Invasion: Spinward Fringe Broadcast 12


Book Description

All signs point to a looming invasion. The Edxi, an intelligent insect race, will lead the charge as they attempt to take the Tamber moon and the worlds around it to hatch their broods and create a new strategic foothold in the Milky Way. The entire fleet is rushing to make last minute preparations as Alice is forced to take a short relaxation leave to recover from recent events. Loyalties and the resolve of the heroes who have made it this far will be tested along with their defences as everyone's nightmares try to become reality. Will they be ready?




Carnie's Tale: Spinward Fringe Broadcast 10.5


Book Description

Alice Valent, an Officer Trainee in the Apex Program, is assigned to investigate a digital record of a young pilot, Noah Lucas. His callsign is Carnie, and he began his long story of survival after a virus infected most of the artificial intelligences in orbit around Iora, where he and the interplanetary carnival he travelled with were about to land to put on a show. Instead, they were wiped out, leaving him alone on a world where over a billion machines are destroying all human life. Alice has to relive his experience virtually and form a report on Iora, Noah Lucas, the people he encountered, and how it may have changed Carnie before he joined the fleet. Little does she know that this undertaking will change her as well.




Samurai Squadron III: Spinward Fringe Broadcast 20


Book Description

The Samurai Squadron and the Triton are joined by powerful allies as the war for the Rose System intensifies. As Ronin, Dame and Breaker lead the first strike and fade attack on the blockade around the capital planet of Rodus, they prove one frightening fact: starfighters will lead the war. This is the kind of combat thousands of pilots in the oppressive Order of Eden fleet have been craving, one where drones are made useless thanks to advanced scrambling and security breaches, making flesh-and-blood talent important again. Zealots to the end, the Order and Citadel pilots are spoiling for a fight and will celebrate a bloodbath. This is the war Ronin and the pilots of Samurai Squadron didn't want, but are prepared to fight. The struggles ahead promise to be greater than any they've known but they won’t be alone. Great ships from Haven Fleet, the British Alliance, Nafalli Tribes and several scrappy Privateers are already arriving. While everyone else fights for freedom, glory or supremacy, Remmy Sands is sent on a mission with a small crew aboard the Raven. He hopes that by returning artefacts he found far beneath Rodus' surface he can bring a powerful new ally to Samurai Squadron's side. No one knows much about Planet Grace, but everything suggests that they have strange, promising technology and they may be receptive to the right plea. The fate of an entire solar system hangs in the balance as void warriors clash in the unforgiving, infinite black.




Samurai Squadron II: Spinward Fringe Broadcast 19


Book Description

The Order of Eden and Citadel continue their efforts to dominate the Rose Solar System using their cult-like influence and military force. Jake, Remmy and Agameg have finished gathering intelligence about their plans and plan to escape a space station where the enemy is recruiting. Captain Ruby Sima, a loyal ally, plans to get them out without being noticed so they can reunite with the Triton, but it will require some tricky manoeuvring and luck. Wing Commander Minh-Chu Buu and members of the Triton crew return to the Bitter End Base to check on the Rebel Captains. During his visit, he discovers that a prospective member has done something horrendous to innocent explorers, and he has little time to save her victims. As he rushes off, a senior member of the Rebels has to draw the line between malicious piracy and purposeful privateering by making an example. The war gains focus and heats up in the second part of the Samurai Squadron trilogy, and no one will be left unmarked.




Clash: Spinward Fringe Broadcast 17


Book Description

Jacob, Alice Valent and their oldest friends come face to face with the Order of Eden in a new way as a world of innocents comes under threat. The Spinward Fringe series is carried forward as a story about reunions, reinvention and rivalries unfold. The war with the Order of Eden heats up as allies begin to rally and a new battlefront opens. The rallying cry that brought so many people to the fight is taken up again: Deploy. Dominate. Disappear.




Psycho Electric


Book Description

Rafe became a cyborg when his aunt sold his body to pay her debt. Left only with his human head and a rough, industrial cyborg body, he is on the run from his master. We find Rafe in the megacity of New Udalpur, where he's been able to hide amongst a massive diverse population that's more interested in social media, earning platinum, or trying to visit Earth to pay much attention to him. Thanks to a daring caper, his curiosity, and a little heroism, Rafe is about to be in more trouble than he can handle. Strap in for an adventure that includes a bossy unofficial superintendent, shapeshifters, trips through full-dive virtual reality deathmatches, rude but colourful gangsters, social media influencers, spaceships, a wasteland, a ruthless Captain, irate pedestrians and so much more.




Hunters


Book Description

As Jacob Valent leads the Merciless and the rest of his battlegroup across The Cluster to assess threats against the Fleet, Alice Valent starts making good on the promise she made to an alliance of rebel captains to steal at least one recently finished Order of Eden Advanced Destroyer right from the shipyard. All the while the leader of the Justicars, an elite battalion of Order of Eden Knights, searches for her. His primary mission is to capture her for Admiral Scanlon. The Order's grip on planet Rodus will either start to slip or tighten depending on whether or not Alice's ambitious plans work out. All could be lost if she fails to realize that she's being hunted before it's too late.




The Last Of The Bullet Chasers


Book Description

Cooper flies the Monte Carlo, a ship built to catch munitions that missed their targets in space only to put unsuspecting worlds in danger years, perhaps centuries later. The Monte Carlo is going after a missile group drifting next to the speed of light this time, and if they don't get everything exactly right, the civilization in the Rega Gain Solar System will be destroyed. War has gone interstellar, and the galaxy has become an even more dangerous place. Firing a weapon in the vacuum of space can cause repercussions days, years, or even centuries later when that bullet, missile, torpedo or other instrument of destruction makes an impact. That’s where heroes like Cooper come in. Interplanetary civil war has raged on in his home solar system for decades. Every missed shot could strike an unsuspecting innocent and one side is interested in keeping the devastation of their conflict from spreading to the rest of the universe. That’s why they started the Chaser program, which enlists pilots like Cooper, callsign Breaker, to pursue wayward munitions so they can be destroyed before they end a civilization, wreck a space station, or end all life on worlds that had nothing to do with the fight that inspired the firing of a weapon. With the civil war winding down, the government is changing, and the Chaser program is coming to an end, but not before Cooper, a faithful repair robot named Ratter and the rest of the crew of the Monte Carlo finish one last pursuit. There’s a dangerous group of missiles and torpedoes travelling at nearly the speed of light headed for the civilized Rega Gain system. There is enough antimatter aboard those munitions to crack a planet. For reasons he’s not sharing, Cooper is determined to stop the missile group from destroying the terraformed moon of Tamber and damaging the world it orbits, even if years pass relative to the minutes it takes the Monte Carlo to finish its mission in this all-or-nothing effort. Come and witness the end of a tradition of duty, sacrifice, and glory. Will it be the end of the crew, or lead them to a new beginning in a solar system that is largely unaware that they’re in danger, but the crew of the Monte Carlo are desperate to save?




NEM: Crimson Shores


Book Description

Grant’s journey through the land of Nemori continues. The memory of, and worry over Vismag remains with him as he wonders if leaving him behind was the right thing to do. His true quest, to defeat Marat and stop the spread of Olur’s influence. He will not be without allies, however, as both great and terrible things wait to greet him downriver.




Savage Stars


Book Description

Spin's death approaches, and she asks her crew to go after the cure that will remove her life cap and give her all the benefits of being human. That means going to the Geist System, which is about to become the most prized looting target in the galaxy. Governments, raiders and corporations alike are ready to go to war over the advanced technology there, and Spin has to lead her people straight into the middle where she's unsure of what other obstacles the mad artificial intelligences have left for them.