Book Description
Karen Feathers explains why infotexts often present problems, even for proficient readers.
Author : Karen M. Feathers
Publisher : Pippin Publishing Corporation
Page : 166 pages
File Size : 50,36 MB
Release : 2004
Category : Education
ISBN : 9780887510762
Karen Feathers explains why infotexts often present problems, even for proficient readers.
Author : Wisconsin. Legislature. Assembly
Publisher : Legislative Reference Bureau
Page : 1184 pages
File Size : 46,73 MB
Release : 1985
Category : Legislation
ISBN :
Author : Leonard R. Graziplene
Publisher : Lehigh University Press
Page : 192 pages
File Size : 19,26 MB
Release : 2000
Category : Technology & Engineering
ISBN : 9780934223645
Teletext was a technology developed in Europe in the late 1970s and perfected in North America during the early 1980s by the Canadian Department of Communications and AT&T. Teletext was a digital database transmitted along with a regular television signal. It enabled broadcast, PBS, and cable statio
Author : Jonathan Linowes
Publisher : Packt Publishing Ltd
Page : 286 pages
File Size : 26,90 MB
Release : 2015-09-01
Category : Computers
ISBN : 1785286803
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.
Author : Can Bilgin
Publisher : Packt Publishing Ltd
Page : 390 pages
File Size : 26,7 MB
Release : 2016-03-31
Category : Computers
ISBN : 1782175083
Master the skills required to steer cross-platform applications from drawing board to app store(s) using Xamarin About This Book Develop your Xamarin development skills with this comprehensive guide on various patterns and features so you can create elegant and high-quality applications Create adaptive user interfaces on separate platforms without compromising the user experience and platform identity Implement application lifecycle management concepts to manage and finalize cross-platform projects and efficiently collaborate with others Who This Book Is For This book is ideal for those who want to take their entry–level Xamarin mobile development skills to the next level to become the go-to person within their organization. To fully understand the patterns and concepts described, you should possess a reasonable level of knowledge about the core elements of Xamarin and cross-platform application development with it. What You Will Learn Configure your environment for cross-platform projects with Xamarin Gain memory management skills to avoid memory leaks and premature code cycles while decreasing the memory print of your applications Employ asynchronous and parallel patterns to execute non-interactive and non-blocking processes Create and use SQLite databases for offline scenarios Integrate network resources with cross-platform applications Design and implement eye-catching and reusable UI components without compromising nativity in mobile applications Manage the application lifecycle of cross-platform development projects Distribute Xamarin applications through public or private channels In Detail The main goal of this book is to equip you with the required know-how to successfully analyze, develop, and manage Xamarin cross-platform projects using the most efficient, robust, and scalable implementation patterns. This book starts with general topics such as memory management, asynchronous programming, local storage, and networking, and later moves onto platform-specific features. During this transition, you will learn about key tools to leverage the patterns described, as well as advanced implementation strategies and features. The book also presents User Interface design and implementation concepts on Android and iOS platforms from a Xamarin and cross-platform perspective, with the goal to create a consistent but native UI experience. Finally, we show you the toolset for application lifecycle management to help you prepare the development pipeline to manage and see cross-platform projects through to public or private release. Style and approach This is a comprehensive guide on various Xamarin features and patterns. Each topic is explained and demonstrated with code samples, which are revised in each section in an iterative manner and analyzed with available diagnostic tools to demonstrate the benefits of different patterns.
Author : Jon Tate
Publisher : IBM Redbooks
Page : 200 pages
File Size : 34,4 MB
Release : 2017-11-27
Category : Computers
ISBN : 0738441147
IBM® Spectrum Virtualize Software Version 7.8 provides software-defined storage capabilities across various platforms, including IBM SAN Volume Controller, IBM Storwize® V7000, Storwize V7000 (Unified), Storwize V5000, Storwize V3700, and Storwize V3500. These offerings help clients reduce the complexities and cost of managing their storage in the following ways: Centralizing management of storage volumes to enable administrators to manage storage volumes from a single point Improving utilization of storage capacity with virtual volumes to enable businesses to tap into previously unused disk capacity Avoiding downtime for backups, maintenance, and upgrades Performing data migration without disruption to applications Enabling all storage devices to be organized into storage pools from which virtual volumes, whether standard, compressed, or thin-provisioned, are created with the characteristics that you want Delivering automation of storage management with SmartCloud Virtual Storage Center, IBM Tivoli® Storage Productivity Center (as applicable by platform), and IBM Tivoli Storage FlashCopy® Manager (as applicable by platform) Increasing the performance efficiency of storage pools with IBM Easy Tier® Restoring data access quickly with near and remote copy capabilities across Fibre Channel (FC), Fibre Channel over Ethernet (FCoE), and IP networks In this IBM Redbooks® publication, which is aimed at storage administrators and technical professionals, we describe the IBM HyperSwap® capability in IBM SpectrumTM Virtualize Software V7.8. HyperSwap delivers high availability (HA) and disaster recovery (DR) in one solution and reuses capital investments to achieve a range of recovery and management options that are transparent to host operations. This book describes how you can use HyperSwap with VMware to create an environment that can withstand robust workloads.
