Norton's Literary Gazette and Publishers' Circular
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Page : 622 pages
File Size : 40,57 MB
Release : 1851
Category : American literature
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Page : 622 pages
File Size : 40,57 MB
Release : 1851
Category : American literature
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Author : Karen Kelton
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Page : pages
File Size : 50,37 MB
Release : 2019-08-15
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ISBN : 9781937963200
This textbook includes all 13 chapters of Français interactif. It accompanies www.laits.utexas.edu/fi, the web-based French program developed and in use at the University of Texas since 2004, and its companion site, Tex's French Grammar (2000) www.laits.utexas.edu/tex/ Français interactif is an open acess site, a free and open multimedia resources, which requires neither password nor fees. Français interactif has been funded and created by Liberal Arts Instructional Technology Services at the University of Texas, and is currently supported by COERLL, the Center for Open Educational Resources and Language Learning UT-Austin, and the U.S. Department of Education Fund for the Improvement of Post-Secondary Education (FIPSE Grant P116B070251) as an example of the open access initiative.
Author : Alexander Spiers
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Page : 696 pages
File Size : 38,69 MB
Release : 1857
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Page : 634 pages
File Size : 31,38 MB
Release : 1853
Category : American literature
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Author : Electre
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Page : 1798 pages
File Size : 13,29 MB
Release : 2002
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ISBN : 9782765408468
Author : Alexander Spiers
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Page : 1360 pages
File Size : 11,41 MB
Release : 1858
Category : English language
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Author : James Paul Gee
Publisher : Macmillan
Page : 233 pages
File Size : 13,89 MB
Release : 2014-12-02
Category : Education
ISBN : 1466886420
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
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Page : 504 pages
File Size : 12,89 MB
Release : 1947
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Author : British Museum. Department of Printed Books
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Page : 1362 pages
File Size : 37,87 MB
Release : 1969
Category : English imprints
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Page : 152 pages
File Size : 39,93 MB
Release : 1981-12-14
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New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.