High-Quality Visual Experience


Book Description

Last few years have seen rapid acceptance of high-definition television (HDTV) technology around the world. This technology has been hugely successful in delivering more realistic television experience at home and accurate imaging for professional applications. Adoption of high definition continues to grow as consumers demand enhanced features and greater quality of content. Following this trend, natural evolution of visualisation technologies will be in the direction of fully realistic visual experience and highly precise imaging. However, using the content of even higher resolution and quality is not straightforward as such videos require significantly higher access bandwidth and more processing power. Therefore, methods for radical reduction of video bandwidth are crucial for realisation of high visual quality. Moreover, it is desirable to look into other ways of accessing visual content, solution to which lies in innovative schemes for content delivery and consumption. This book presents selected chapters covering technologies that will enable greater flexibility in video content representation and allow users to access content from any device and to interact with it.




Image-Based Rendering


Book Description

Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.




Analyzing Art, Culture, and Design in the Digital Age


Book Description

Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.







Super-Resolution Imaging


Book Description

With the exponential increase in computing power and broad proliferation of digital cameras, super-resolution imaging is poised to become the next "killer app." The growing interest in this technology has manifested itself in an explosion of literature on the subject. Super-Resolution Imaging consolidates key recent research contributions from eminent scholars and practitioners in this area and serves as a starting point for exploration into the state of the art in the field. It describes the latest in both theoretical and practical aspects of direct relevance to academia and industry, providing a base of understanding for future progress. Features downloadable tools to supplement material found in the book Recent advances in camera sensor technology have led to an increasingly larger number of pixels being crammed into ever-smaller spaces. This has resulted in an overall decline in the visual quality of recorded content, necessitating improvement of images through the use of post-processing. Providing a snapshot of the cutting edge in super-resolution imaging, this book focuses on methods and techniques to improve images and video beyond the capabilities of the sensors that acquired them. It covers: History and future directions of super-resolution imaging Locally adaptive processing methods versus globally optimal methods Modern techniques for motion estimation How to integrate robustness Bayesian statistical approaches Learning-based methods Applications in remote sensing and medicine Practical implementations and commercial products based on super-resolution The book concludes by concentrating on multidisciplinary applications of super-resolution for a variety of fields. It covers a wide range of super-resolution imaging implementation techniques, including variational, feature-based, multi-channel, learning-based, locally adaptive, and nonparametric methods. This versatile book can be used as the basis for short courses for engineers and scientists, or as part of graduate-level courses in image processing.







Digital TV and Wireless Multimedia Communications


Book Description

This book presents revised selected papers from the 18th International Forum on Digital TV and Wireless Multimedia Communication, IFTC 2021, held in Shanghai, China, in December 2021. The 41 papers presented in this volume were carefully reviewed and selected from 110 submissions. They were organized in topical sections on image analysis; quality assessment; target detection; video processing; big data.




Motion in Games


Book Description

This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.




The Basics of IPTV


Book Description

This educational guide sheds light on the technical, economic, and business differences that are evolving for the delivery of rich media, including consumer television services on private IP data networks of the near future. Providing alternative scenarios that might develop during the global IPTV deployment and the potential effects on consumer behavior, this helpful overview offers insight into the complexities and benefits of IPTV services that are emerging in the market for agencies, investors, businessmen, service providers, and consumers alike.