Information Fall-Out: Buckminster Fuller's World Game


Book Description

Buckminster Fuller's humanitarian take on the war game Initially proposed for the US Pavilion at Expo 67 in Montreal, Buckminster Fuller's World Game was an educational simulation intended to create solutions for overpopulation and the uneven distribution of global resources. An alternative to war games, it uses Fuller's Dymaxion map and requires a group of players to cooperatively solve a set of metaphorical scenarios, thereby challenging the nation-state perspective with a more holistic "total world" view. The World Game was played for the first time in 1969 in New York, and evolved over the next decade. Proposals for World Game centers described a vast computerized network that could process, map and visualize environmental information drawn from (among other sources) Russian and American spy satellites. Fuller claimed that their optical sensors and thermographic scanners could detect the location and quantity of water, grain, metals, livestock, human populations or any other conceivable form of energy. Despite Fuller's plans for a photogenic, televisual and cybernetic form of mass participation, through Fuller's life the World Game remained largely speculative and pedagogical. It appeared primarily through copious research reports, resource studies and ephemeral workshops. The book tracks this textual dimension by assembling documents related to various instances of the World Game conceived, proposed and played from 1964 to 1982, examining the World Game as a system for environmental information and as a process of resource administration.




Buckminster Fuller


Book Description

Buckminster Fuller, inventor, thinker and architect, was one of the best known Americans of the twentieth century. Often compared to Leonardo da Vinci and called "the planet's friendly genius," he was the inventor of the geodesic dome, the man who coined the term "spaceship earth," and an educator without parallel. Yet, most of his books are out of print today. To remedy this situation, his longtime friend and architectural partner, Thomas Zung, has compiled a Bucky Fuller reader. This anthology consists of chapters selected from twenty of Bucky's many books, each with a new Introduction by such notables as Arthur C. Clarke, Steve Forbes, Calvin Tomkins, Dr. Martin Meyerson, Sir Harold W. Kroto, Arthur L. Loeb, E. J. Applewhite, and others. Altogether, this book provides an overview of a remarkable intellectual career and the best possible introduction to the man and his thought. Bucky Fuller was one of the most original thinkers and builders that America has ever produced, and this book makes his work available to a new generation at the beginning of a new millennium.




Your Private Sky


Book Description

This title, which complements the volume Your Private Sky: The Art of Design Science (see page 44), gives an authentic insight into the development of Fuller's architectonic, technical, & anthropological concepts. Fuller was the epitome of the poet as engineer, the thinker as designer, the artist as researcher. He left behind a voluminous quantity of writing, including texts of visionary importance & penetrating linguistic force, as well as of urgent topicality. The book documents various aspects of Fuller's widely respected texts. These testaments were intended to be shared with the whole world, or, as Fuller coined it in 1950, with "Spaceship Earth."###3-7643-6072-0




Expanded Cinema


Book Description

Fiftieth anniversary reissue of the founding media studies book that helped establish media art as a cultural category. First published in 1970, Gene Youngblood’s influential Expanded Cinema was the first serious treatment of video, computers, and holography as cinematic technologies. Long considered the bible for media artists, Youngblood’s insider account of 1960s counterculture and the birth of cybernetics remains a mainstay reference in today’s hypermediated digital world. This fiftieth anniversary edition includes a new Introduction by the author that offers conceptual tools for understanding the sociocultural and sociopolitical realities of our present world. A unique eyewitness account of burgeoning experimental film and the birth of video art in the late 1960s, this far- ranging study traces the evolution of cinematic language to the end of fiction, drama, and realism. Vast in scope, its prescient formulations include “the paleocybernetic age,” “intermedia,” the “artist as design scientist,” the “artist as ecologist,” “synaesthetics and kinesthetics,” and “the technosphere: man/machine symbiosis.” Outstanding works are analyzed in detail. Methods of production are meticulously described, including interviews with artists and technologists of the period, such as Nam June Paik, Jordan Belson, Andy Warhol, Stan Brakhage, Carolee Schneemann, Stan VanDerBeek, Les Levine, and Frank Gillette. An inspiring Introduction by the celebrated polymath and designer R. Buckminster Fuller—a perfectly cut gem of countercultural thinking in itself—places Youngblood’s radical observations in comprehensive perspective. Providing an unparalleled historical documentation, Expanded Cinema clarifies a chapter of countercultural history that is still not fully represented in the arthistorical record half a century later. The book will also inspire the current generation of artists working in ever-newer expansions of the cinematic environment and will prove invaluable to all who are concerned with the technologies that are reshaping the nature of human communication.




