Introduction to Video Game Design and Development
Author : Joseph Saulter
Publisher : McGraw-Hill Companies
Page : 0 pages
File Size : 25,32 MB
Release : 2007
Category : Computer games
ISBN : 9780073403007
Author : Joseph Saulter
Publisher : McGraw-Hill Companies
Page : 0 pages
File Size : 25,32 MB
Release : 2007
Category : Computer games
ISBN : 9780073403007
Author : Jeremy Gibson
Publisher : Pearson Education
Page : 944 pages
File Size : 25,78 MB
Release : 2015
Category : Computers
ISBN : 0321933168
This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.
Author : Jesse Schell
Publisher : CRC Press
Page : 522 pages
File Size : 15,92 MB
Release : 2008-08-04
Category : Art
ISBN : 0123694965
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Author : Frank Luna
Publisher : Mercury Learning and Information
Page : 1029 pages
File Size : 17,6 MB
Release : 2012-03-15
Category : Computers
ISBN : 1937585964
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Author : Steve Rabin
Publisher :
Page : 980 pages
File Size : 35,82 MB
Release : 2010
Category : Computer games
ISBN : 9780840031037
Based on the most recent curriculum guidelines of the IGDA, updated in 2008, "Introduction to Game Development, Second Edition" surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.
Author : Cannon-Bowers, Jan
Publisher : IGI Global
Page : 382 pages
File Size : 33,34 MB
Release : 2010-02-28
Category : Computers
ISBN : 1615207406
"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
Author : Brian C. Ladd
Publisher : John Wiley & Sons
Page : 531 pages
File Size : 22,31 MB
Release : 2010-03-29
Category : Computers
ISBN : 0470212845
This is an excellent resource for programmers who need to learn Java but aren’t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start. It includes code examples and problems that are easy to understand and motivates them to work through to find the solutions. This game-motivated presentation will help programmers quickly apply what they’ve learned in order to build their skills.
Author : Shahram Latifi
Publisher : Springer Nature
Page : 513 pages
File Size : 39,61 MB
Release :
Category :
ISBN : 3031565991
Author : College Entrance Examination Board
Publisher : Macmillan
Page : 1370 pages
File Size : 50,8 MB
Release : 2013-07-02
Category : Education
ISBN : 1457300222
The only book that describes majors in depth and lists the colleges that offer them.
Author : Martin Clayton
Publisher : Springer Nature
Page : 228 pages
File Size : 25,10 MB
Release :
Category :
ISBN : 3031557220