Intelligent Virtual System for Underwater Vehicle Piloting using UnityTM


Book Description

This book supports readers in the development of a remotely operated vehicle (ROV) pilot training simulator by exploiting open-source or free gaming software and emphasizing the importance of using established and widely-available game design techniques to provide engaging scenarios for ROV training developers and trainees. There is no such book to guide the users to create an open-source virtual simulator for pilot training in the marine and offshore industry. This book can be used as a reference for undergraduate and postgraduate students, engineers, researchers, and lecturers in VR simulation using UnityTM as the leading software. Some of the key features of the book include: • Step-by-step procedures in development ROV pilot training simulator • Use of open-source software UnityTM that is freely available to all readers • The codes used in the book are self-sufficient as there are no codes hidden from readers




Intelligent Virtual System for Underwater Vehicle Piloting Using Unity(tm)


Book Description

This book supports readers in the development of a remotely operated vehicle (ROV) pilot training simulator by exploiting open-source or free gaming software and emphasizing the importance of using established and widely-available game design techniques to provide engaging scenarios for ROV training developers and trainees. There is no such book to guide the users to create an open-source virtual simulator for pilot training in the marine and offshore industry. This book can be used as a reference for undergraduate and postgraduate students, engineers, researchers, and lecturers in VR simulation using UnityTM as the leading software. Some of the key features of the book include: - Step-by-step procedures in development ROV pilot training simulator - Use of open-source software UnityTM that is freely available to all readers - The codes used in the book are self-sufficient as there are no codes hidden from readers




Intelligent Virtual System for Underwater Vehicle Piloting Using Unity(tm)


Book Description

"This book supports the readers in the development of remotely operated vehicle (ROV) pilot training simulator by exploiting open source or free gaming software and the importance of using established and widely available games design techniques in providing engaging scenarios for the ROV training developers and trainees. There is no such book to guide the users to create an open-source virtual simulator for pilot training in the marine and offshore industry. The book can be used as a reference book for undergraduate and postgraduate, engineers, researchers, and lecturers in VR simulation using UnityTM as the leading software"--




Software and System Development using Virtual Platforms


Book Description

Virtual platforms are finding widespread use in both pre- and post-silicon computer software and system development. They reduce time to market, improve system quality, make development more efficient, and enable truly concurrent hardware/software design and bring-up. Virtual platforms increase productivity with unparalleled inspection, configuration, and injection capabilities. In combination with other types of simulators, they provide full-system simulations where computer systems can be tested together with the environment in which they operate. This book is not only about what simulation is and why it is important, it will also cover the methods of building and using simulators for computer-based systems. Inside you'll find a comprehensive book about simulation best practice and design patterns, using Simics as its base along with real-life examples to get the most out of your Simics implementation. You'll learn about: Simics architecture, model-driven development, virtual platform modelling, networking, contiguous integration, debugging, reverse execution, simulator integration, workflow optimization, tool automation, and much more. - Distills decades of experience in using and building virtual platforms to help readers realize the full potential of virtual platform simulation - Covers modeling related use-cases including devices, systems, extensions, and fault injection - Explains how simulations can influence software development, debugging, system configuration, networking, and more - Discusses how to build complete full-system simulation systems from a mix of simulators




Augmented Reality, Virtual Reality, and Computer Graphics


Book Description

The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.




The Numinous Legacy


Book Description

Where is God in the universe if anywhere? Why did God make germs? Why should we be so special? Could the universe have been different? This is a book that brings home, in no uncertain fashion, the discrepancy between the universe envisaged by the ancient sages and prophets and that of modern scientific cosmology, where the possibility of divine intervention looks less and less likely. Butchins demonstrates with clarity how the scientific method may be used, despite certain drawbacks, in an attempt to verify objective truth. It describes how the effect of the Copernican Revolution in the seventeenth century has steadily undermined the basic structure of the three great monotheistic religions of our day, Judaism, Christianity, and Islam, especially with respect to their eschatological concepts. The Eastern religions, being less anthropomorphic, are less affected. The theistic argument from design is shown to be powerful enough to have caused disagreement among present-day scientists, in spite of the strictures of Professor Dawkins. In general, the book attempts to make some sense of the structure of the universe in terms of our own consciousness; it behoves the reader to consider tha




Augmented Reality, Virtual Reality, and Computer Graphics


Book Description

This book constitutes the refereed proceedings of the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2021, held in Italy, in September 2021. Due to COVID-19 pandemic the conference was held virtually. The 38 full and 14 short papers were carefully reviewed and selected from 69 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.




Software Architecture: System Design, Development and Maintenance


Book Description

For more and more systems, software has moved from a peripheral to a central role, replacing mechanical parts and hardware and giving the product a competitive edge. Consequences of this trend are an increase in: the size of software systems, the variability in software artifacts, and the importance of software in achieving the system-level properties. Software architecture provides the necessary abstractions for managing the resulting complexity. We here introduce the Third Working IEEFlIFIP Conference on Software Architecture, WICSA3. That it is already the third such conference is in itself a clear indication that software architecture continues to be an important topic in industrial software development and in software engineering research. However, becoming an established field does not mean that software architecture provides less opportunity for innovation and new directions. On the contrary, one can identify a number of interesting trends within software architecture research. The first trend is that the role of the software architecture in all phases of software development is more explicitly recognized. Whereas initially software architecture was primarily associated with the architecture design phase, we now see that the software architecture is treated explicitly during development, product derivation in software product lines, at run-time, and during system evolution. Software architecture as an artifact has been decoupled from a particular lifecycle phase.




Advances in Web Based Learning - ICWL 2009


Book Description

This book constitutes the refereed proceedings of the 8th International Conference on Web-Based Learning, ICWL 2009, held in Aachen, Germany, in August 2009. The 38 revised full papers and 14 short papers are presented together with three invited papers and were carefully reviewed and selected from 106 submissions. They deal with topics such as technology enhanced learning, web-based learning for oriental languages, mobile learning, social software and Web 2.0 for technology enhanced learning, learning resource deployment, organization and management, design, model and framework of E-learning systems, e-learning metadata and standards, educational gaming and multimedia storytelling for learning, as well as practice and experience sharing and pedagogical Issues.