Hours with the Players


Book Description

Reprint of the original, first published in 1881.







Blackjack Blueprint–Second Edition


Book Description

The most comprehensive book ever written on playing blackjack for profit, Blackjack Blueprint covers everything from basic strategy to counting cards, from maximizing potential going solo to playing on a blackjack team. Casino comps, location play, shuffle tracking, playing in disguise, outwitting the eye in the sky, and other advantage-play techniques—it’s all here. This revised edition contains new information on getting reimbursed for airline tickets, negotiating and optimizing rebates on gambling losses, hiding chips and disguising wins, security while on blackjack-related websites, protecting your personal privacy when making large cash transactions at casinos, and more.




Players Making Decisions


Book Description

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it




Looking For Memories


Book Description

Like some people recently retired, Mark had taken on a diversion that pretty well takes up much of his time. At one time, he collected baseball cards, a pastime that required him to acquire cards through trades with fellow enthusiasts or winning cards through arcane competitions when the application of Facebook allowed him to accumulate cards more easily. Several years later, on an airplane flight from Montreal to New York City, Mark glimpses a television show being shown on a computer laptop belonging to a woman sitting in a seat across the aisle of that flight. Mark thinks and then becomes convinced that one of the actresses playing a woman in that show is in fact his first girlfriend. That realization results in a search for the identity of that woman though a variety of methods and sources, an effort that culminates in a rendezvous with his memory.




Primary Education


Book Description




Education


Book Description

Presents an introduction to careers in education as well as tips on how to get students started on their career path and other ways of exploring career possibilities.




Film Year Book


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Golden Hours


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Medical Times


Book Description