The Dead Lands


Book Description

A MINNESOTA BOOK AWARDS FINALIST IN NOVEL & SHORT STORY In Benjamin Percy's new thriller, a post-apocalyptic reimagining of the Lewis and Clark saga, a super flu and nuclear fallout have made a husk of the world we know. A few humans carry on, living in outposts such as the Sanctuary-the remains of St. Louis-a shielded community that owes its survival to its militant defense and fear-mongering leaders. Then a rider comes from the wasteland beyond its walls. She reports on the outside world: west of the Cascades, rain falls, crops grow, civilization thrives. But there is danger too: the rising power of an army that pillages and enslaves every community they happen upon. Against the wishes of the Sanctuary, a small group sets out in secrecy. Led by Lewis Meriwether and Mina Clark, they hope to expand their infant nation, and to reunite the States. But the Sanctuary will not allow them to escape without a fight.




Deadlands Reloaded


Book Description

"The Marshal's Handbook is the setting book for Deadlands Reloaded." -- From back cover




In the Deadlands


Book Description

David Gerrold burst onto the science fiction scene in the late sixties with more Hugo and Nebula nominations than any other writer had ever received at the beginning of his career. His first collection of stories, With a Finger in My I, showcased his remarkable range. The jewel in that collection was "In the Deadlands," a bizarre and disturbing journey into a landscape of madness—not so much a story as a sculpture made of words. Nominated for the Nebula award for best novelette of the year, "In the Deadlands" has been out of print for 40 years. This new collection contains all the stories from With a Finger in My I, plus four other works written in the same period, with revealing notes from the author.




Deadlands: Ghostwalkers


Book Description

From New York Times bestselling author Jonathan Maberry, the first in a thrilling series of novels based on Deadlands, a hugely successful role-playing game (RPG) set in the Weird, Weird West. Welcome to the Deadlands, where steely-eyed gunfighters rub shoulders with mad scientists and dark, unnatural forces. Where the Great Quake of 1868 has shattered California into a labyrinth of sea-flooded caverns . . . and a mysterious substance called "ghost rock" fuels exotic steampunk inventions as well as plenty of bloodshed and flying bullets. In Ghostwalkers, a gun-for-hire, literally haunted by his bloody past, comes to the struggling town of Paradise Falls, where he becomes embroiled in a deadly conflict between the besieged community and a diabolically brilliant alchemist who is building terrible new weapons of mass destruction . . . and an army of the living dead! Deadlands is one of the most popular RPGs in history, with over a million Deadlands gaming books sold. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Deadlands: Boneyard


Book Description

"'Deadlands' created by Shane Lacy Hensley"--Colophon.




Plague of the Undead


Book Description

First in the post-apocalyptic series from the Bram Stoker Award-winning author who “writes zombies like he's been gunning them down all of his life” (Weston Ochse, author of A Hole in the World). A Handful of Survivors For thirty years, they have avoided the outbreak of walking death that has consumed America's heartland. They have secured a small compound near the ruins of Little Rock, Arkansas. Isolated from the world. Immune to the horror. Blissfully unaware of what lies outside in the region known as the “Dead Lands.” Until now . . . A New Generation of Explorers Led by a military vet who's seen better days, the inexperienced offspring of the original survivors form a small expedition to explore the wastelands around them. A biologist, an anthropologist, a cartographer, a salvage expert—all are hoping to build a new future from the rubble in the Dead Lands. Until all hell breaks loose . . . A Land of Death The infected are still out there. Stalking. Feeding. Spreading like a virus. Wild animals roam the countryside, hunting prey. Small pockets of humanity hide in the shadows: some scared, some mad, all dangerous. This is the New World. If the explorers want it, they'll have to take it. Dead or alive . . . Praise for Joe McKinney and Dead City “A merciless, fast-paced and genuinely scary read that will leave you absolutely breathless.” —Brian Keene, Bram Stoker Award-winning author “A rising star on the horror scene.” —Fearnet.com “Zombie fans will enjoy this!” —The Parkersburg (WV) News and Sentinel




Smith and Robards


Book Description

Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. Mad Scientists and their weird gizmos are the focus of this jam-packed sourcebook done in the format of a certain famous catalog of yesteryear. Alongside traditional weapons and equipment, player's can find rules for fantastic devices and the madmen (um, geniuses) who create them.




Back East: The South


Book Description

Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. This sourcebook details the Confederacy from the front lines of Northern Virginia to the hidden dangers of Florida's Everglades.




Rascals, Varmints and Critters 2


Book Description

Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. This terrific tome gives Marshals a whole stampede of new abominations to throw at unsuspecting posses. You'll even find profiles on some of the giants of horror, like Dracula, Frankenstein, and Springheel Jack. As if that weren't enough, this 128-page sourcebook also contains rules for lycanthropic and vampiric player characters. -- "Masquerade" our saddle-pillows.




These Dead Lands


Book Description

The United States of America is falling before the armies of the dead. Leading the sole survivors of the US Army's 10th Mountain Division out of the overrun city of New York, Captain Phil Hastings heads for the safety of Fort Indiantown Gap, a National Guard training facility deep in the woodlands of Pennsylvania. Joining with other remnants of the military, government, and civilian communities, Hastings and his men must try to keep the tsunami of corpses from taking over the world and plan the resurrection of the nation. But first, they have to outlast the ravages of the dead... ...and the living.