ACM 2000 Hypertext


Book Description




First Person


Book Description

The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.




Canonizing Hypertext


Book Description

This innovative monograph focuses on a contemporary form of computer-based literature called 'literary hypertext', a digital, interactive, communicative form of new media writing. Canonizing Hypertext combines theoretical and hermeneutic investigations with empirical research into the motivational and pedagogic possibilities of this form of literature. It focuses on key questions for literary scholars and teachers: How can literature be taught in such a way as to make it relevant for an increasingly hypermedia-oriented readership? How can the rapidly evolving new media be integrated into curricula that still seek to transmit 'traditional' literary competence? How can the notion of literary competence be broadened to take into account these current trends? This study, which argues for hypertext's integration in the literary canon, offers a critical overview of developments in hypertext theory, an exemplary hypertext canon and an evaluation of possible classroom applications.




Algorithms - ESA 2000


Book Description

This book constitutes the refereed proceedings of the 8th Annual European Symposium on Algorithms, ESA 2000, held in Saarbrcken, Germany in September 2000. The 39 revised full papers presented together with two invited papers were carefully reviewed and selected for inclusion in the book. Among the topics addressed are parallelism, distributed systems, approximation, combinatorial optimization, computational biology, computational geometry, external-memory algorithms, graph algorithms, network algorithms, online algorithms, data compression, symbolic computation, pattern matching, and randomized algorithms.




Algorithms - ESA 2000


Book Description

This book constitutes the refereed proceedings of the 8th Annual European Symposium on Algorithms, ESA 2000, held in Saarbrücken, Germany in September 2000. The 39 revised full papers presented together with two invited papers were carefully reviewed and selected for inclusion in the book. Among the topics addressed are parallelism, distributed systems, approximation, combinatorial optimization, computational biology, computational geometry, external-memory algorithms, graph algorithms, network algorithms, online algorithms, data compression, symbolic computation, pattern matching, and randomized algorithms.




Fundamental Concepts for Interactive Paper and Cross-Media Information Spaces


Book Description

While there have been dramatic increases in the use of digital technologies for information storage, processing and delivery over the last twenty years, the affordances of paper have ensured its retention as a key information medium. In this book we review a wide variety of projects and technological developments for bridging the paper-digital divide. We present our information-centric approach for a tight integration of paper and digital information that is based on a general cross-media information platform. Different innovative augmented paper applications that have been developed based on our interactive paper platform and Anoto Digital Pen and Paper technology are introduced. For example, these applications include a mobile interactive paper-based tourist information system (EdFest) and a paper-digital presentation tool (PaperPoint). Challenges and solutions for new forms of interactive paper and cross-media publishing are discussed. The book is targeted at developers and researchers in information systems, hypermedia and human computer interaction, professionals from the printing and publishing industry as well as readers with a general interest in the future of paper.




Proceedings of the Second International Network Conference (INC2000)


Book Description

This book contains the proceedings of the Second International Network Conference (INC 2000), which was held in Plymouth, UK, in July 2000. A total of 41 papers were accepted for inclusion in the conference, and they are presented here in 6 themed chapters. The main topics of the book include: Internet and WWW Technologies and Applications; Network Technologies and Management; Multimedia Integration; Distributed Technologies; Security and Privacy; and Social and Cultural Issues. The papers address state-of-the-art research and applications of network technology, arising from both the academic and industrial domains. The book should consequently be of interest to network practitioners, researchers, academics, and technical managers involved in the design, development and use of network systems.




Web Engineering


Book Description

Although based primarily on MIS and computer science areas, Web engineering covers a wide range of disciplines, thus making it difficult to gain an understanding of the field. Web Engineering: Principles and Techniques provides clarity to this often muddied issue.




Hypertext 2001


Book Description




Entertainment Computing and Serious Games


Book Description

This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.