Hats & Eyeglasses


Book Description

Midnight in Savannah...It's a city of beauty, history...hauntings. And one of the most haunted places in Savannah is a tavern called The Dragonslayer, built in the 1750s. The current owner, Gus Anderson, is a descendant of the original innkeeper and his pirate brother, Blue.Gus summons his granddaughter, Abigail, home from Virginia, where she's studying at the FBI Academy. When she arrives, she's devastated to find him dead. Murdered. But Abby soon learns that Gus isn't the only one to meet a brutal and untimely end; there've been at least two other victims. Then Captain Blue Anderson starts making ghostly appearances, and the FBI's paranormal investigation unit, the Krewe of Hunters, sends in Agent Malachi Gordon.Abby and Malachi have a similar ability to connect with the dead...and a similar stubbornness. Sparks immediately begin to fly -- sparks of attraction and discord. But as the death toll rises, they have to trust each other or they, too, might find themselves among the dead haunting old Savannah!




Hats & Eyeglasses


Book Description

Martha Frankel grew up in a warm, loving family of diehard gamblers, where her father?s poker games and her mother?s mah-jongg blended happily with big pots of delicious food and endless gossip. As kids, she and her cousins bet on everything?from which of their Weight Watching mothers would lose the most to who could hold their breath longest underwater or eat the most matzo. But once Frankel left for college and later became a successful entertainment journalist, gambling didn?t factor much into her life. She thought her family legacy had passed her by. In this ?fast-paced and amazingly funny? (The Times- Picayune) memoir, Frankel traces her love affair with poker, an obsession that didn?t hit until her mid-forties. And she was good at poker. Frankel won routinely, whether she was playing in her Wednesday-night poker game or in one of the seedy, out-of-the-way rooms she always managed to find when on assignment. But all this changed when she discovered online poker. It was the beginning of what one of her uncles called ?hats and eyeglasses,? a term used to describe those times when you?re losing so bad your ship is sinking until all that?s left on the water?s surface are your hat and eyeglasses. By turns hilarious and heartbreaking, Hats & Eyeglasses is a tale of passion, addiction? and those times in life when we almost lose our shirt.




Forensic Art and Illustration


Book Description

As the number of stranger-on-stranger crimes increases, solving these crimes becomes more challenging. Forensic illustration has become increasingly important as a tool in identifying both perpetrators and victims. Now a leading forensic artist, who has taught this subject at law enforcement academies, schools, and universities internationally, off




The Mode in Hats and Headdress


Book Description

This stunningly comprehensive survey of hats and headgear from ancient Egypt to mid-20th century illustrates an astonishing range of styles — plumed turbans to modern homburgs, plus images of hairstyles, jewelry, and cosmetics.




The World's Work


Book Description




The Looking Glass Wars


Book Description

The Myth: Alice was an ordinary girl who stepped through the looking glass and entered a fairy-tale world invented by Lewis Carroll in his famous storybook. The Truth: Wonderland is real. Alyss Heart is the heir to the throne, until her murderous aunt Redd steals the crown and kills Alyss? parents. To escape Redd, Alyss and her bodyguard, Hatter Madigan, must flee to our world through the Pool of Tears. But in the pool Alyss and Hatter are separated. Lost and alone in Victorian London, Alyss is befriended by an aspiring author to whom she tells the violent, heartbreaking story of her young life. Yet he gets the story all wrong. Hatter Madigan knows the truth only too well, and he is searching every corner of our world to find the lost princess and return her to Wonderland so she may battle Redd for her rightful place as the Queen of Hearts.




Got a Revolution!


Book Description

The most successful and influential rock band to emerge from San Francisco during the 1960s, Jefferson Airplane created the sound of a generation. Their smash hits "Somebody to Love" and "White Rabbit" virtually invented the era's signature pulsating psychedelic music and, during one of the most tumultuous times in American history, came to personify the decade's radical counterculture. In this groundbreaking biography of the band, veteran music writer and historian Jeff Tamarkin produces a portrait of the band like none that has come before it. Having worked closely with Jefferson Airplane for more than a decade, Tamarkin had unprecedented access to the band members, their families, friends, lovers, crew members, fellow musicians, cultural luminaries, even the highest-ranking politicians of the time. More than just a definitive history, Got a Revolution! is a rock legend unto itself. Jann Wenner, editor-in-chief and publisher of Rolling Stone, wrote, "The classic [Jefferson] Airplane lineup were both architects and messengers of a psychedelic age, a liberation of mind and body that profoundly changed American art, politics, and spirituality. It was a renaissance that could only have been born in San Francisco, and the Airplane, more than any other band in town, spread the good news nationwide."




Our Biometric Future


Book Description

Since the 1960s, a significant effort has been underway to program computers to “see” the human face—to develop automated systems for identifying faces and distinguishing them from one another—commonly known as Facial Recognition Technology. While computer scientists are developing FRT in order to design more intelligent and interactive machines, businesses and states agencies view the technology as uniquely suited for “smart” surveillance—systems that automate the labor of monitoring in order to increase their efficacy and spread their reach. Tracking this technological pursuit, Our Biometric Future identifies FRT as a prime example of the failed technocratic approach to governance, where new technologies are pursued as shortsighted solutions to complex social problems. Culling news stories, press releases, policy statements, PR kits and other materials, Kelly Gates provides evidence that, instead of providing more security for more people, the pursuit of FRT is being driven by the priorities of corporations, law enforcement and state security agencies, all convinced of the technology’s necessity and unhindered by its complicated and potentially destructive social consequences. By focusing on the politics of developing and deploying these technologies, Our Biometric Future argues not for the inevitability of a particular technological future, but for its profound contingency and contestability.




Fantasy World-Building


Book Description

When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors




The Pelican Guide to Maryland


Book Description