Utopia or Oblivion


Book Description

Utopia or Oblivion is a provocative blueprint for the future. This comprehensive volume is composed of essays derived from the lectures he gave all over the world during the 1960’s. Fuller’s thesis is that humanity – for the first time in its history – has the opportunity to create a world where the needs of 100% of humanity are met. “This is what man tends to call utopia. It’s a fairly small word, but inadequate to describe the extraordinary new freedom of man in a new relationship to universe — the alternative of which is oblivion.” R. Buckminster Fuller. Description by Lars Muller Publishers, courtesy of The Estate of Buckminster Fuller




Buckminster Fuller’s World Game and Its Legacy


Book Description

This book studies R. Buckminster Fuller’s World Game and similar world games, past and present. Proposed by Fuller in 1964 and first played in colleges and universities across North America at a time of growing ecological crisis, the World Game attempted to turn data analysis, systems modelling, scenario building, computer technology, and information design to more egalitarian ends to meet human needs. It challenged players to redistribute finite planetary resources more equitably, to ‘make the world work’. Criticised and lauded in equal measure, the World Game has evolved through several formats and continues today in correspondence with debates on planetary stewardship, gamification, data management, and the democratic deficit. This book looks again at how the World Game has been played, focusing on its architecture, design, and gameplay. With hindsight, the World Game might appear naïve, utopian, or technocratic, but we share its problems, if not necessarily its solutions. Such a study will be of interest to scholars working in art history, design history, game studies, media studies, architecture, and the environmental humanities.




Critical Path


Book Description

The masterwork of a brilliant career, and an important document of the crisis now facing mankind. Today we find ourselves in the midst of the greatest crisis in the history of the human race. Technology has placed in our hands almost unlimited power at the very moment when we have run up against the limits of our resources aboard Spaceship Earth, as the crises of the late twentieth century—political, economic, environmental, and ethical—determine whether or not humanity survives. In this masterful summing up of an entire lifetime’s thought and concern, R. Buckminster Fuller addresses these crucial issues in his most significant, accessible, and urgent work. Critical Path traces the origins and evolution of humanity’s social, political, and economic systems from the obscure mists of prehistory, through the development of the great political empires, to the vast international corporate and political systems that control our destiny today to show how we got to our present situation and what options are available to man. With his customary brilliance, extraordinary energy, and unlimited devotion, Bucky Fuller shows how mankind can survive, and how each individual can respond to the unprecedented threat we face today. The crowning achievement of an extraordinary career, Critical Path offers the reader the excitement of understanding the essential dilemmas of our time and how responsible citizens can rise to meet this ultimate challenge to our future.




Grunch* of Giants


Book Description

With the appearance of Grunch of Giants, R. Buckminster Fuller consummates his literary canon, his panoramic lifetime survey of all aspects of the responsibility of human beings for their own destiny. This book is a modern allegory - his long-gestated myth-of the villainy of capitalism and the fecklessness of classic economics. For Fuller, the academic discipline of economics is irrelevant since it derives from an invalid assumption of scarcity. In fact, he has long argued that future historians of our era may subsume our business practices as a branch of mythology; thus it is not surprising that the word economic appears nowhere in his text. Fuller’s myth is no idle fairy tale, since he faces his question - the question of a technological imperative which only he could raise with the deadly seriousness of satire. That question is: Can our system of national political sovereignties and corporate profits survive the inevitable technology revolution required to obviate wars by effecting a worldwide rise in the standard of living. One of the functions of myth is to resolve contradictions in our culture. Grunch of Giants portrays the rising of multinational corporations in the paradoxical role of function both as the epitome of capitalistic selfishness and as the inadvertent vehicle for the dissolution of national political boundaries - the last deterrent to a one-world economy. The result is more subversive of the property and profit values of the capitalist system than anything dreamed of since Karl Marx. —E.J. Applewhite, collaborator with RBF on Synergetics and Synergetics 2, author of Cosmic Fishing: A Memoir of Working With R. Buckminster Fuller




I–VI


Book Description

Cage's contribution to Harvard's prestigious Norton Lecture Series in 1988-89. More like performances than lectures, these six mesotics - a complex horizontal arrangement of text to form vertical letter sequences that spell out key word- a kind of meticulously choreographed anarchy in which choce and chance join to redefine the concepts of meaning and meaningfulness.




Building Moonshots


Book Description

Solve the world’s biggest problems and create a better future In Building Moonshots: 50+ Ways to To Turn Radical Ideas Into Reality, a team of expert innovation strategists delivers an exciting and insightful collection of strategies, techniques, and frameworks for scaling your next big, audacious idea into a concrete product or service. Each proven and tested strategy contained in the book has been categorized to make it easy to find and implement when you need it most. You’ll learn how and where to start, when to bet big, how to invest, when to play the long game, what to communicate, and much more. You’ll also find: Ways to go beyond white papers and vision statements to a place where your ideas become a tangible reality Strategies for creating a better future by transforming seemingly impossible ideas into concrete products Methods for bringing to life radical and innovative solutions to the world’s greatest challenges Destined to become the seminal, go-to source for visionaries, gamechangers, and leaders imagining the apparently impossible and determined to achieve it, Building Moonshots is a can’t-miss book for entrepreneurs, founders, product development heads, and other business leaders.