Interactive, Explorative and User-Centric Data Analysis: Concepts, Systems, Evaluations


Book Description

The present era, oftentimes referred to as the data age, is characterized by an enormous volume of data across various sectors. Similar to how oil has shaped the industrial age in the 19th century, data are now the crucial resource for gaining competitive advantages. However, harnessing this potential requires thorough analysis and domain knowledge to extract valuable information from these data. To optimally leverage this knowledge, domain experts have to be involved in the entire analysis process. This doctoral thesis introduces the user-centric data analysis approach, empowering domain experts to navigate the full-featured analytical journey, from selecting data sources to data preprocessing, data mining, and reporting - without the need for extensive technical knowledge. This holistic approach encompasses not only a reference model for user-centric data analysis but furthermore includes concepts, prototypical implementations as well as comprehensive evaluations for several phases of the analysis. The user-centric data analysis approach is systematically compared to various state-of-the-art approaches, such as process models or visual analytics, based on six different dimensions. This comparison reveals that, through the introduced approach, domain experts are significantly better integrated into the analysis process, resulting in faster insights and competitive advantages.




Human-Centered Design of E-Health Technologies: Concepts, Methods and Applications


Book Description

"This book unites researchers and industry practitioners from different disciplines to share their domain-specific knowledge and contribute to a holistic introduction into the area of human-centered design for e-health applications"--Provided by publisher.




Game User Experience Evaluation


Book Description

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.




Living in a networked world


Book Description

The rapid progress of information technology allows for increasingly powerful software intensive embedded systems (machines) executing integrated applications connected by and to global networks. Thus these systems are more and more networked among each other, but also with data and services on the Internet. Intelligent solutions originate which gather processes of the living environment by means of sensors and actuators, connect them to virtual software worlds and interpret, monitor and control these processes in interaction with people. In this way, so-called Cyber-Physical Systems evolve – a living in a networked world. The interlocking applications include smart cities, social infrastructures with integrated telemedicine care, enhanced connected mobility with fully or semi-autonomous driving cars and traffic systems, safety, security and privacy as well as networked production and the sustainable energy turnaround. The integrated research agenda Cyber-Physical-Systems (agendaCPS) provides a comprehensive overview of the capabilities and benefits of the arising CPS-applications and manifold technological and social challenges involved. The agenda illustrates which value the subject for economy and society has: revolutionary applications of Cyber-Physical Systems address technological and social trends and needs; at the same time they penetrate and interconnect more and more areas of life. On the basis of concrete future scenarios essential application domains are shown. Their analysis reveals which capabilities and technologies form the basis of Cyber-Physical systems and which innovation and possible conflict potential is inherent. The agendaCPS makes clear which researchand action areas are from particular importance. In these contexts opportunities, but also risks become apparent for Germany by Cyber-Physical Systems. This ist the English translation of the report agenda Cyber-Physical Systems finished three years ago as a German acatech project by a German publication.




Human-Computer Interaction. Interaction Design and Usability


Book Description

Here is the first of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers interaction design: theoretical issues, methods, techniques and practice; usability and evaluation methods and tools; understanding users and contexts of use; and models and patterns in HCI.




Data Mining: Concepts, Methodologies, Tools, and Applications


Book Description

Data mining continues to be an emerging interdisciplinary field that offers the ability to extract information from an existing data set and translate that knowledge for end-users into an understandable way. Data Mining: Concepts, Methodologies, Tools, and Applications is a comprehensive collection of research on the latest advancements and developments of data mining and how it fits into the current technological world.




Database Issues for Data Visualization


Book Description

This volume presents the proceedings of the International Workshop on Database Issues for Data Visualization, held in conjunction with the IEEE Visualization '93 conference in San Jose, California in October 1993. The book contains 13 technical contributions organized in sections on datamodels; system integration issues; and interaction, user interfaces, and presentation issues. In addition there are three introductory section surveys and an overall workshop description summarizing the whole event. In total, the reader is presented with a thoroughly refereed and carefully edited state-of-the-art report on the hot interdisciplinary topic of database issues and data visualization.




Interactive IR User Study Design, Evaluation, and Reporting


Book Description

Since user study design has been widely applied in search interactions and information retrieval (IR) systems evaluation studies, a deep reflection and meta-evaluation of interactive IR (IIR) user studies is critical for sharpening the instruments of IIR research and improving the reliability and validity of the conclusions drawn from IIR user studies. To this end, we developed a faceted framework for supporting user study design, reporting, and evaluation based on a systematic review of the state-of-the-art IIR research papers recently published in several top IR venues (n=462). Within the framework, we identify three major types of research focuses, extract and summarize facet values from specific cases, and highlight the under-reported user study components which may significantly affect the results of research. Then, we employ the faceted framework in evaluating a series of IIR user studies against their respective research questions and explain the roles and impacts of the underlying connections and "collaborations" among different facet values. Through bridging diverse combinations of facet values with the study design decisions made for addressing research problems, the faceted framework can shed light on IIR user study design, reporting, and evaluation practices and help students and young researchers design and assess their own studies.







Software Usability


Book Description

This volume delivers a collection of high-quality contributions to help broaden developers’ and non-developers’ minds alike when it comes to considering software usability. It presents novel research and experiences and disseminates new ideas accessible to people who might not be software makers but who are undoubtedly software users.