Book Description
Three days. A grand prize. Unlikely players. Dan is an average eighteen-year-old nerd with an irrational fear of making phone calls and a preference for spending his evenings playing tabletop games with his mom. When a friend asks for help in a city-wide scavenger hunt, Dan lets his trusted dice decide his fate. To his dismay, the roll launches him into a whirlwind adventure he's definitely not prepared for. But with a fifty-thousand-euro prize that could pay for his mother’s surgery, it's a risk worth taking. From the crypts of St. Stephen’s Cathedral, through a freezing maze at Schönbrunn Palace, to the grand Viennese ball at the National Opera, Dan and his team scour Vienna for clues hidden in historical landmarks, uncovering the city's mysteries along with each other's secrets. But when Dan faces his worst fears, can he rise to the challenge and win the contest before time runs out? Let the Hunt begin. Filled with witty banter, nerdy references, and unexpected twists, this thrilling coming of age adventure tackles themes of mental health, self-discovery, and friendship, while showing that sometimes the most memorable moments in life happen when you let go and let the dice roll. Perfect for fans of John Green and Alice Oseman.