ITNG 2024: 21st International Conference on Information Technology-New Generations


Book Description

This volume represents the 21st International Conference on Information Technology - New Generations (ITNG), 2024. ITNG is an annual event focusing on state of the art technologies pertaining to digital information and communications. The applications of advanced information technology to such domains as astronomy, biology, education, geosciences, security, and health care are the among topics of relevance to ITNG. Visionary ideas, theoretical and experimental results, as well as prototypes, designs, and tools that help the information readily flow to the user are of special interest. Machine Learning, Robotics, High Performance Computing, and Innovative Methods of Computing are examples of related topics. The conference features keynote speakers, a best student award, poster award, service award, a technical open panel, and workshops/exhibits from industry, government and academia. This publication is unique as it captures modern trends in IT with a balance of theoretical and experimental work. Most other work focus either on theoretical or experimental, but not both. Accordingly, we do not know of any competitive literature.




Creative Approaches Towards Development of Computing and Multidisciplinary IT Solutions for Society


Book Description

This book containing 33 chapters provides an insightful look at creative approaches toward the accelerated development of computing and multidisciplinary IT solutions for society. Technology is advancing on all fronts and is opening new and innovative adaptations to our modern world every single day causing huge shifts in practices and patterns. These new technologies allow us opportunities to gain insights into the discoveries of creative and innovative approaches. The book covers emerging next-generation computing research, developments of computing, and multidisciplinary ICT solutions in seven themes: The first theme concerns the emerging research into next-generation computing like cloud computing, cyber security, and gaming; The second theme pertains to information technology in the textile industry; The third theme zeroes in on the adoption of ICT for digitalization, artificial intelligence, and machine learning; The fourth theme addresses online collaboration in the creative process; The fifth theme covers the development of computing and multidisciplinary ICT solutions for salient disciplines like education, governance, commerce, and business communication; The sixth theme provides a security assessment and defense strategies for banking and financial institutions; The seventh theme covers creative approaches towards the implementation of the 4th Industrial Revolution. Audience The book has a wide audience comprising specialists in artificial intelligence, information technology, software engineers, data and cyber security scientists, as well as those in the applied areas such as business, finance, industry and manufacturing. Policymakers and consultants will find this book useful as well.




Information Technology - New Generations


Book Description

This volume presents a collection of peer-reviewed, scientific articles from the 15th International Conference on Information Technology – New Generations, held at Las Vegas. The collection addresses critical areas of Machine Learning, Networking and Wireless Communications, Cybersecurity, Data Mining, Software Engineering, High Performance Computing Architectures, Computer Vision, Health, Bioinformatics, and Education.




Artificial Intelligence in Education


Book Description

The field of Artificial Intelligence in Education has continued to broaden and now includes research and researchers from many areas of technology and social science. This study opens opportunities for the cross-fertilization of information and ideas from researchers in the many fields that make up this interdisciplinary research area, including artificial intelligence, other areas of computer science, cognitive science, education, learning sciences, educational technology, psychology, philosophy, sociology, anthropology, linguistics, and the many domain-specific areas for which Artificial Intelligence in Education systems have been designed and built. An explicit goal is to appeal to those researchers who share the perspective that true progress in learning technology requires both deep insight into technology and also deep insight into learners, learning, and the context of learning. The theme reflects this basic duality.




16th International Conference on Information Technology-New Generations (ITNG 2019)


Book Description

This 16th International Conference on Information Technology - New Generations (ITNG), continues an annual event focusing on state of the art technologies pertaining to digital information and communications. The applications of advanced information technology to such domains as astronomy, biology, education, geosciences, security and health care are among topics of relevance to ITNG. Visionary ideas, theoretical and experimental results, as well as prototypes, designs, and tools that help the information readily flow to the user are of special interest. Machine Learning, Robotics, High Performance Computing, and Innovative Methods of Computing are examples of related topics. The conference features keynote speakers, the best student award, poster award, service award, a technical open panel, and workshops/exhibits from industry, government and academia.




Advances in New Technologies, Interactive Interfaces, and Communicability


Book Description

This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference on Advances in New Technologies, Interactive Interfaces, and Communicability, held in Huerta Grande, Argentina, in October 2010. The 16 revised papers presented together with 3 keynote lectures were carefully reviewed and selected from numerous submissions. The topics addressed span the entire spectrum of design, e-commerce, e-learning, e-health, e-tourism, Web 2.0 and Web 3.0. and discuss the latest advances in the areas of accessibility, communicability, computer animation, computer science, database technologies, digital cartography, distance education, GIS, human factors, hypermedia, ICT, quality design, laboratory experience, medical informatics, multimedia, open software, software engineering, telecommunications, telework, tourism online, ubiquitous computing, user-centered design, and virtual reality.




Information Technology: New Generations


Book Description

This book collects articles presented at the 13th International Conference on Information Technology- New Generations, April, 2016, in Las Vegas, NV USA. It includes over 100 chapters on critical areas of IT including Web Technology, Communications, Security, and Data Mining.




Introduction to IT Privacy


Book Description

Introduction to privacy for the IT professional -- Engineering and privacy -- Encryption and other technologies -- Identity and anonymity -- Tracking and surveillance -- Interference -- The roles of governance and risk management in driving a culture of trust.




Serious Games


Book Description

Learn how to take the skills and knowledge you use to make games for entertainment to make serious games: games for education, training, healing, and more. "Serious Games: Games That Educate, Train, and Inform" teaches game developers how to tap into the rapidly expanding market of serious games. Explore the numerous possibilities that serious games represent such as the ability to teach military training in a non-lethal environment and the ability to convey a particular political viewpoint through a game's storyline. You'll get a detailed overview of all of the major markets for serious games, including the military, educators, government agencies, corporations, hospitals, non-profit organizations, religious groups, and activist groups. Discover the goals of each market, the types of games on which they focus, and market-specific issues you need to consider. Case studies of how professionals in these various markets utilize games provide ideas and inspiration as well as credibility for serious games. "Serious Games" shows you how to apply your game development skills to a new and growing area and also teaches you techniques to make even entertainment-based games richer and more meaningful.