Historical Sketch of NASA.


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Historical Sketch of the Cherokee


Book Description

When James Mooney lived with and studied the Cherokee between 1887 and 1900, they were the largest and most important Indian tribe in the United States. His dispassionate account of their history from the time of their first contact with whites until the end of the nineteenth century is more than a sequence of battles won and lost, treaties signed and broken, towns destroyed and people massacred. There is humanity along with inhumanity in the relations between the Cherokee and other groups, Indian and non-Indian; there is fortitude and persistence balanced with disillusionment and frustration. In these respects, the history of the Cherokee epitomizes the experience of most Native Americans. The Cherokee Nation ceased to exist as a political entity seven years after the initial study was done, when Oklahoma became a state. In the introduction to the original publication of this history in 1900, James Mooney commented that "there is change indeed in dress and outward seeming, but the heart of the Indian is still his own." This history was originally included in the 19th Annual Report of the Bureau of American Ethnology. It was republished under the auspices of the National Anthropological Archives of the Smithsonian Museum of Natural History, at the request of the Governing Body of the Cherokee Nation, in 1975, with new introductory material and supplementary illustrations from the archives. The volume has a foreword from W.W. Keeler, chief of the Cherokee Nation, and an introduction by Richard Mack Bettis, president of the Tulsa Tsa-La-Gi-Ya Cherokee Community. James Mooney's main interest of study was the Cherokee people. Many say that Mooney wrote the most accurate accounts of the Cherokee culture and history. He spent years living with the Cherokee people in North Carolina, and was able to gain their acceptance and trust, which allowed him to write more firsthand accounts. This made his work more reliable and very accurate.Mooney was a member of the first generation of professional anthropologists; he left behind a wealth of ethnographical and historical data.Cary Michael Carney is a professional educator. He currently works for the Department of Defense, running their ASVAB student testing program for Kansas and most of Missouri.
















Historical Sketches of Foreign Missions


Book Description

"Historical Sketches of the Foreign Missions of the Seventh-day Adventists" was published at the pivot point of the denomination's mission development. By 1886 the young church had been in the foreign mission business for a dozen years. But as yet it had only four missions (three in Europe and one in Australia/New Zealand), and those four were just moving beyond their infancy stage. By late 1886 the Adventists were becoming ever more committed to foreign missions. As a result, their first book-length document on missions represents a valuable historical record of the denomination's early missions. It also contains revealing reports from a variety of authors, including Ellen G. White, on the strategies developed to further those missions and a call for a much more expanded mission work in the future. Thus "Historical Sketches," when seen in its context, was both a summary sketch of Adventism's missiological past and a pointer and an appeal to the future. The scholar's introduction by George R. Knight provides a broad, summary overview of the development of the denomination's mission thought and practice, ranging from the early "shut-door era" to explosive growth beginning in the 1890s. The essay also provides a helpful content analysis of the various sections of "Historical Sketches."







The Pennsylvania-German


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The History of Visual Magic in Computers


Book Description

If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.