L.D. the Littlest Dragster


Book Description

L.D., the Littlest Dragster, is a life lesson for small children written by two educators with former police experience. The story is a combination of traditional stranger danger lessons, as well as a lesson in the importance of obeying parents. Many times threats do not come from total strangers or from unfamiliar surroundings. Danger can lurk anywhere, including places where children and their families frequent. Little L.D. disobeys his parents in pursuit of his own hedonistic happiness. But his rebellion becomes seriously scary, and potentially life threatening, when he is confronted by the dangers of a world outside of his parents direct supervision. In the end, L.D.'s father comes to his rescue, but not before L.D. learns a valuable life lesson. The book uses race cars as the main characters in storybook fashion to maintain young children's interest while imparting a valuable safety lesson.




Drag Racing's Rebels


Book Description

Learn the entire fascinating story of the American Hot Rod Association (AHRA) in this wonderfully illustrated color history. When the National Hot Rod Association (NHRA) was formed in 1951 by Wally Parks, the reasoning for the formation was to "create order from chaos" by instituting safety rules and performance standards that helped legitimize the sport of drag racing. Some organization was certainly necessary. A postwar boom in automotive enthusiasm was reaching new heights, and Hot Rod magazine and the NHRA were right in the thick of it. The NHRA hosted its first drag racing event in 1953, and in 1955, the organization staged its first national event, which was simply called "The Nationals." The AHRA formed in 1956 as an alternative to the NHRA, where the drivers voted on the rules (rather than sanctioning bodies and tracks), and their influence on the sport was felt almost immediately. When the NHRA denied the use of nitromethane in 1957, the AHRA approved it. When the NHRA banned aircraft-powered dragsters in 1961, the AHRA welcomed them. When the NHRA said no to the emerging Funny Car in 1965, the AHRA said yes. When fans and racers screamed for a heads-up Super Stock category in 1968, the AHRA delivered. The AHRA was called a rebel association. Some say that it was more of an association that got things done—to the delight of fans and racers. The AHRA was on equal ground with the NHRA by the 1970s, drawing enormous crowds and racer entries.

In this fascinating history, veteran author Doug Boyce tells the story of the AHRA, the rise, the competition, the events, and the eventual downfall of the organization. After AHRA President Jim Tice passed away in 1982, internal fighting for control of the association resulted in its doom. Get the whole story here, and add this wonderful volume to your drag racing library.




Car Science


Book Description

Top Gear's Richard Hammond is in the driving seat for this turbo-charged tour through the nuts and bolts of car technology. Underneath the hood of every car there's a lot of fast, furious, and spectacular science going on. G-force, combustion, power: you name it, a car's got it. Help your child discover all about the science of cars with this explosive tour of automobiles in Car Science. Find out how cars revolutionized the world and see how a car functions with jaw-dropping diagrams, cutaway drawings and cool graphics. Steer to the fundamental science behind the mechanics and then sit back for an exciting look into the future of minimal emissions, maximum fun.







Go Like Hell


Book Description

By the early 1960s, the Ford Motor Company, built to bring automobile transportation to the masses, was falling behind. Young Henry Ford II, who had taken the reins of his grandfather's company with little business experience to speak of, knew he had to do something to shake things up. Baby boomers were taking to the road in droves, looking for speed not safety, style not comfort. Meanwhile, Enzo Ferrari, whose cars epitomized style, lorded it over the European racing scene. He crafted beautiful sports cars, "science fiction on wheels," but was also called "the Assassin" because so many drivers perished while racing them.Go Like Helltells the remarkable story of how Henry Ford II, with the help of a young visionary named Lee Iacocca and a former racing champion turned engineer, Carroll Shelby, concocted a scheme to reinvent the Ford company. They would enter the high-stakes world of European car racing, where an adventurous few threw safety and sanity to the wind. They would design, build, and race a car that could beat Ferrari at his own game at the most prestigious and brutal race in the world, something no American car had ever done.Go Like Helltransports readers to a risk-filled, glorious time in this brilliant portrait of a rivalry between two industrialists, the cars they built, and the "pilots" who would drive them to victory, or doom.




The Adventures of Krass and Bernie


Book Description

This is a comic book that will give you fun and excitement, so what are you waiting for? C'mon and read it.




Buyology


Book Description

NEW YORK TIMES BESTSELLER • “A fascinating look at how consumers perceive logos, ads, commercials, brands, and products.”—Time How much do we know about why we buy? What truly influences our decisions in today’s message-cluttered world? In Buyology, Martin Lindstrom presents the astonishing findings from his groundbreaking three-year, seven-million-dollar neuromarketing study—a cutting-edge experiment that peered inside the brains of 2,000 volunteers from all around the world as they encountered various ads, logos, commercials, brands, and products. His startling results shatter much of what we have long believed about what captures our interest—and drives us to buy. Among the questions he explores: • Does sex actually sell? • Does subliminal advertising still surround us? • Can “cool” brands trigger our mating instincts? • Can our other senses—smell, touch, and sound—be aroused when we see a product? Buyology is a fascinating and shocking journey into the mind of today's consumer that will captivate anyone who's been seduced—or turned off—by marketers' relentless attempts to win our loyalty, our money, and our minds.




Shooter's Bible Guide to Bowhunting


Book Description

From the most trusted name in guns and ammunition comes this ultimate reference on bowhunting. The Shooter’s Bible Guide to Bowhunting offers everything you need to know about the sport and its gear, from its origin as a means of survival to modern gear. Compound bows and crossbows have undergone an explosive rise in popularity in recent years, due in part, Dr. Todd A. Kuhn explains, to complex socioeconomic, environmental, and biological factors. As expansive tracts of land vanish, many hunters can no longer pursue game with high-powered rifles. That, plus vast improvements in archery gear, has hunters flocking to compound bows and crossbows as alternatives. In the Shooter’s Bible Guide to Bowhunting Dr. Kuhn examines all things bowhunting and archery. Topics covered include: Compound, recurve, and traditional bows Arrows and broadheads Sights and rests Releases and triggers Quivers Tree stands, blinds, decoys, and other popular gear This exhaustive desk reference provides a never before seen look into the history and engineering of archery, theories and trends in game discipline, and, of course, an exhaustive catalog of archery equipment both new and traditional.




Sams Teach Yourself Linux in 24 Hours


Book Description

Aimed at first-time Linux installers, this book discusses topics such as how to log in, how to customize the environment, basic shell programming, how to read mail and send a reply, how to fax graphics and text, and how to file translation formats.




The SNES Omnibus


Book Description

Volume 1 of the SNES Omnibus is a fun and informative look at all the original Super Nintendo games released in the U.S. starting with the letters A-M. More than 350 games are featured, including such iconic titles as Chrono Trigger, Contra III: The Alien Wars, Donkey Kong Country, EarthBound, F-Zero, Final Fantasy II and III, Gradius III, and The Legend of Zelda: A Link to the Past. Each game, whether obscure or mainstream, is covered in exhaustive detail. In addition to thorough gameplay descriptions, the book includes reviews, fun facts, historical data, quotes from vintage magazines, and, best of all, nostalgic stories about many of the games from programmers, authors, convention exhibitors, video game store owners, YouTube celebs, and other industry insiders. The book also features more than 2,000 full-color images, including box art, cartridges, screenshots, and vintage ads.