Image-Streaming


Book Description

This CoreBook introduces a simple, yet powerful and easy to learn visualization technique -- Image-Streaming. It's a great tool for gaining a faster and better understanding of any subject, and, for creatively solving any of those nagging problems from your personal or professional life. Based on the work of Dr. Win Wenger, renowned pioneer, researcher, and teacher in the fields of accelerated learning and creative problem-solving, Image-Streaming lets you access your deeper consciousness and increases your perceptions of everything around you. This CoreBook covers a range of applications, from helping children to Image-Stream, to discovering creative solutions to global issues. Image-Streaming forms the foundation for a suite of self-empowering techniques available through Project Renaissance. Discover for yourself why so many people have incorporated Image-Streaming into their daily activities.




The Frankencamera


Book Description

Digital cameras, both in traditional form factors and as parts of cell phones, have become ubiquitous over the last decade. But for the most part, they remain black boxes to the end-user, and cannot be reprogrammed or modified. This has become an obstacle to researchers in the new field of computational photography, who want to use the growing computing power of digital cameras to create images no traditional camera could produce. This dissertation presents the Frankencamera platform, a digital camera system designed for computational photography. The Frankencamera is a fully open, fully programmable digital camera, which can be easily modified to test out new research ideas. The Frankencamera architecture allows for per-frame control of the capture process, and accurate synchronization of all the components that make up the camera. Based on this architecture, this dissertation details two hardware platforms: the F2, a flexible custom-built camera; and the Nokia N900, a commercial smartphone. Both platforms can be easily programmed at a high level using the FCam API, written to embody the Frankencamera architecture. Finally, this dissertation presents several sample applications for the Frankencamera platform. Several of these applications could not have been developed for any existing camera platform, and the ease and speed at which they were written show that the Frankencamera platform is a compelling tool for computational photography.




The Einstein Factor


Book Description

"The Einstein Factor liberates mental abilities you didn’t know you had. I tried the techniques in the book and they paid off instantly. It’s almost scary." —Duncan Maxwell Anderson, senior editor, Success. New research suggests that the superior achievements of famous thinkers may have been more the result of mental conditioning than genetic superiority. Now you can learn to condition your mind in the same way and improve your performance in virtually all aspects of mental ability, including memory, quickness, IQ, and learning capacity. Intelligence pioneer Dr. Win Wenger has identified the tools you need to reach greater levels of sharpness, insight, and overall intelligence. Using Wenger’s Image Streaming technique, you learn to bypass inhibitions and access the hypernormal capabilities hidden in your own subconscious. Discover how you can: • Improve your memory • Read faster and learn more quickly • Solve problems like a genius • Score higher on tests • Build self-esteem • Induce a state of total creative absorption • Access powerful subconscious insights through visualization • Increase your intelligence The Einstein Factor is your key to living an extraordinarily effective and creative life!







Project Sanctuary


Book Description

Project Sanctuary is a training manual to allow the user to begin understanding and using Quantum Logic, and to repair the conscious/unconscious divide.For most if not all endeavours at the far edge of human knowledge, an innate understanding of Quantum Logic is essential. This is systemic, organic thinking which may involve computations of n-complexity - and this cannot be achieved with ordinary thinking "the hard way". Human beings are structurally designed to think in Quantum Logic but have been entrained to a much slower, harder and highly limited logic of four dimensional symbols and language, thus causing a break between what we now call the conscious and the unconscious mind. For anyone involved in learning about people, psychology, healing, mathematics, art, creativity, physics etc. it is of the essence to firstly bridge the gap and allow insights derived from the Quantum Logic processes of the "unconscious mind" to be made available to the conscious mind once more; and secondly, to re-train the conscious mind to be able to compute in Quantum logic also, thereby "reuniting dream and real". This leads even at the beginning stages to a powerful increase in intuition, ESP, creativity and effectiveness in learning and understanding the complex systems of relationships, of people and of their ecology. Project Sanctuary achieves this reunification process by a simple and joyful communication within one person's mind in a stepped off reality dimension which gave the training process and the book its name. Project Sanctuary, the third edition, contains both the original training process as well as a reaching addendum of practical and powerful patterns which were derived directly by using the Project Sanctuary process itself in order to generate these.




