Hybrid Learning Spaces


Book Description

As we have come to accept the duality of physical and virtual learning spaces as a permanent feature of our educational landscape, we begin to question its validity. Is this really a dichotomy, or is it a continuum? Should this be the primary dimension around which we cluster educational experiences - how does it intersect and interact with other axes, such as formal-informal, vocational-recreational, open-closed, teacher-student? How do we adapt, as teachers, learners, designers, policy makers, to this changing landscape? How do we shape it to offer an optimal learning experience? Such questions led us to conduct a series of academic and professional events on the theme of Hybrid Learning Spaces (HLS) - spaces which challenge and defy the dichotomies above. This edited book collates some of the products of that endeavor, offering a multi-vocal, interdisciplinary approach to hybridity in education. It connects practical examples, design directives and theoretical analysis, combining perspectives from technology research and development, educational theory and practice, architecture and space and product design. This book addresses researchers, practitioners, innovators and policy makers in education, technology and design, offering broad perspectives and then distilling practical insights in the form of design principles and patterns, pedagogical models, and predictions of future trends.




Education for Practice in a Hybrid Space


Book Description

This book presents a mobile technology capacity building framework that offers academics, students, and practitioners involved in workplace education a deeper understanding of, and practical guidance on, how mobile technology can enhance professional learning. Approaching professional and workplace learning as a hybrid space in which work, learning and technology meet, the book discusses the value of mobile technology in shaping professional education, particularly during student placements. The framework focuses on staying professional and safe, considering issues of time and place, planning learning activities, initiating dialogue, networking, creating learning opportunities on-the-go, and deepening reflection. It is designed to assist students and their educators to use mobile technology knowledgeably and responsibly, and to help bridge the gap between university learning and workplace practice. This book also contributes to a better understanding of the interconnectedness between learning, practice and technology. It demonstrates how to enhance learning and working with mobile technology by drawing on two perspectives: the ‘professional-plus’ and the ‘deliberate professional’.




Hybrid Space


Book Description

This illustrated collection features the work of 12 practitioners in the vanguard of a wave of architectural creativity that employs the digital technologies, including Greg Lynn, NOX, dECOi, and UN Studio. It details the process behind their designs and contains a substantial reference section.




Hybrid Geographies


Book Description

Hybrid Geographies reconsiders the relationship between human and non-human, the social and the material, showing how they are intimately and variously linked. General arguments, informed by work in critical geography, feminist theory, environmental ethics, and science studies are illustrated throughout with detailed case-study material.




Hybrid Play


Book Description

This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.




Re-Framing Urban Space


Book Description

Re-framing Urban Space: Urban Design for Emerging Hybrid and High-Density Conditions rethinks the role and meaning of urban spaces through current trends and challenges in urban development. In emerging dense, hybrid, complex and dynamic urban conditions, public urban space is not only a precious and contested commodity, but also one of the key vehicles for achieving socially, environmentally and economically sustainable urban living. Past research has been predominantly focused on familiar models of urban space, such as squares, plazas, streets, parks and arcades, without consistent and clear rules on what constitutes good urban space, let alone what constitutes good urban space in ‘high-density context’. Through an innovative and integrative research framework, Re-Framing Urban Space guides the assessment, planning, design and re-design of urban spaces at various stages of the decision-making process, facilitating an understanding of how enduring qualities are expressed and negotiated through design measures in high-density urban environments. This book explores over 50 best practice case studies of recent urban design projects in high-density contexts, including Singapore, Beijing, Tokyo, New York, and Rotterdam. Visually compelling and insightful, Re-Framing Urban Space provides a comprehensive and accessible means to understand the critical properties that shape new urban spaces, illustrating key design components and principles. An invaluable guide to the stages of urban design, planning, policy and decision making, this book is essential reading for urban design and planning professionals, academics and students interested in public spaces within high-density urban development.




Learning and Reasoning in Hybrid Structured Spaces


Book Description

Artificial intelligence often has to deal with uncertain scenarios, such as a partially observed environment or noisy observations. Traditional probabilistic models, while being very principled approaches in these contexts, are incapable of dealing with both algebraic and logical constraints. Existing hybrid continuous/discrete models are typically limited in expressivity, or do not offer any guarantee on the approximation errors. This book, Learning and Reasoning in Hybrid Structured Spaces, discusses a recent and general formalism called Weighted Model Integration (WMI), which enables probabilistic modeling and inference in hybrid structured domains. WMI-based inference algorithms differ with respect to most alternatives in that probabilities are computed inside a structured support involving both logical and algebraic relationships between variables. While the research in this area is at an early stage, we are witnessing an increasing interest in the study and development of scalable inference procedures and effective learning algorithms in this setting. This book details some of the most impactful contributions in context of WMI-based inference in the last 5 years. Moreover, by providing a gentle introduction to the main concepts related to WMI, the book can be useful for both theoretical researchers and practitioners alike.




Hybrid Systems: Computation and Control


Book Description

This book constitutes the refereed proceedings of the 8th International Workshop on Hybrid Systems: Computation and Control, HSCC 2005, held in Zurich, Switzerland in March 2005. The 40 revised full papers presented together with 2 invited papers and the abstract of an invited talk were carefully reviewed and selected from 91 submissions. The papers focus on modeling, analysis, and implementation of dynamic and reactive systems involving both discrete and continuous behaviors. Among the topics addressed are tools for analysis and verification, control and optimization, modeling, engineering applications, and emerging directions in programming language support and implementation.




Hybrid Urbanism


Book Description

Despite strong forces toward globalization, much of late 20th century urbanism demonstrates a movement toward cultural differentiation. Such factors as ethnicity and religious and cultural heritages have led to the concept of hybridity as a shaper of identity. Challenging the common assumption that hybrid peoples create hybrid places and hybrid places house hybrid people, this book suggests that hybrid environments do not always accommodate pluralistic tendencies or multicultural practices. In contrast to the standard position that hybrid space results from the merger of two cultures, the book introduces the concept of a third place and argues for a more sophisticated understanding of the principal. In contributed chapters, the book provides case studies of the third place, enabling a comparative and transnational examination of the complexity of hybridity. The book is divided into two parts. Part one deals with pre-20th century examples of places that capture the intersection of modernity and hybridity. Part two considers equivalent sites in the late 20th century, demonstrating how hybridity has been a central feature of globalization.




Game Science in Hybrid Learning Spaces


Book Description

Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.




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