It's All a Game


Book Description

“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books




It's Our Game


Book Description

If every hockey player’s dream begins on a frozen pond, it reaches its pinnacle in a packed arena facing off against a bitter international rival. Could be the mighty Soviets. Could be the vainglorious Americans. Doesn’t matter, as long as the guys, and more recently, the women, who come from the farming villages, logging towns, and bustling cities of Canada show up to play the game the way we invented it to be played. That’s the way it’s been for a hundred years. No game matters more than the one that pits our best against the world’s best. From the earliest days of the past century, when milkmen still did their rounds in horse-drawn carts each morning, to the Sochi Olympics, where both the men and women stood on their blue lines with gold medals around their necks as the Canadian flag was raised. This beautiful book, with rare archival images, celebrates a hundred of the greatest moments from Hockey Canada, the organization that has given Canada its most cherished hockey memories. It’s Our Game is the definitive account of a century of Canadians working to be the best at the sport they love most.




It's How We Play the Game


Book Description

Porchlight’s Best Leadership & Strategy Book of The Year An inspiring memoir from the CEO of DICK’s Sporting Goods that is “not only entertaining but will be of great value to any entrepreneur” (Phil Knight, New York Times bestselling author of Shoe Dog). It’s How We Play the Game shows how a trailblazing business was created by giving back to the community and by taking principled, and sometimes controversial, stands—including against the type of weapons that are too often used in mass shootings and other tragedies. Ed Stack’s memoir tells the story of a complicated founder and an ambitious son—one who transformed a business by making it about more than business, conceiving it as a force for good in the communities it serves. In 1948, Ed Stack’s father started Dick’s Bait and Tackle in Binghamton, New York. Ed Stack bought the business from his father in 1984, and grew it into the largest sporting goods retailer in the country, with 800 locations and close to $9 billion in sales. The transformation Ed wrought wasn’t easy: economic headwinds nearly toppled the chain twice. But DICK’s support for embattled youth sports programs earned the stores surprising loyalty, and the company won even more attention when, in the wake of yet another school shooting—at Marjory Stoneman Douglas High School in Parkland, Florida—it chose to become the first major retailer to pull all semi-automatic weapons from its shelves, raise the age of gun purchase to twenty-one, and, most strikingly, destroy the assault-style-type rifles then in its inventory. With vital lessons for anyone running a business and eye-opening reflections about what a company owes the people it serves, It’s How We Play the Game is “a compelling narrative…In a genre that can frequently be staid, Mr. Stack’s corporate biography is deeply personal…[Features] surprising openness [and] interesting and humorous anecdotes” (Pittsburgh Post-Gazette).




It's How You Play the Game


Book Description

In life as in sports, it's how you play the game that matters You don't have to be a star athlete to take away valuable lessons from the world of sports, whether it's learning how to get along with others, to never give up, or to be gracious in victory and defeat. In this companion volume to his New York Times bestseller, The Games Do Count, Brian Kilmeade reveals personal stories of the defining sports moments in the lives of athletes, CEOs, actors, politicians, and historical figures—and how what they learned on the field prepared them to handle life and overcome adversity with courage, dignity, and sportsmanship.




It's Your Move


Book Description

In his popular Love Systems dating bootcamps, famed pickup artist and dating coach Nick Savoy has taught tens of thousands of men how to attract and seduce the women they desire. Now, after watching countless interactions between the sexes-and hearing what men really think about women, dating, and playing the game-Savoy is sharing his best-kept secrets and proven pickup tips with today's single women. HERE'S WHAT MEN WILL NEVER TELL YOU... UNTIL NOW. Why he won't return your calls. Why it's too soon to send a text. Why you never seem to meet the right guy. What he really thinks about you and your BFFs. You'll learn all this and more in this indispensable guide to the other side of dating. Discover how to: Attract any man you want-even the one who ignores you-and avoid the nine fatal "attraction killers" when talking to him Turn a guy who's "just a friend" into something more Use the "Instant Lie Detector" test to make sure Mr. Right is for real Learn the shocking truth about what does and doesn't matter to men about your looks, including six simple fashion tips Initiate "The Talk"-without scaring him away . . . and much more. Whether it's a one-night stand, second date, or long-term relationship, this is the ultimate book for helping women get what they truly want.




It's Only a Game


Book Description

This is the absolutely guaranteed 100% mostly true story of Terry Bradshaw: the man who gained sports immortality as the first quarterback to win four Super Bowls -- and the man who later became America's most popular sports broadcaster. IT'S ONLY A GAME "I had a real job once," begins a memoir as honest, unexpected, and downright hysterical as Bradshaw himself. From his humble beginnings in Shreveport, Louisiana, to his success as the centerpiece of the highest-rated football studio show in television history, Terry has always understood the importance of hard work. A veritable jack-of-all-trades, he has probably held more jobs than any other football Hall of Famer ever: pipeline worker, youth minister, professional singer, actor, television and radio talk show host, and now one of the nation's most popular speakers. But let's not forget one of the reasons why so many people know and love Terry Bradshaw: he won four Super Bowls! In It's Only A Game, Terry brings the reader right into the huddle and describes the game from the bottom of a two-ton pile to the top of the sports world. You'll sit right on the fifty-yard line and watch as Terry earns the title world's greatest benchwarmer. And you'll also hear about the single greatest play in pro football -- the Immaculate Reception -- as he never saw it. It's Only A Game is much more than a collection of Terry Bradshaw's favorite and funniest stories, it is the personal account of a great man's search for life before and after football...as only Terry could tell it.




Seven Games: A Human History


Book Description

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.




A Game of Fox & Squirrels


Book Description

A 2021 Oregon Book Award Winner An NPR Best Book of 2020 A Finalist for the 2021-22 Maine Student Book Award A 2021 Mythopoeic Awards Finalist Andre Norton Award finalist Jenn Reese explores the often thin line between magic and reality, light and darkness in her enchanting middle grade standalone. "Brings to life, viscerally, what it is like to live in fear of abuse—even after the abuse itself is over. But there is magic here too, and the promise of a better future that comes with learning to let people who care about you into your world." —Alan Gratz, New York Times-bestselling author of Refugee “A captivating and touching story... both whimsical and emotionally—sometimes frighteningly—compelling.” —Ingrid Law, Newbery Honor-winning author of Savvy "Magically creative and deeply honest, A Game of Fox & Squirrels merges games and grimness in a fantasy tale that tells the truth." —Elana K. Arnold, Printz Honor-winning author of Damsel and A Boy Called Bat After an incident shatters their family, eleven-year old Samantha and her older sister Caitlin are sent to live in rural Oregon with an aunt they've never met. Sam wants nothing more than to go back to the way things were... before she spoke up about their father's anger. When Aunt Vicky gives Sam a mysterious card game called "A Game of Fox & Squirrels," Sam falls in love with the animal characters, especially the charming trickster fox, Ashander. Then one day Ashander shows up in Sam’s room and offers her an adventure and a promise: find the Golden Acorn, and Sam can have anything she desires. But the fox is hiding rules that Sam isn't prepared for, and her new home feels more tempting than she'd ever expected. As Sam is swept up in the dangerous quest, the line between magic and reality grows thin. If she makes the wrong move, she'll lose far more than just a game. Perfect for fans of Barbara O'Connor, Lauren Wolk, and Ali Benjamin, A Game of Fox & Squirrels is a stunning, heartbreaking novel about a girl who finds the light in the darkness... and ultimately discovers the true meaning of home.




With Walt Whitman In Camden; Volume 1


Book Description

This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.




It's All Fun and Games


Book Description

Six friends cross over into a dangerous fantasy world — will they make it back alive?