Heroes for Wargames


Book Description




In Her Majesty’s Name


Book Description

It is 1895 and the world is in turmoil. The Great Powers compete for resources and the latest technology, and an undeclared and secret war rages between them all. This is battleground of the Adventuring Companies. These clandestine agents of the Great Powers operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts. In Her Majesty's Name sets these adventuring companies against each other in one-off encounters and in longer narrative campaigns. Companies are usually comprised of just 4–15 figures and two players could easily play three games in an evening, making an on-going campaign a highly viable option. In Her Majesty's Name has been designed to allow maximum versatility for the player – if you can imagine it, the system will help you build it. There is, however, a wealth of material provided in the book, covering weird science, mystical powers, and a range of pre-generated adventuring companies, including the British Explorers' Club, the Prussian Society of Thule, the US Marine Corps, the Légion Étrangère, the revolutionaries of the Brick Lane Commune, ancient Egyptian cults, and the mysterious Black Dragon Tong.




Harrier 809


Book Description




Longstreet at Gettysburg


Book Description

This is the first book-length, critical analysis of Lieutenant General James Longstreet's actions at the Battle of Gettysburg. The author argues that Longstreet's record has been discredited unfairly, beginning with character assassination by his contemporaries after the war and, persistently, by historians in the decades since. By closely studying the three-day battle, and conducting an incisive historiographical inquiry into Longstreet's treatment by scholars, this book presents an alternative view of Longstreet as an effective military leader, and refutes over a century of negative evaluations of his performance.




The Fields of Normandy


Book Description

The Fields of Normandy is an accessible, portable, solitaire "hex and counter" style wargame in a book. Instructions and colour game maps are included; you just need to bring a pencil, 2 standard six-sided dice and an eraser. Nothing else is needed to play. Your task is to order your rifle squads, machine gun teams, mortar teams and PIAT teams across the map to achieve your objectives, countering any enemy threat which is found along the way. The game rules reveal, position and attack with enemy units whilst you focus on your objectives. Clear rules, 15 missions across varied maps with varied enemies provides plenty of replayability as you re-create the Allied push into Normandy in World War II. Good luck, your troops await your orders... Complexity: 2/5 Players: 1 Time: 10 to 40 minutes per mission




One-Hour Wargames


Book Description

A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.




Wargames


Book Description

Explores the history and development of wargames, and how they relate to real war and society in general.




Song of Blades and Heroes - Revised Edition


Book Description

The Nominee for the 2008 Origins Award for "Best Miniature Rules" returns in an expanded Revised Edition. Song of Blades and Heroes is a set of fast play fantasy skirmish rules that can be played with your existing miniatures. EASY: learn the rules in one game; use 3 measuring sticks to measure all distances, no inches or centimeters; FAST: a game is 30-45 minutes. Play a campaign in an evening; INEXPENSIVE:5-10 models per player on a 3'x 3' play area; MULTI-SCALE: any miniature, any scale; NO WEIRD DICE: standard dice only; READY TO PLAY: 180+ profiles included, and you can create your own. NO BOOK-KEEPING; HIGH SOLO PLAYABILITY; CAMPAIGN RULES; Six scenarios included; Designer notes; Optional rules to customize the game. Lots of examples and clarifications. The game has been scrutinized by a vibrant, creative community of thousands of players over a period of four years. Try it and see how it has brought back the fun in fantasy miniature wargaming.




Heroes of Telemark


Book Description

In May 1941, the Norwegian Section of SOE received a dossier warning of the dangers of a hydroelectric fertiliser plant in Norway. Vemork produced heavy water, an essential part of making plutonium for nuclear weapons. When the Germans overran Norway the entire stock had been smuggled out of the country, but the plant was intact and soon producing heavy water again, destined for the German nuclear programme. Despite the difficulties of getting to and operating in such a remote, hostile area, SOE decided it had to destroy the plant. Six ski-borne commandos had the task of slipping past 300 heavily armed guards and passing through a ravine the Germans thought impassable. Fully illustrated with stunning new commissioned artwork, this is the thrilling story of the daring Norwegian-led SOE raid that prevented Hitler from building an atomic bomb.




Advanced Song of Blades and Heroes


Book Description

Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system. Play fantasy skirmishes in any scale, with any models you already own. With an expanded magic system, an exciting turn sequence, an optional setting, weapon rules, an open-source point system, and combat mechanics that keep players involved at all times, there is no limit to the epic stories you can create. 88 full-color pages.