HAIKU VIGNETTES


Book Description

"Swarupa Chatterjee's ‘Haiku Vignettes: Moments in Miniature’ are brilliant minimalist poems adhering to the strict discipline of the haiku form of three lines and seventeen syllables. Chatterjee's exquisite short poems reminiscent of Rabindranath Tagore's Sphulinga poems translated as ‘Particles, Jottings, Sparks’ by William Radice, however are rigorously loyal to the formal style and tradition created by Matsuo Basho and Kobayashi Issa. These brief poetic gems integrate the empirical and the epistemic, the timeless universe and the contemporary ecosystems." - Dr. Sanjukta DasguptaFormer Dean, Faculty of Arts, Calcutta University "Swarupa Chatterjee’s ‘Haiku Vignettes: Moments in Miniature’ showcase her keen observation and studied reflection of nature, time, and change.” - Geraldine ForbesTeaching Professor Emerita, State University of New York, Oswego




The Penguin Book of Haiku


Book Description

'A revelation' Sunday Times, Books of the Year 2018 The first Penguin anthology of Japanese haiku, in vivid new translations by Adam L. Kern. Now a global poetry, the haiku was originally a Japanese verse form that flourished from the sixteenth to nineteenth centuries. Although renowned for its brevity, usually running three lines long in seventeen syllables, and by its use of natural imagery to make Zen-like observations about reality, in fact the haiku is much more: it can be erotic, funny, crude and mischievous. Presenting over a thousand exemplars in vivid and engaging translations, this anthology offers an illuminating introduction to this widely celebrated, if misunderstood, art form. Adam L. Kern's new translations are accompanied here by the original Japanese and short commentaries on the poems, as well as an introduction and illustrations from the period.




Beyond Haiku


Book Description

Beyond Haiku peeks through the cockpit door to reveal the poetic heart of airline pilots. Captain Linda Pauwels, instructor pilot on the Boeing 787 and former aviation columnist for the Orange County Register, presents a selection of haiku and short poems by men and women who fly airplanes for a living. The writing is niche and empathetic. The humor is characteristically wry, befitting the pilot persona. Beautiful illustrations, by children of pilots aged 6 to 17, bring this flight of fancy in for a smooth landing. Proceeds from Beyond Haiku will go to the Allied Pilots Association Emergency Relief and Scholarship Fund, to provide support for pilots impacted by industry effects of COVID-19.




Word in the Wilderness


Book Description

For every day from Shrove Tuesday to Easter Day, the bestselling poet Malcolm Guite chooses a favourite poem from across the Christian spiritual and English literary traditions and offers incisive seasonal reflections on it. Lent is a time to reorient ourselves, clarify our minds, slow down, recover from distraction and focus on the values of God’s kingdom. Poetry, with its power to awaken the mind, is an ideal companion for such a time. This collection enables us to turn aside from everyday routine and experience moments of transfigured vision as we journey through the desert landscape of Lent and find refreshment along the way. Following each poem with a helpful prose reflection, Malcolm Guite has selected from classical and contemporary poets, from Dante, John Donne and George Herbert to Seamus Heaney, Rowan Williams and Gillian Clarke, and his own acclaimed poetry.




