Harper's Team


Book Description

In five years, Stephen Harper went from private citizen to prime minister of Canada. Tom Flanagan was his chief campaign organizer for most of that period. In Harper's Team, Flanagan tells the story of Harper's rise to power - how a small group of colleag




STEAM Stories Visiting the Orchestra


Book Description

An edu-taining new series that introduces simple science, technology, engineering, art, and math words in an engaging, rhyming story. With bright, energetic illustrations, and simple, rhyming text, Visiting the Orchestra follows Emma and John as they visit an orchestra during practice. They hold their ears as the musicians tune their instruments, watch in awe as the conductor takes her place at the head of the orchestra, and listen as each instrument gets a chance to play . . . culminating in a tap of the baton . . . What’s that sound everyone hears? The most lovely melody fills the hall. And it’s music to our ears! Written with preschool curriculum vocabulary words in mind, each page features one or more art/music term, all of which are defined on the last spread.







Rules of the Game


Book Description

Harper's Magazine has been America's preeminent monthly periodical for more than 150 years. Rules of the Game: The Best Sports Writing from Harper's Magazine takes a look into this storied magazine's unparalleled archive and uncovers funny, touching, exciting, intriguing stories of the sporting life, both professional and amateur, and what it means to us. These essays show that how we play and write about sports not only reflect our nation's character, but challenge it. Including stories from Mark Twain and James B. Connolly at the turn of the twentieth century, visiting with George Plimpton, Tom Wolfe, Bill Cardoso, and A. Bartlett Giamatti along the way, and continuing with Lewis Lapham, Rich Cohen, and Pat Jordan today, this collection is the definitive voice on sports-writing through the last hundred years. Edited by Matthew Stevenson and Michael Martin, with a humorous, insightful preface by Roy Blount Jr. (Fifth in the American Retrospective Series.)




A Great Game


Book Description

Traces the early history of professional hockey in Canada.




Report


Book Description




Harper's Story Books


Book Description




Harper's Weekly


Book Description







Team Genius


Book Description

A groundbreaking book that sheds new light on the vital importance of teams as the fundamental unit of organization and competition in the global economy. Teams—we depend on them for both our professional success and our personal happiness. But isn't it odd how little scrutiny we give them? The teams that make up our lives are created mostly by luck, happenstance, or circumstance—but rarely by design. In trivial matters—say, a bowling team, the leadership of a neighborhood group, or a holiday party committee—success by serendipity is already risky enough. But when it comes to actions by fast-moving start-ups, major corporations, nonprofit institutions, and governments, leaving things to chance can be downright dangerous. Offering vivid reports of the latest scientific research, compelling case studies, and great storytelling, Team Genius shows managers and executives that the planning, design, and management of great teams no longer have to be a black art. It explores solutions to essential questions that could spell the difference between success and obsolescence. Do you know how to reorganize your subpar teams to turn them into top performers? Can you identify which of the top-performing teams in your company are reaching the end of their life span? Do you have the courage to shut them down? Do you know how to create a replacement team that will be just as effective—without losing time or damaging morale? And, most important, are your teams the right size for the job? Throughout, Rich Karlgaard and Michael S. Malone share insights and real-life examples gleaned from their careers as journalists, analysts, investors, and globetrotting entrepreneurs, meeting successful teams and team leaders to reveal some "new truths": The right team size is usually one fewer person than what managers think they need. The greatest question facing good teams is not how to succeed, but how to die. Good "chemistry" often makes for the least effective teams. Cognitive diversity yields the highest performance gains—but only if you understand what it is. How to find the "bliss point" in team intimacy—and become three times more productive. How to identify destructive team members before they do harm. Why small teams are 40 percent more likely to create a successful breakthrough than a solo genius is. Why groups of 7 (± 2), 150, and 1,500 are magic sizes for teams. Eye-opening, grounded, and essential, Team Genius is the next big idea to revolutionize business.