The Hardest Hidden Pictures Book Ever


Book Description

Packed with dozens of the most difficult Hidden Pictures puzzles Highlights has ever created, this book is perfect for advanced puzzlers ages 8-12 looking for a next-level challenge! This jam-packed collection includes over 80 advanced Hidden Pictures puzzles, including photo puzzles, puzzles without clues, puzzles with scrambled clues and more. A great gift for anyone who loves a puzzle challenge, this engaging activity book is filled with more than 1,500 total objects to find. Kids (and grown-ups, too) will need to keep their eyes peeled searching through hilarious scenes like sloths playing ping pong, dogs enjoying a fiesta, and a fishy carnival. There are both full-color and classic black-and-white scenes to solve. Over 125 pages of puzzles adds up to hours of screen-free fun, great for keeping kids engaged during road trips or rainy afternoons at home. Plus, this book is crafted by puzzle experts to include learning benefits parents can count on. Searching for hidden objects is a great way for kids to develop important school skills like vocabulary, concentration and visual perception. Every puzzle solved will boost kids’ confidence and encourage them to take on new challenges.




Computer Graphics


Book Description

The book presents comprehensive coverage of fundamental computer graphics concepts in a simple, lucid, and systematic way. It also introduces the popular OpenGL programming language with illustrative examples of the various functions in OpenGL. The book teaches you a wide range of exciting topics such as graphics devices, scan conversion, polygons, segments, 2D and 3D transformations, windowing and clipping, illumination models and shading algorithms, hidden line elimination algorithms, curves and fractals. The book also focuses on modern concepts like animation and gaming.




Hidden Images


Book Description




Computer Graphics


Book Description

Computer graphics is a field of computer science, which deals with creation, representation and management of images on the computer screen. Computer graphics deals with the technological and theoretical aspects of computerized image synthesis. An image created by a computer can illustrate a simple scene as well as complex scenes.




The Algorithms and Principles of Non-photorealistic Graphics


Book Description

"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.




Computer Graphics


Book Description

This book adopts a conceptual approach to computer graphics, with emphasis on mathematical concepts and their applications. It introduces an abstract paradigm that relates the mathematical concepts with computer graphic techniques and implementation methods. This model is intended to help the reader understand the mathematical concepts and their practical use. However, mathematical complexity has not been allowed to dominate. The haul mark of the book is its profuse solved examples which aid in the understanding of mathematical concepts. The text is supplemented with introduction to various graphics standards, animation, multimedia techniques and fractals. These topics are of immense use in each of the three visual disciplines: modeling transformations, projections and multi-view geometry for computer vision. Geometry of lines, vectors and planes is essential for any geometric computation problem, light and illumination for image-based rendering, and hidden surface removal. Almost every chapter has the working source code to illustrate the concepts, which could be written and used as small programs for better understanding of the topics. A concise appendix of open source OpenGL is also included to showcase programming concepts of computer graphics and visualization. The text is completely platform-independent and the only prerequisite is the knowledge of coordinate geometry and basic algebra. It will be useful both as a text and reference, thus it can easily be used by novices and experienced practitioners alike.




Image and Graphics Technologies and Applications


Book Description

This book constitutes the refereed proceedings of the 18th Chinese Conference on Image and Graphics Technologies and Applications, IGTA 2023, held in Beijing, China, during August 17–19, 2023. The 35 full papers included in this book were carefully reviewed and selected from 129 submissions. They were organized in topical sections as follows: image processing and enhancement techniques; machine vision and 3D reconstruction; image/video big data analysis and understanding; computer graphics; visualization and visual analysis; virtual reality and human-computer interaction; and applications of image and graphics.




Information Graphics


Book Description

This beautifully illustrated book is the first complete handbook to visual information. Well written, easy to use, and carefully indexed, it describes the full range of charts, graphs, maps, diagrams, and tables used daily to manage, analyze, and communicate information. It features over 3,000 illustrations, making it an ideal source for ideas on how to present information. It is an invaluable tool for anyone who writes or designs reports, whether for scientific journals, annual reports, or magazines and newspapers.




Computer Vision, Pattern Recognition, Image Processing, and Graphics


Book Description

This book constitutes the refereed proceedings of the 7th National Conference on Computer Vision, Pattern Recognition, Image Processing, and Graphics, NCVPRIPG 2019, held in Hubballi, India, in December 2019. The 55 revised full papers 3 short papers presented in this volume were carefully reviewed and selected from 210 submissions. The papers are organized in topical sections on vision and geometry, learning and vision, image processing and document analysis, detection and recognition.




Image and Graphics


Book Description

This book constitutes the refereed conference proceedings of the 8th International Conference on Image and Graphics, ICIG 2015 held in Tianjin, China, in August 2015. The 164 revised full papers and 6 special issue papers were carefully reviewed and selected from 339 submissions. The papers focus on various advances of theory, techniques and algorithms in the fields of images and graphics.