American Haiku


Book Description

American Haiku: New Readings explores the history and development of haiku by American writers, examining individual writers. In the late nineteenth century, Japanese poetry influenced through translation the French Symbolist poets, from whom British and American Imagist poets, Amy Lowell, Ezra Pound, T. E. Hulme, and John Gould Fletcher, received stimulus. Since the first English-language hokku (haiku) written by Yone Noguchi in 1903, one of the Imagist poet Ezra Pound’s well-known haiku-like poem, “In A Station of the Metro,” published in 1913, is most influential on other Imagist and later American haiku poets. Since the end of World War II many Americans and Canadians tried their hands at writing haiku. Among them, Richard Wright wrote over four thousand haiku in the final eighteen months of his life in exile in France. His Haiku: This Other World, ed. Yoshinobu Hakutani and Robert L. Tener (1998), is a posthumous collection of 817 haiku Wright himself had selected. Jack Kerouac, a well-known American novelist like Richard Wright, also wrote numerous haiku. Kerouac’s Book of Haikus, ed. Regina Weinreich (Penguin, 2003), collects 667 haiku. In recent decades, many other American writers have written haiku: Lenard Moore, Sonia Sanchez, James A. Emanuel, Burnell Lippy, and Cid Corman. Sonia Sanchez has two collections of haiku: Like the Singing Coming off the Drums (Boston: Beacon Press, 1998) and Morning Haiku (Boston: Beacon Press, 2010). James A. Emanuel’s Jazz from the Haiku King (Broadside Press, 1999) is also a unique collection of haiku. Lenard Moore, author of his haiku collections The Open Eye (1985), has been writing and publishing haiku for over 20 years and became the first African American to be elected as President of the Haiku Society of America. Burnell Lippy’s haiku appears in the major American haiku journals, Where the River Goes: The Nature Tradition in English-Language Haiku (2013).Cid Corman is well-known not only as a haiku poet but a translator of Japanese ancient and modern haiku poets: Santoka, Walking into the Wind (Cadmus Editions, 1994).




Poem Central


Book Description

In everything we have to understand, poetry can help. Tony Hoagland, Harper's , April 2013 In Poem Central: Word Journeys with Readers and Writers , Shirley McPhillips helps us better understand the central role poetry can play in our personal lives and in the life of our classrooms. She introduces us to professional poets, teachers, and students----people of different ages and walks of life---who are actively engaged in reading and making poems. Their stories and their work show us the power of poems to illuminate the ordinary, to nurture, inspire and stand alongside us for the journey. Poem Central is divided into three main parts-;weaving poetry into our lives and our classrooms, reading poems, and writing poems. McPhillipshas structured the book in short sections that are easy to read and dip into. Each section has a specific focus, provides background knowledge, shows poets at work, highlights information on crafting, defines poetic terms, features finished work, includes classroom examples, and lists additional resources. In Poem Central -; a place where people and poems meet-;teachers and students will discover how to find their way into a poem, have conversations around poems, and learn fresh and exciting ways to make poems. Readers will enjoy the dozens of poems throughout the book that serve to instruct, to inspire, and to send us on unique word journeys of the mind and heart.