Multimedia 2001


Book Description

This book presents the results of EG Multimedia'2001, the Sixth Eurographics th th Workshop on Multimedia, held in Manchester, UK, on the 8 and 9 of September, 2001. All six such workshops are successful examples of fruitful international cooperation under the auspices of the Eurographics working group on Multimedia. The workshop covered a wide range of subjects, from media production to content processing and delivery, with a special focus on issues related to interactive video environments. These Dcluded standards and approaches for interactive television, hypervideo, collaborative video, augmented reality, mobile multimedia, the integration of TV and the Web, content analysis, processing and presentation. The program consisted of two invited keynote presentations, eighteen technical papers and one demonstration, attracting a diverse world-wide group of thirty attendees. Technical papers were organized in six sessions spanning the two days: 3D in Multimedia, Multimedia Architectures and Authoring, \ideo and Coding, Content Based Retrieval and Security, Interactive Media and Interactive TV. The demonstration presented a multimedia system for aerobics and fitness training, exploring the combination of sound and interactive graphics in an effective manner. The keynote presentation by V. Michael Bove provided insights into new architectures for large scale pervasive computing. The second invited presentation by Glorianna Davenport discussed the relations between creativity and interactive movies as participatory art enabled by new media.




IoT as a Service


Book Description

This book constitutes the thoroughly refereed proceedings of the 3rd International Conference on IoT as a service, IoTaaS 2017, held in Taichung, Taiwan, in September 2017. The 46 full papers were carefully selected from 65 submissions. The papers deal with the “Everything as a Service” deployment paradigm which enables the easy adoption of IoT based services and applications by end-users, and forces providers of smart objects and middleware platforms to architect their solutions accordingly. The three special sessions organized were Wearable Technology and Applications (WTAA), Building Smart Machine Applications (BSMA), and Security and Privacy in Internet of Things, Services and People (SP-IoTSP). The WTAA special session aimed to address the challenges of maintaining high efficiency of WTAA in terms of high recognition rate, energy consumption, computational costs and so forth. The BSMA special session aimed to explore how to construct smart machines architecture for the industry under the background of IoT and big data. The SP-IoTSP special session aimed to investigate recent research and future directions for IoTSP security and privacy.




Feeling and Personhood


Book Description

John Heron presents a radical new theory of the person in which "feeling," differentiated from emotion, becomes the distinctive feature of personhood. The book explores the applications of Heron's ideas to living and learning and includes numerous experiential exercises. Central to Heron's analysis are interrelationships between four basic psychological modes - affective, imaginal, conceptual and practical. In particular, feeling is seen as the ground and potential from which all other aspects of the psyche emerge - emotion, intuition, imaging of all kinds, reason, discrimination, intention and action. The author also shows the fundamental relation of his ideas to theory and practice in transpersonal psychology and philosophy, and examines the implications of his theory for understanding and enhancing both formal and life learning.




ICHSS 2022


Book Description

We are pleased to introduce the proceedings of the second edition of the International Conference of Humanities and Social Science 2022 (ICHSS). The conference has brought researchers, developers, and practitioners around the world to write about their work in social and humanities research aimed at strengthening diversity. The theme of ICHSS 2022 is "Freedom to Learn in Education, Social, Religious, Culture, and Language Perspective."




The JPEG 2000 Suite


Book Description

The JPEG 2000 Suite provides a comprehensive overview of the baseline JPEG 2000 standard and its extensions. The first part of the book sets out the core coding system, additions to the standard and reference software. The second part discusses the successful deployment of JPEG 2000 in application domains such as video surveillance, digital cinema, digital television, medical imaging, defence imaging, security, geographic imaging and remote sensing, digital culture imaging and 3D graphics. The book also presents implementation strategies accompanied by existing software and hardware solutions. Describes secure JPEG 2000 (JPSEC), interactivity protocols (JPIP), volumetric image data compression (JP3D) and image compression in wireless environments (JPWL), amongst others. Uses a structure which allows for easy cross-reference with the components of the standard. Sets out practical implementation examples and results. Examines strategies for future image compression techniques, including Advanced Image Coding and JPEG XR. Includes contributions from international specialists in industry and academia who have worked on the development of the JPEG 2000 standard. Additional material can be found at www.jpeg.org. The JPEG 2000 Suite is an excellent introduction to the JPEG 2000 standard and is of great appeal to practising electronics engineers, researchers, and hardware and software developers using and developing image coding techniques. Graduate students taking courses on image compression, digital archiving, and data storage techniques will also find the book useful, as will graphic designers, artists, and decision makers in industries developing digital applications.