Infernal Games


Book Description

Keep your friends close and your enemies closer still… The war with the Chiang Shih is over but the Templars have paid a high price for victory. Even the Echo Team has not escaped unscathed, its commander returned a changed man with his thirst for vengeance quenched, but his spirit broken. It is the moment Simon Logan, the Necromancer has been waiting for. A daring prison break allows him to escape Templar control and vanish into the night. Newly promoted Captain Riley and the reformed Echo Team are given the job of tracking him down. But rather than waiting for Echo to come looking for him, the Necromancer takes the battle to them instead; luring former Commander Williams away from his home and stealing the physical form of his wife, Gabrielle, a woman caught somewhere between life and death. It is perhaps the one act that could rouse Cade from the grey haze his life has become. As he ruthlessly tracks the Necromancer through this world and the next, Cade can't help but ask himself what Logan might want with a half-dead woman and the man who had literally traveled to hell and back to rescue her. New York Times bestseller Joseph Nassise delivers another "tour-de-force of adrenaline-drenched mayhem" in the 4th book of the action-packed Templar Chronicles urban fantasy series.




Infernal Games


Book Description

My life is pretty normal now. No demons. No soul contracts. No supernatural serial killers trying to stab me in a dark alley. It's all very safe. And boring. But when Lucifer shows up in Hell's Kitchen, he drags me into a dangerous game of cat and mouse. One I can't lose. If he gets his hands on me, he'll bind me to his side. Why? No one knows. I have a sneaking suspicion it has something to do with a darkness in my past I can barely remember. Whenever I'm near Az, hazy memories spark, and our undeniable connection feels strangely familiar. Whatever the reason, I have to find the answers fast. Or I'll end up trapped in Hell forever.




Infernalism


Book Description

The Path of Screams is the ultimate descent -- a rebellion against all that is holy and right. Those who choose to Fall perform blasphemous rites, master horrifying magicks, and sell their very souls to demonic tempters. This is their story: A dark collection of cults, characters, motivations and night-black Arts. An enlightenment of the damned.




Angelic Player's Guide


Book Description

-- Original cover by top fantasy artist Rowena! -- The top-selling supplement to In Nomine. -- Includes a quick guide to the creation of angelic characters.




Brutal


Book Description

They might not win the war. Hollyn Parker and her triplet mates, Thane, Tagan, and Toven, are stuck in a war they didn’t want. Now they’re finding out exactly how high the odds are stacked against them. With only one goddess they can trust, they have to wade into a battle not of their own making. Between having to train to use the magic they’ve just discovered and trying to deepen the bond they have as fated mates, they’re all stuck between two warring factions frantic to win at all costs. When secrets are revealed, Hollyn and the triplets will do whatever is necessary to break free of the restraints put on them by the gods using them as pawns. And if it awakens an even greater evil? Well, they did try to tell everyone they didn’t want to play their games. Will Hollyn and her mates figure out how to best the gods at their own games? Or will they fall victim to the evil that lurks below the surface? Don’t miss the third book in the Circle of the Stars series by Sadie Jacks. This paranormal romance reverse harem novel will have you laughing, crying, cringing, and yelling for the good guys. If you like quirky humor, tough as nails heroines, sexy and smart alpha males, and a game built by the gods, then you want to make sure you get this book in your hot little hands.




Infernal Games


Book Description

Keep your friends close and your enemies closer still... The war with the Chiang Shih is over but the Templars have paid a high price for victory. Even the Echo Team has not escaped unscathed, its commander returned a changed man with his thirst for vengeance quenched, but his spirit broken. It is the moment Simon Logan, the Necromancer has been waiting for. A daring prison break allows him to escape Templar control and vanish into the night. Newly promoted Captain Riley and the reformed Echo Team are given the job of tracking him down. But rather than waiting for Echo to come looking for him, the Necromancer takes the battle to them instead; luring former Commander Williams away from his home and stealing the physical form of his wife, Gabrielle, a woman caught somewhere between life and death. It is perhaps the one act that could rouse Cade from the grey haze his life has become. As he ruthlessly tracks the Necromancer through this world and the next, Cade can't help but ask himself what Logan might want with a half-dead woman and the man who had literally traveled to hell and back to rescue her. New York Times bestseller Joseph Nassise delivers another "tour-de-force of adrenaline-drenched mayhem" in the 4th book of the action-packed Templar Chronicles urban fantasy series.




Monkey!


Book Description

The tale of the roguish Monkey and his exploits on a fabulous journey to India is one of the most popular classics in Asian literature. Monkey has been imprisoned in a mountain because of the chaos he has wrought in heaven. To be redeemed, he must guide the Buddhist monk Tripitaka from China, through the Himalayas, on a mystical quest in search of sacred scriptures. Helped by two friends, Pigsy and Sandy, he encounters demons, spirits, dragons and gods on a riotous road trip to enlightenment. With its mix of energetic kung-fu action, mischievous hero and cast of fantastically colourful characters Monkey! is sure to leave audiences as thrilled and delighted as last year's sell-out success The Three Musketeers. Monkey! is an adventure to enchant everyone aged seven and above.




The Magic of Games


Book Description

The 15th Vienna Gamens Conference "The Future and Reality of Gaming" (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the "Magic of Games".




The Encyclopedia of Hell


Book Description

The Encyclopedia of Hell covers the underworld from Dante's Inferno to Gary Larson's "Far Side" cartoons, and includes everything in between. This book offers depictions of Hell from film, television, music, classic literature, religion, visions, contemporary fiction, myth, theater, scholarly works, and art. The first of its kind, this book is an information catalog which provides diverse interpretations of the world to come, as well as lively and entertaining depictions of what possibly awaits us. All in all, it is one hell of a book. Copyright © Libri GmbH. All rights reserved.




The Middle Ages in Computer Games


Book Description

Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.