Game Poems


Book Description

Scholars, critics, and creators describe certain videogames as being "poetic," yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols. This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition--that is, when read as "game poems." Magnuson then lays groundwork for those wishing to make game poems in practice, providing practical tips and pointers along with tools and resources. Rather than propose a monolithic framework or draw a sharp line between videogame poems and poets and their nonpoetic counterparts, Game Poems brings to light new insights for videogames and for poetry by promoting creative dialogue between disparate fields. The result is a lively account of poetic game-making praxis. "Everyone who loves the true power of games will benefit from the treasure trove of insights in Game Poems." -- Jesse Schell, author of The Art of Game Design "Magnuson shines a sensitive and incisive light on small, often moving, videogames." -- D. Fox Harrell, Ph.D., Professor of Digital Media, Computing, and Artificial Intelligence, MIT "[Game Poems] tells a new story about games-- that games can be lyrical, beautiful, emotionally challenging--to inspire creators and critics alike." --Noah Wardrip-Fruin, author of How Pac-Man Eats "Even as the news swells with impending doom for creativity, writing, and text itself, this literate and crafty book pursues poetry not through implacable algorithms but in concrete and personal play. It should be an indispensable guide for anyone who aims to maintain the true, human promise of technical poetics."--Stuart Moulthrop, coauthor of Twining: Critical and Creative Approaches to Hypertext Narratives "For far too long videogames have flourished - and commanded both capital and attention - in a kind of counterculture that they seem to have created as if ex nihilo for themselves and their players. But we are these players, and their culture has always been integrated with all of our own. In this evenhanded artist-scholar's ars poetica Jordan Magnuson respects the material cultural specificity of videogames while regarding them through the 'lens of poetry' in order to discover - and help create - a practice and an art of Game Poems within the wider field. Magnuson formally, int(erv)entionally embraces this art as lyrically poetic."--John Cayley, Brown University "In Game Poems, Magnuson listens carefully to videogames, and hears them speak to questions of art, language, and meaning that connect our written past to our software future. Read this book and you will hear it too."--Frank Lantz, Director, NYU Game Center "Jordan Magnuson has created a work that ties together the worlds of poetry and videogames in a deep and enlightening way. For those of us who care about the potential of poetic games, Jordan greatly improves the language of how we talk about them and expands our ability to see what this unique form can become. This is one of my favorite books on game design and I apologize in advance to those whom I will end up cornering and not being able to stop talking to about it."--Benjamin Ellinger, Game Design Program Director, DigiPen Institute of Technology "A groundbreaking and accessible book that helps us think about games as poems. With patient tenacity, Magnuson teases out what he felt for years as he engaged in his own practice of making videogames. His mission to help us apply a 'lyric reading' to games so that our engagement with, and appreciation of, games can be enhanced feels deeply personal. Drawing from a wide range of games and computational media scholars, poetry scholars, game creators, and poets, Magnuson provides a rigorous, balanced, and unique interdisciplinary contribution. A must-read for videogame scholars, practicing game makers, and anyone interested in the potential of 'game poems.'"--Susana Ruiz, University of California, Santa Cruz "This book tenaciously wrenches videogame hermeneutics from the insatiable maws of rhetoric and narratology--to the cheers of poets everywhere. In elucidating the lyric characteristics of the "game poem," Magnuson demonstrates not just that poetry is a useful lens for understanding videogames, but also that videogames can be a useful lens for understanding poetry. A rewarding text for scholars, game designers, poets, and anyone in between."--Allison Parrish, Interactive Telecommunications Program and Interactive Media Arts, NYU "A concise, passionate articulation - and defense! - of an artistic space between poems and videogames. If game scholars wish to prove that they are not engaged merely in an apologetics for violent pornography, they need only to teach this book."--Chris Bateman, author of Imaginary Games and 21st Century Game Design "I feel I've found a kindred spirit in Jordan Magnuson and his practical recommendations for creating distilled, compelling, personal videogames - throw out the conventions of game design one at a time? Yes, please! The revelation for me in this book, however, is the heat and power of the language of poets and poetry brought close to videogame design. There's much in here worth pursuing to kindle the fires of new and exciting videogame poems, and Jordan is a capable and delightfully humble guide."--Pippin Barr, author of How to Play a Video Game and The Stuff Games Are Made Of "With Game Poems, Jordan Magnuson lays to rest any last vestige of the notion that the implicit limits of games are as 'entertainment products'. By taking games seriously as successors of the lyric poetry tradition, he opens up new avenues for how game designers can think about what they do, how critical game theorists can approach their many-faceted object of study, and how players can more fully engage with videogames."--Soraya Murray, author of On Video Games "Game Poems shines an important light on a neglected area of videogame theory and provides unique guidance for those interested in exploring the poetic potential of videogames."--Jenova Chen, designer of Flow, Flower, Journey, and Sky: Children of the Light "Popular frameworks for video game scholarship consistently fail to account for the most avant-garde and affective works of interactive art. With Game Poems, Jordan Magnuson provides not only a lens to understand these diverse and important titles but also a guide to constructing the next generation of personal and incisive games. With numerous examples from decades of experimental games, including Magnuson's own minimalist and insightful work, this book is an excellent introduction to the form for neophytes as well as finally providing words to describe a movement that many experienced game poets previously understood only intuitively."--Gregory Avery-Weir, creator of The Majesty of Colors and Looming "Jordan Magnuson is one of a surprisingly small group of artists who see in the technology of videogames a versatile medium capable of expressing much more than conventional games."--Michaël Samyn, co-founder, Tale of Tales; co-creator of Sunset, The Graveyard, and The Path "So much has been written about what games are, and yet there's always a new way of thinking about them. In Jordan Magnuson's Game Poems we discover that games are also a lyrical form of art; that games can be understood as poetry, and that the making games as poetry creates new modes of artistic expression. Jordan Magnuson's book is a fascinating exploration of games as poetry, and the poetry of play."--Miguel Sicart, author of Play Matters, Beyond Choices: The Design of Ethical Gameplay, and Playing Software "In Game Poems, I found a new perspective on the kind of videogames that are dearest to me: short, personal, poetic games. By looking at games through the lens of lyric poetry, Jordan Magnuson puts into focus the workings of that mysterious hodgepodge of audio, visuals, and interactivity: the language of videogames. Both experienced and novice game makers will find approachable, practical advice on the craft of videogames. And anyone who plays short games will find new ways of appreciating and talking about them. I know I will be returning to it for inspiration when making my own small games!"--Adam Le Doux, creator of Bitsy "As a creator and researcher, Jordan Magnuson has been able to demonstrate through the utmost visual simplicity, by enhancing basic geometric forms, the empathetic capacity of the videogame medium. Game Poems explores this idea and the reconfiguration of the videogame beyond its ludic component, highlighting the artistic and poetic potential of games."--Antonio César Moreno Cantano, University Complutense of Madrid "Poems ask us to slow down, pay attention, and take the time to appreciate our experiences. Emerging from Magnuson's need to find ways to talk about his own creative practice, this book is all about discovering ways to do this with videogames. Magnuson explores what it means to view videogames as poetry, and provides insight, as a practitioner, on how to make game poems that enable and encourage this type of reflection. Drawing on a wide range of sources, from literature and philosophy to game studies and game design, this book covers a lot of material, but always remains grounded in concrete examples and solid theory. The book ends with a call to "go make some game poems!" After reading the book, I was keen to do exactly that. I urge you to do the same!"--Alex Mitchell, National University of Singapore "To many, poetry is a dying - or dead - art form. Few people sit down at night to open their favorite poet's chapbook with the latest streaming service at hand or their favorite videogame console sitting nearby. Spectacle seems to be the cultural norm, and this can be no more evident than in videogames: when the latest and greatest offers 60+ hours of spine-tingling excitement, why would someone want to launch a smaller-form game about expressions such as love, death, loneliness, or even God? But, as Jordan Magnuson, in his new book Games Poems, shows, poems have always been an integral piece of forming human culture. Poems have the ability to get right to the heart of the matter and, in fact, pierce the heart of the reader. Poems can be a form of cultural resistance, and even launch revolutions. Magnuson's book highlights what it means to use the medium of game design as poetry. Magnuson presents several examples of the intricacies of poetry in general, as well as work that fuses the ideals of poetry with game design. Magnuson succinctly examines how the imagination, rhythm, intensity, style - and brevity - of poetry can enlighten the game design process in order to form possibility spaces within videogames that are pointed and powerful."--Tim Samoff, Games and Interactive Media Program Director, Azusa Pacific University




