Judge Dredd RPG


Book Description

I am the Law and you better believe it! Welcome to Mega-City One, a city of over four hundred million people and everyone of them a potential criminal. Stretching the length of the 22nd century American eastern seaboard, Mega-City One is the most dangerous city on earth, for it is calculated that one serious crime takes place every second of every day. So dangerous, it demands a special breed of law enforcer. Here, there are no police, no trials and no juries - only the judges. It takes fifteen years to train a judge for life on the streets of Mega-City One. Fifteen years of iron discipline, rigid self-control and concentrated aggression. Toughest of all judges is Joe Dredd, a man vested with the power of instant sentence, a man whose court is the streets and whose word is the Law! The Judge Dredd role-playing game, based on the D20 System, will take players to the heart of Mega-City One and beyond, either as judges determined to uphold the Law, or perps, willing to risk everything for personal profit and gain.




Judge Dredd


Book Description

THE ROBOTS ARE REVOLTING! All across Mega-City One, the Robots are turning against their human masters. Chaos reigns as the charismatic Robot leader, Call-Me-Kenneth, rallies the city's Robots to his side, and only the Judges stand in their way. Play as Judges in The Robot Wars, or as Civilians and Perps in Saving Matt Damon Block, as war rages across the embattled city. With expanded rules for Robot characters, in-depth discussion of Robots' role in society, and summaries of Dredd's earliest case files, this supplement is an essential addition to the Judge Dredd & The Worlds of 2000 AD roleplaying game. Requires the use of the Judge Dredd & The Worlds of 2000 AD core rulebook.




City of Dredd


Book Description

CITY OF DREDD is an unofficial guide to all the official Mega-City One locations to have ever featured in the vast JUDGE DREDD mythology and will overload the 'thrill-receptors' of even the most hard-core 'Dreddhead'! In the year 2133AD, in the tumultuous decades after the GREAT ATOMIC WAR, the Earth's nations have been left devastated, falling into living nightmares where only the most brutal and phantasmagoric survive. The old world governments, fearful and corrupted, have been replaced by the JUDGES, an elite organisation part law-enforcer, part army, who rule with an iron fist. The Judges are more dangerous than the toughest criminal, alien invader or rampaging mutant horde, because only they have the LAW on their side! Among their number, one man with a resolve tougher than rockcrete has through the years of slaughter exemplified the very best and the worst that Mankind can offer. He is the ultimate law enforcer, the living legend that is JUDGE DREDD!




Dark Heresy


Book Description

Deep within the hives of the Calixis Sector, vile gangs wage tiny but deadly wars with Enforcers. By the flickering light of ancient lamps the streets of the underhive are home to many dangers that obfuscate the truths that Acolytes might desperately seek This book presents material for Arbitrators, Scum, and all Acolytes who operate in the arena in the Warhammer 40,000 Dark Heresy Roleplay Game, ideal for players looking to expand their characters into the depths of the underhive!




Judge Dredd: Judgment Day


Book Description

He is a nightmare that the Psi-Judges didn't predict, and that even Judge Dredd cannot prevent. If his vile plan succeeds, the world will never be the same again. His name is Sabbat, he has the power to raise the dead - and he's already here. While Mega-City One fights for survival, Dredd must find and terminate Sabbat. But help is coming from an unexpected source - the future mutant bounty hunter and "Strontium Dog" Johnny Alpha, hot on the necromancer's trail!




Judge Dredd


Book Description

When Judge Dredd returns from the Cursed Earth, he's convicted of murder So begins an epic slice of Judge Dredd history, available now in paperback Judge Cal, seizes control of Mega-City One and imposes a murderous dictatorship upon its citizens. Only Dredd, aided by a handful of wounded and retired Judges, can stop the madness -- and save Mega-City One from its darkest hour yet classic Dredd artist Mike McMahon (Slaine, A.B.C. Warriors), this gorgeous new paperback is a worthy addition to any Judge Dredd or 2000 AD collection




Lone Wolf


Book Description

Readers of the Lone Wolf series were launched into an odyssey spanning 28 game books, 12 novels, and countless related works. The hero for most of that work was Lone Wolf, a Kai Lord and the readers' alternate identity when traveling through the complex and often lethal world of Magnamund. The last survivor of the Kai, it was his self-appointed duty to seek vengeance for the deaths of his brothers and sisters. Through it all, readers of the Lone Wolf game books followed along with every step, every sword blow, and every use of his incredible powers. This book is the definitive guide to the world of Magnamund and the many roleplaying possibilities it provides.. If you can imagine an adventure, it awaits you somewhere on the face (or in the dark caverns) of Magnamund. There is a gazetteer section with maps, images, and detailed descriptions of the many realms that make up Magnamund. Notes on cultures, monsters, and the inevitable dangers of the land will be at your fingertips. The gazetteer will also provide Games Masters with statistics for dozens of terrible beasts and vile henchmen to throw at those foolish enough to oppose the rise of the Darklords What you will not find in these pages are overly complicated or burdensome rules. The combat of Lone Wolf is quick and simple, with greater emphasis placed on the descriptions and action of titanic conflict rather than the dice rolls involved. The real battle should be against the Darklords, not the rules involved to doing so. The basic rules of Lone Wolf are just that- basic. They provide the foundation for all action in Magnamund without getting in the way of the saga that is your campaign.




The Simping Detective


Book Description

Mega-City One, 2129 AD. Private-eye Jack Point has got enemies on both sides of the law, and he's in deep trouble!




Cardboard Heros


Book Description

This title affords a cheap and attractive way to create a dungeon layout for fantasy roleplaying. There are 107 colour rooms and corridors, and 124 assorted pits, doors, walls and other areas of dungeon scenery.




Warhammer 40,000


Book Description