Handbook of Geometric Programming Using Open Geometry GL


Book Description

This Handbook fills the gaps of Open Geometry by explaining new methods, techniques and various examples. One its main strengths is that it enables the reader to learn about Open Geometry by working through examples. In addition, it includes a complete compendium of all the Open Geometry classes and their methods. Open Geometry will be of great attraction to those who want to start graphics programming.




Handbook of Geometric Programming Using Open Geometry GL


Book Description

This Handbook fills the gaps of Open Geometry by explaining new methods, techniques and various examples. One its main strengths is that it enables the reader to learn about Open Geometry by working through examples. In addition, it includes a complete compendium of all the Open Geometry classes and their methods. Open Geometry will be of great attraction to those who want to start graphics programming.




Gearboxes and Harmonic Drives in Electric Drive Systems


Book Description

We invite you to join us in the exploration of a key aspect of the modern technological world, which is electric drive systems. "Gearboxes and Harmonic Drive Systems" is a rapidly progressing sustainable advancement in the energy sector, transport, and industry automation. These systems' main components are gearboxes and harmonic drives. These mechanisms are indispensable for transmitting and improving the power of the moving objects. The essence of this book is that it gives the readers a clear overview of the fundamentals, construction principles, applications, and technologies, focusing on the use of custom-designed epicyclic gearboxes for electric drive systems. This book is a promising source for learning more about the bottomlessness and creativity of electric drive advancement.




Advances in Design


Book Description

Advances in Design examines recent advances and innovations in product design paradigms, methods, tools and applications. It presents fifty-two selected papers which were presented at the 14th CIRP International Design Seminar held in May 2004. This book will be bought by postgraduate and senior undergraduate students studying product design. It will also be of interest to researchers and practitioners working in the field of product design.




Open Geometry: OpenGL® + Advanced Geometry


Book Description

At once a programming course that emphasises object-oriented thinking as well as a well-documented, versatile, and robust geometry library. All of the relevant geometry is covered in depth to provide a good understanding of the background to this topic. Many of the most common intersection problems and measuring tasks are covered, with the authors discussing the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects. As a result, all those looking for an in-depth introduction to graphics programming will find this a solid, hands-on text.




OpenGL Programming Guide


Book Description

Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance




The Publishers Weekly


Book Description




OpenGL Programming Guide


Book Description

Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1. Numerous programming examples in C show how to use OpenGL functions. Also includes 16 pages of full-color examples.







OpenGL Programming Guide


Book Description

This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.