Learn to Draw Angry Birds Space


Book Description

Offers step-by-step instructions for learning to draw all of the "Angry Birds Space" characters.




Learn to Draw Angry Birds


Book Description

Learn to draw the characters from the popular video game.




Meet the Angry Birds


Book Description

Red, Bomb, Chuck, and Terrence are Angry Birds who don't fit in with other birds on Bird Island.




Mark Kistler'S Draw Squad


Book Description

Provides a series of lesson on foreshortening, surface, shading, shadow, density, contour, overlapping, and size, and suggests that daily practice is important for developing one's artistic skills.




Angry Birds: the World of Angry Birds Official Guide


Book Description

Welcome to Piggy Island, home to the Angry Birds, Bad Piggies... and the mysterious Mighty Eagle. In this Official Guide, Mighty Eagle takes you on a tour of the magical island, introducing you to all the heroes, villains and places. Features the stories behind Angry Birds, Angry Birds Seasons and Angry Birds Space games.




The Caboose who Got Loose


Book Description

Tired of being last on the smoky, noisy train, Katy wishes for some way to escape the endless track.




What Video Games Have to Teach Us About Learning and Literacy. Second Edition


Book Description

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.




Big Book of Colors


Book Description

Learn colors with, the Big Book of Colors, an oversized book perfectly sized for little readers!




Sophie's World


Book Description

A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: "Who are you?" and "Where does the world come from?" From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined.




Angry Birds / Transformers: Age of Eggstinction


Book Description

"Originally published as ANGRY BIRDS TRANSFORMERS issues 1-4"-- Title page verso.