The Believing Game


Book Description

A private academy. A cult leader. A girl caught in the middle.After Greer Cannon discovers that shoplifting can be a sport and sex can be a superpower, her parents pack her up and send her off to McCracken Hill-a cloistered academy for troubled teens. At McCracken, Greer chafes under the elaborate systems and self-help lingo of therapeutic education. Then Greer meets Addison Bradley. A handsome, charismatic local, Addison seems almost as devoted to Greer as he is to the 12 steps. When he introduces Greer to his mentor Joshua, she finds herself captivated by the older man's calm wisdom. Finally, Greer feels understood.But Greer starts to question: Where has Joshua come from? What does he want in return for his guidance? The more she digs, the more his lies are exposed. When Joshua's influence over Addison edges them all closer to danger, Greer decides to confront them both. Suddenly, she finds herself on the outside of Joshua's circle. And swiftly, she discovers it's not safe there.




The Judas Game


Book Description

When a correctional officer climbs to the top of his watchtower and opens fire on the inmates and guards, federal investigator Marcus Williams and serial killer Francis Ackerman Jr. must join forces again to unearth the truth behind the incident. What they find is a serial killer using the prison as his hunting grounds. But the Judas Killer's ambitions don't end with a few murders. He wants to go down in history and has no reason left to live. With Ackerman undercover among the inmates and Marcus tracking down the mastermind on the outside, the team must learn the identity of the Judas Killer and stop a full-scale uprising that he's orchestrated. But the more they learn about what's happening at the prison and why the more enemies they must face. From inside the overrun facility, Marcus and Ackerman must save the hostages and stop an elaborate escape attempt while trying to determine how a rival corporation, the leader of one of the world's most dangerous criminal organizations, and an inmate with no identity only known as Demon fit into the Judas Killer's plans. Launching a bold new cycle of novels featuring The Shepherd Organization, The Judas Game is searing, mesmerizing fiction--it's Ethan Cross at his very best.




Encountering Jesus


Book Description

Applying a comprehensive theory of character to the Gospel of John, Cornelis Bennema provides a fresh analysis of the characters and their responses to Jesus. While the majority of scholars view most Johannine characters as “flat,” Bennema demonstrates that many are complex, developing, and “round.” John’s broad array of characters correspond to people and their choices in real life in any culture and time. This book highlights how John’s Gospel seeks to challenge its readers about where they stand in relation to Jesus.




The Never Game


Book Description

The first installment in Jeffery Deaver’s Colter Shaw series—the inspiration for the upcoming CBS original series TRACKER starring Justin Hartley! The son of a survivalist family, Colter Shaw is an expert tracker. Now he makes a living as a “reward seeker,” traveling the country to help police solve crimes and locate missing persons for private citizens. “You’ve been abandoned. Escape if you can. Or die with dignity.” Hired by the father of a young woman who has gone missing in Silicon Valley, Shaw's search takes him into the dark heart of America’s cutthroat billion-dollar video-game industry. When another person goes missing, Shaw must ask: Is a madman bringing a twisted video game to life? Encountering eccentric designers, trigger-happy gamers, and ruthless tech titans, Shaw soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast.... Named a Crime Novel of the Year by The New York Times Book Review, The Never Game proves once more why “Deaver is a genius when it comes to manipulation and deception” (Associated Press). CBS, CBS Eye Design, and related logos are trademarks of CBS Broadcasting Inc. Used under license. TRACKER is a trademark of Twentieth Century Fox Film Corporation. Used under license.




The First Crown


Book Description

This story might be a sensitive issue for most religious people. In 66 AD Judas of Galilee led an uprising against the Romans and claimed the kingdom of Judea. It was then that he decided to send his trusted man in search of the relic with which he would be crowned king. The first crown. The young Daniel will face his values and discover a truth hidden between mysteries and legends. The true story of Christ. From the deepest Roman alleys, to the most hidden places of Judea, the adventure of discovering the origin and power of the longed-desired relic will change perspective and understand that we are all part of history ... one way or another.




The Sacred & the Digital


Book Description

Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.




Character Studies in the Fourth Gospel


Book Description

Using various narrative approaches and methodologies, an international team of forty-four Johannine scholars here offers probing essays related to individual characters and group characters in the Gospel of John. These essays present fresh perspectives on characters who play a major role in the Gospel (Peter, Nicodemus, the Samaritan woman, Thomas, and many others), but they also examine characters who have never before been the focus of narrative analysis (the men of the Samaritan woman, the boy with the loaves and fishes, Barabbas, and more). Taken together, the essays shed new light on how complex and nuanced many of these characters are, even as they stand in the shadow of Jesus. Readers of this volume will be challenged to consider the Gospel of John anew.




The Argosy


Book Description




Woman and Nation


Book Description

By focusing on the religio-political dimension of the Gospel of John and using a postcolonial framework, Kim reads the Gospel of John as a Jewish nationalist discourse that develops at the expense of its female characters.




Heffo - A Brilliant Mind


Book Description

Kevin Heffernan was a giant amongst GAA men. A giant with a brilliant mind who repeatedly warned everybody that he would not let his own mother get in the way of him winning one more game of football. Heffo was deeply admired and absolutely feared like no other. And like no other manager in the history of the GAA, his strength of mind and brutal toughness as a leader raised an army that was called his own – Heffo’s Army. Heffo: A Brilliant Mind tells the Kevin Heffernan story for the first time. It’s the story of a boy with the biggest dreams, and a man who lived with triumphs and the greatest regrets. It’s the story of a club, and how Heffo and St Vincent’s GAA club revolutionized the game of Gaelic football and changed the face of Dublin football forever. It’s the story, too, of a great war. Heffo: A Brilliant Mind dramatically re-enacts the battles that Kevin Heffernan fought over four decades as a footballer and a manager in a long and punishing war with Kerry. A war waged by one man with the courage and fearlessness of a true giant.