Imaging the Universe in Three Dimensions


Book Description

The nonprofit Astronomical Society of the Pacific (ASP) publishes the Conference Series Proceedings as part of its century-old mission to provide resources for astronomers and advance the science of astronomy. Since 1988, the ASP has published the proceedings of astronomical workshops, meetings, colloquia, and symposia to meet the community's demand for affordable, high-quality volumes on current topics in the rapidly expanding fields of astronomy and astrophysics. Since 1998, the Society has also served as publisher for the International Astronomical Union (IAU), adding their Symposia, Highlights, and Transactions to our growing list of publications.For most rapid delivery of each volume, we encourage libraries and astronomy departments to place a Standing Order for the ASP Conference Series and/or the IAU Publications. Standing Orders are shipped directly from the printer and customers receive volumes at the same discounted rates as ASP members (approximately 25-35 ASP volumes each year and/or 5 IAU Symposia). Please refer to the order form to take advantage of this time-saving offer.We encourage all professionals who are sponsoring conferences, workshops, or colloquia to inquire about publishing these proceedings with the ASP. We provide quality volumes at less than half the price of comparable titles from other major publishers, ensuring that the publication will be available to a wider audience of budget-conscious scientists.From a meeting held at Lawrence Livermore National Laboratory, Walnut Creek, CA, 29 March-1 April 1999.




Techniques and Principles in Three-Dimensional Imaging: An Introductory Approach


Book Description

"This book provides the reader with a concrete understanding of basic principles and pitfalls for 3-D capturing, highlighting stereoscopic imaging systems including holography"--




Welcome to the Universe in 3D


Book Description

Presenting a rich array of stereoscopic color images, which can be viewed in 3D using a special stereo viewer that folds easily out of the cover of the book, this book reveals your cosmic environment as you have never seen it before. Journey into the vast depths of the observable universe by visualising the most spectacular images in astronomy in stereoscopic 3D. Welcome to the Universe in 3D takes you on a grand tour of the observable universe, guiding you through the most spectacular sights in the cosmos a in breathtaking 3D. Astronomy is the story of how humankind's perception of the two-dimensional dome of the sky evolved into a far deeper comprehension of an expanding three-dimensional cosmos. This book invites you to take part in this story by exploring the universe in depth, as revealed by cutting-edge astronomical research and observations. You will journey from the Moon through the solar system, out to exoplanets, distant nebulas, and galaxy clusters, until you finally reach the cosmic microwave background radiation (or CMB), the most distant light we can observe. The distances to these celestial wonders range from 1.3 light-seconds to 13.8 billion light-years. Along the way, the authors explain the fascinating features of what you are seeing, including how the 3D images were made using the same technique that early astronomers devised to measure distances to objects in space. The dramatic 3D images in this one-of-a-kind book will astonish you, extending your vision out to the farthest reaches of the universe. You will never look up into the night sky the same way again.




Optical 3D-Spectroscopy for Astronomy


Book Description

Over the last 50 years, a variety of techniques have been developed to add a third dimension to regular imaging, with an extended spectrum associated to every imaging pixel. Dubbed 3D spectroscopy from its data format, it is now widely used in the astrophysical domain, but also inter alia for atmospheric sciences and remote sensing purposes. This is the first book to comprehensively tackle these new capabilities. It starts with the fundamentals of spectroscopic instruments, in particular their potentials and limits. It then reviews the various known 3D techniques, with particular emphasis on pinpointing their different `ecological? niches. Putative users are finally led through the whole observing process, from observation planning to the extensive ? and crucial - phase of data reduction. This book overall goal is to give the non-specialist enough hands-on knowledge to learn fast how to properly use and produce meaningful data when using such a 3D capability.




Science Perspectives for 3D Spectroscopy


Book Description

This volume contains the proceedings of possibly the last conference ever on integral-field spectroscopy. The contributors, noted authorities in the field, focus on the scientific questions that can be answered with integral-field spectroscopy, ranging from solar system studies all the way to high redshift surveys. Overall readers get a state-of-the-science review of astronomical 3D spectroscopy.




High Resolution Infrared Spectroscopy in Astronomy


Book Description

Two specialized new instruments for ESO's VLT, VISIR and CRIRES, spawned the idea for this workshop. CRIRES is a dedicated very high resolution infrared spectrograph; VISIR features a high resolution spectroscopic mode. Together, the instruments combine the sensitivity of an 8m-telescope with the now well-established reliability of VLT-facility instruments. High resolution here means that lines in cool stellar atmospheres and HII-regions can be resolved. The astrophysical topics discussed in this rather specialized workshop range from the inner solar system to active galactic nuclei. There are many possibilities for new discoveries with these instruments, but the unique capability, which becomes available through high-resolution infrared spectroscopy, is the observation of molecular rotational-vibrational transitions in many astrophysical environments. Particularly interesting and surprising in this context, many papers on modeling and laboratory spectroscopy at the workshop appear to indicate that astronomical observations are lagging a bit behind in this field. The papers are an interesting mix of reports from existing high resolution facilities, reports on modeling efforts of synthetic spectra and reports on laboratory spectra. In this sense, a fruitful exchange between molecular physics and astronomy was again accomplished and is documented in this volume.




Physics, Metaphysics, and God - Third Edition


Book Description

"At long last, a promising dialogue between science and medicine has begun. A focal point of this discussion is healing and how it happens. Jack W. Geis shows how modern physics and spirituality are centrally involved in this debate. No one who is interested in the current interface between science, spirituality and medicine can afford to neglect his ideas."—Larry Dossey, MD, Author: Healing Beyond the Body, and Healing Words: The Power of Prayer and the Practice of Medicine "This book introduces some of the most perplexing and exciting aspects of the revolution going on in physics today as it continues toward an increasingly metaphysical basis for defining reality. This exciting scientific revolution should be shared by everyone and the issues taken up in this book form a basis for that participation. That the math is not in the chalk is becoming increasingly evident, as well as the question as to which is more substantial."—Dr. Laurance R. Doyle, Astrophysics and Planetary Science, Center for the Study of Life in the Universe, SETI Institute




Introduction to the Science of Medical Imaging


Book Description

This landmark text from world-leading radiologist describes and illustrates how imaging techniques are created, analyzed and applied to biomedical problems.







OpenGL Programming Guide


Book Description

Please note that this title's color insert (referred to as "Plates" within the text) is not available for this digital product. OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL® Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including Using framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.