Haiku in English


Book Description

An anthology of more than 800 poems that were originally written in English by over 200 poets from around the world. This collection tells the story for the first time of Anglophone haiku, charting its evolution over the last one hundred years and placing it within its historical and literary context.




Purgeatory


Book Description

This string of vignettes brings life to Liv, who thinks she is flawed from birth. Although she has endured a life of hard knocks and despite the odds she faced, she has a strong will to continue to live. Guided by her own creative curiosity, she finds a cathartic release through writing and yoga. Along the way on her trip, she meets a Hindu deity; her twin flame, whom she hasnt seen in eons; and some thugs. On her nonattachment journey, after each tragedy she endures, Liv goes against the grain and loses friends and family not only physically and spiritually. She feels she has already lived many lives during her thirty-five-year-old time frame. The author adds her own knowledge of psychology, street smarts, and spirituality to weave together an enticing, comical, intense collection of short stories. The author shows that no matter how flawed you are, applying self-realization and self-reflection to your life will help liberate you. Additionally, she raises questions regarding reincarnation, changing DNA structure through yoga, and the authenticity of human relationshipsall while using colloquial language. She also touches on the narcissistic family dynamic and prompts the question Who is the real victim in any relationship dynamic?




Poems and Short Stories


Book Description

This volume contains all of Sanghrakshita's poems and six short stories. It is prefaced by a foreword and two essays introducing the poems in different ways. It also includes edited versions of two talks Sangharakshita gave about specific poems, and a sequence of conversations about his poetry that were recorded towards the end of his life.