Author : Baldomero Sánchez Pérez
Publisher : Lulu.com
Page : 124 pages
File Size : 17,63 MB
Release : 2018-02-24
Category : Technology & Engineering
ISBN : 0244369631
This book is a compendium of the realization of practices in the module of Operating Systems Single-user. It is focused on the basic realization of knowledge practices on content and the acquisition of skills, to be able to join a job, based on the professional family. Different operating systems are discussed in Linux: Fedora, Slackware, Debian, Ubuntu, Lubuntu, some variant and Android. Commands that are used: fdisk, gdisk, mount, umount, fsck, bklib, tune2fs, uuidgen, edquota, quota, quotacheck, quotaon, quotaoff, repquota, warnquota, touch, nano, pico, echo, umask, cat, less, more, rm, mv, chmod, chown, less, pg, wc, head, tail, cut, locate, ls, slocate, whereis, whatis, find, grep, ln, egrep, mount, umount, lsusb, eject, fuser, sort, comm, diff, gzip, gunzip, zcat, zmore, zcmp, zdiff, symlink, cal, ncal, tar, calendar, date, uptime, lwclock, watch, set, env, alias, unalias, uniq, sum, lsof, paste, lshal, biosdecode, lsattr, chattr, dmidecode.
Author :
Publisher : Information Gatekeepers Inc
Page : 48 pages
File Size : 25,94 MB
Release :
Category :
ISBN :
Author : Dave Smith
Publisher : Apress
Page : 952 pages
File Size : 20,39 MB
Release : 2013-01-30
Category : Computers
ISBN : 1430246154
Android continues to be one of the leading mobile OS and development platforms driving today's mobile innovations and the apps ecosystem. Android appears complex, but offers a variety of organized development kits to those coming into Android with differing programming language skill sets. Android Recipes: A Problem-Solution Approach, Second Edition offers more than 100 down-to-earth code recipes, and guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. It's updated to include the Jelly Bean Android SDK as well as earlier releases. Instead of abstract descriptions of complex concepts, in Android Recipes, you'll find live code examples. When you start a new project, you can consider copying and pasting the code and configuration files from this book, then modifying them for your own customization needs. Crammed with insightful instruction and helpful examples, this second edition of Android Recipes is your guide to writing apps for one of today’s hottest mobile platforms. It offers pragmatic advice that will help you get the job done quickly and well. This can save you a great deal of work over creating a project from scratch!
Author : Jonathan Peppers
Publisher : Packt Publishing Ltd
Page : 1049 pages
File Size : 22,36 MB
Release : 2016-08-31
Category : Computers
ISBN : 1787127958
Master the skills required to develop cross-platform applications from drawing board to app store(s) using Xamarin About This Book Learn to deliver high-performance native apps that leverage platform specific acceleration, complied for native performance Learn development techniques that will allow you to use and create custom layouts for cross-platform UI Gain the knowledge needed to become more efficient in testing, deploying, and monitoring your applications Implement application life cycle management concepts to manage cross-platform projects Who This Book Is For Mobile application developers wanting to develop skills required to steer cross-platform applications using Xamarin. What You Will Learn Share C# code across platforms and call native Objective-C or Java libraries from C# Submit your app to the Apple App Store and Google Play Use the out-of-the-box services to support third-party libraries Find out how to get feedback while your application is used by your users Create shared data access using a local SQLite database and a REST service Test and monitor your applications Gain memory management skills to avoid memory leaks and premature code cycles while decreasing the memory print of your applications Integrate network resources with cross-platform applications Design and implement eye-catching and reusable UI components without compromising on nativity in mobile applications In Detail Developing a mobile application for just one platform is becoming a thing of the past. Companies expect their apps to be supported on iOS, Android and Windows Phone, while leveraging the best native features on all three platforms. Xamarin's tools help ease this problem by giving developers a single toolset to target all three platforms. The main goal of this course is to equip you with knowledge to successfully analyze, develop, and manage Xamarin cross-platform projects using the most efficient, robust, and scalable implementation patterns. Module 1 is a step-by-step guide to building real-world applications for iOS and Android. The module walks you through building a chat application, complete with a backend web service and native features such as GPS location, camera, and push notifications. Additionally, you'll learn how to use external libraries with Xamarin and Xamarin.Forms. Module 2 provide you recipes on how to create an architecture that will be maintainable, extendable, use Xamarin.Forms plugins to boost productivity. We start with a simple creation of a Xamarin.Forms solution, customize the style and behavior of views for each platform. Further on, we demonstrate the power of architecting a cross-platform solution. Next, you will utilize and access hardware features that vary from platform to platform with cross-platform techniques. You will master the steps of getting the app ready and publishing it in the app store. The last module starts with general topics such as memory management, asynchronous programming, local storage, networking, and platform-specific features. You will learn about key tools to leverage the pattern and advanced implementation strategies. Finally, we show you the toolset for application lifecycle management to help you prepare the development pipeline to manage and see cross-platform projects through to public or private release. After the completion of this course, you will learn a path that will get you up and running with developing cross-platform mobile applications and help you become the go-to person when it comes to Xamarin. Style and approach This course will serve as comprehensive guide for developing cross-platform applications with Xamarin with a unique approach that will engage you like never before as you create real-world cross-platform apps on your own.