Java Projects


Book Description

Learn how to build scalable, resilient, and effective applications in Java that suit your software requirements. Key Features Explore advanced technologies that Java 11 delivers such as web programming and parallel computing Discover modern programming paradigms such as microservices, cloud computing and enterprise structures Build highly responsive applications with this practical introduction to Reactive programming Book Description Java is one of the most commonly used software languages by programmers and developers. In this book, you’ll learn the new features of Java 11 quickly and experience a simple and powerful approach to software development. You’ll see how to use the Java runtime tools, understand the Java environment, and create a simple namesorting Java application. Further on, you'll learn about advanced technologies that Java delivers, such as web programming and parallel computing, and will develop a mastermind game. Moving on, we provide more simple examples, to build a foundation before diving into some complex data structure problems that will solidify your Java 11 skills. With a special focus on the features of new projects: Project Valhalla, Project Panama, Project Amber, and Project Loom, this book will help you get employed as a top-notch Java developer. By the end of the book, you’ll have a firm foundation to continue your journey toward becoming a professional Java developer. What you will learn Compile, package, and run a program using a build management tool Get to know the principles of test-driven development Separate the wiring of multiple modules from application logic Use Java annotations for configuration Master the scripting API built into the Java language Understand static versus dynamic implementation of code Who this book is for This book is for anyone who wants to learn the Java programming language. No programming experience required. If you have prior experience, it will help you through the book more easily.




Learning Java


Book Description

This updated edition introduces the basics of Java and everything necessary to get up to speed on the new 1.4 version quickly. CD contains the Java 2 SDK for Windows, Linux and Solaris.




Learn Java in One Day and Learn It Well


Book Description

Have you ever wanted to learn computer programming but were afraid it would be too difficult for you? Or perhaps you already know other programming languages, and are now interested in learning Java. Java can be used to develop applications for desktop, web, and even mobile devices. Java is platform independent, which means a program written in Java can be executed on any operating system, including Windows, Mac and Linux.




Learn Java with Math


Book Description

There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work. Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time. What You'll Learn Explore Java basicsProgram with Java using fun math-inspired examplesWork with Java variables and algorithmsReview I/O, loops, and control structuresUse projects such as the Wright brothers coin flip gameWho This Book Is For Those new to programming and Java but have some background in mathematics and are at least comfortable with using a computer.




Learn Java the Easy Way


Book Description

Java is the world’s most popular programming language, but it’s known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away. You’ll start by familiarizing yourself with JShell, Java’s interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you’ll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps. As you build these apps, you’ll learn how to: -Perform calculations, manipulate text strings, and generate random colors -Use conditions, loops, and methods to make your programs responsive and concise -Create functions to reuse code and save time -Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders -Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes If you’ve been thinking about learning Java, Learn Java the Easy Way will bring you up to speed in no time.




Java The Complete Reference, 8th Edition


Book Description

The Definitive Java Programming Guide In Java: The Complete Reference, Eighth Edition, bestselling programming author Herb Schildt shows you everything you need to develop, compile, debug, and run Java programs. Updated for Java Platform, Standard Edition 7 (Java SE 7), this comprehensive volume covers the entire Java language, including its syntax, keywords, and fundamental programming principles. You'll also find information on key elements of the Java API library. JavaBeans, servlets, applets, and Swing are examined and real-world examples demonstrate Java in action. In addition, new Java SE 7 features such as try-with-resources, strings in switch, type inference with the diamond operator, NIO.2, and the Fork/Join Framework are discussed in detail. Coverage includes: Data types and operators Control statements Classes and objects Constructors and methods Method overloading and overriding Interfaces and packages Inheritance Exception handling Generics Autoboxing Enumerations Annotations The try-with-resources statement Varargs Multithreading The I/O classes Networking The Collections Framework Applets and servlets JavaBeans AWT and Swing The Concurrent API Much, much more




Learning Java with Games


Book Description

This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.




Java Projects


Book Description

The java projects book enables you to develop java applications using an easy and simple approac.The book is designed for the readers,who are familiar with java programming.The book provides numerous listings and figures for an affective understanding of java concepts.The book consists of a CD that includes source code for all the java applications. Table of contents: Chapter 1 Creating a calculator applications Chapter 2 Creating analog clock applications Chapter 3 Creating a 9-box puzzle game Chapter 4 Student information management system Chapter 5 Creating a text editor applications Chapter 6 Creating an online test applications Chapter 7 Creating a shopping cart applications Chapter 8 Share trading application Chapter 9 Online banking applications




Teach Yourself Java for Macintosh in 21 Days


Book Description

Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).




Java Deep Learning Projects


Book Description

Build and deploy powerful neural network models using the latest Java deep learning libraries Key Features Understand DL with Java by implementing real-world projects Master implementations of various ANN models and build your own DL systems Develop applications using NLP, image classification, RL, and GPU processing Book Description Java is one of the most widely used programming languages. With the rise of deep learning, it has become a popular choice of tool among data scientists and machine learning experts. Java Deep Learning Projects starts with an overview of deep learning concepts and then delves into advanced projects. You will see how to build several projects using different deep neural network architectures such as multilayer perceptrons, Deep Belief Networks, CNN, LSTM, and Factorization Machines. You will get acquainted with popular deep and machine learning libraries for Java such as Deeplearning4j, Spark ML, and RankSys and you’ll be able to use their features to build and deploy projects on distributed computing environments. You will then explore advanced domains such as transfer learning and deep reinforcement learning using the Java ecosystem, covering various real-world domains such as healthcare, NLP, image classification, and multimedia analytics with an easy-to-follow approach. Expert reviews and tips will follow every project to give you insights and hacks. By the end of this book, you will have stepped up your expertise when it comes to deep learning in Java, taking it beyond theory and be able to build your own advanced deep learning systems. What you will learn Master deep learning and neural network architectures Build real-life applications covering image classification, object detection, online trading, transfer learning, and multimedia analytics using DL4J and open-source APIs Train ML agents to learn from data using deep reinforcement learning Use factorization machines for advanced movie recommendations Train DL models on distributed GPUs for faster deep learning with Spark and DL4J Ease your learning experience through 69 FAQs Who this book is for If you are a data scientist, machine learning professional, or deep learning practitioner keen to expand your knowledge by delving into the practical aspects of deep learning with Java, then this book is what you need! Get ready to build advanced deep learning models to carry out complex numerical computations. Some basic understanding of machine learning concepts and a working knowledge of Java are required.