author : Steve Jackson
Publisher : Steve Jackson Games
Page : 276 pages
File Size : 27,42 MB
Release : 2018-03-19
Category : Games & Activities
ISBN : 9781556348266
Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.
Author : Marc W. Miller
Publisher : Prentice Hall Direct
Page : 159 pages
File Size : 29,64 MB
Release : 1983-05-01
Category : Games
ISBN : 9780139302558
Details the rules of a science fiction role-playing game based on the adventures of fictional characters in outer space
Author : Warren "Mook" Wilson
Publisher : Steve Jackson Games
Page : 76 pages
File Size : 20,49 MB
Release : 2017-07-24
Category : Games & Activities
ISBN : 9781556348082
The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!
Author : Sean McMullen
Publisher : Melbourne University
Page : 218 pages
File Size : 48,83 MB
Release : 1998
Category : Fiction
ISBN :
This book covers all Australian science fiction and fantasy authors, books and stories, as well as important magazines, sub-genres and works published electronically.