Horrible Geography: Bloomin' Rainforests (Reloaded)


Book Description

CELEBRATING 20 YEARS OF HORRIBLE GEOGRAPHY!

Discover where in the world you can hide from vicious vampire bats, spot spiders the size of dinner plates and peer down the tallest trees in the planet. Are you ready to explore the world's jungliest jungles and climb their tallest trees, smell their stinkiest plants and meet their hairiest insects?

With a brand-new cover design, format and inside look for 2019, it's geography with even more gritty bits left in!




Horrible Geography: Stormy Weather (Reloaded)


Book Description

CELEBRATING 20 YEARS OF HORRIBLE GEOGRAPHY! Ever wondered where in the world tornadoes rip houses from the ground? Or frozen turtles fall from the sky? Get all the answers and more in this book, where the weather makes the rules. Filled with hilarious illustrations by Mike Phillips, HORRIBLE GEOGRAPHY is the perfect escapism from miserable maps, rotten rock piles and dire diagrams. Hold tight!




Horrible Geography: Violent Volcanoes (Reloaded)


Book Description

CELEBRATING 20 YEARS OF HORRIBLE GEOGRAPHY! Read the terrifying diaries of volcano survivors, get clued up with the spotter's guide to eruptions, plan an action-packed holiday with the volcano vacation guide and marvel at red-hot volcanic rocks the size of cars. It's sizzling hot stuff! Filled with hilarious illustrations by Mike Phillips, HORRIBLE GEOGRAPHY is the perfect escapism from miserable maps, rotten rock piles and dire diagrams. Hold tight!




Bloomin' Rainforests


Book Description

Facts are presented in a humorous way about rainforests, what they are like, where they are located, what lives in them, and how they have been discovered and explored.




Violent Volcanoes


Book Description

Where in the world can you: Find red-hot volcanic rocks the size of cars? Visit geysers that could boil you alive? Sniff some stinky sulphur? Find out in this brand-new edition of Violent Volcanoes! Fully updated for 2015.




Cracking Coasts


Book Description

Geography with the gritty bits left in! Wave goodbye to boring geography lessons as you clamber up some Cracking Coasts... · Marvel! at the ginormous Giant's Causeway. · Scream! as you surf an awesome reef breaker. · Shiver! with fear as you take a trip to the spooky Skeleton Coast. And if that's not cracking enough for yo...visit an eerie lighthouse where the light suddenly went out and go sailing with ... a snail. It's earth-shatteringly exciting! Geography has never been so horrible!




Horrible Geography: Earth-Shattering Earthquakes (Reloaded)


Book Description

CELEBRATING 20 YEARS OF HORRIBLE GEOGRAPHY! Discover what it takes to be an earthquake expert, learn how to survive when an earthquake hits, and discover how rats and snakes can predict tremors. Filled with hilarious illustrations by Mike Phillips, HORRIBLE GEOGRAPHY is the perfect escapism from miserable maps, rotten rock piles and dire diagrams. Hold tight!




Freaky Peaks


Book Description

Take an intrepid adventure among the world's tallest mountains in Freaky Peaks. Get your mittens ready for a thrilling mountain hike from Everest to Kilimanjaro and beyond! Read about the intrepid explorers who first conquered the heights of the world and try to spot the mysterious Yeti along the way. With a brand-new cover design, format and inside look for 2016, it's geography with even more gritty bits left in!




A Language Older Than Words


Book Description

At once a beautifully poetic memoir and an exploration of the various ways we live in the world, A Language Older Than Words explains violence as a pathology that touches every aspect of our lives and indeed affects all aspects of life on Earth. This chronicle of a young man's drive to transcend domestic abuse offers a challenging look at our worldwide sense of community and how we can make things better.




Toward a Ludic Architecture


Book Description

“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?




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