Learn Programming with C


Book Description

Authored by two standout professors in the field of Computer Science and Technology with extensive experience in instructing, Learn Programming with C: An Easy Step-by Step Self-Practice Book for Learning C is a comprehensive and accessible guide to programming with one of the most popular languages. Meticulously illustrated with figures and examples, this book is a comprehensive guide to writing, editing, and executing C programs on different operating systems and platforms, as well as how to embed C programs into other applications and how to create one’s own library. A variety of questions and exercises are included in each chapter to test the readers’ knowledge. Written for the novice C programmer, especially undergraduate and graduate students, this book’s line-by-line explanation of code and succinct writing style makes it an excellent companion for classroom teaching, learning, and programming labs.




Learn C the Hard Way


Book Description

You Will Learn C! Zed Shaw has crafted the perfect course for the beginning C programmer eager to advance their skills in any language. Follow it and you will learn the many skills early and junior programmers need to succeed–just like the hundreds of thousands of programmers Zed has taught to date! You bring discipline, commitment, persistence, and experience with any programming language; the author supplies everything else. In Learn C the Hard Way, you’ll learn C by working through 52 brilliantly crafted exercises. Watch Zed Shaw’s teaching video and read the exercise. Type his code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn what good, modern C programs look like; how to think more effectively about code; and how to find and fix mistakes far more efficiently. Most importantly, you’ll master rigorous defensive programming techniques, so you can use any language to create software that protects itself from malicious activity and defects. Through practical projects you’ll apply what you learn to build confidence in your new skills. Shaw teaches the key skills you need to start writing excellent C software, including Setting up a C environment Basic syntax and idioms Compilation, make files, and linkers Operators, variables, and data types Program control Arrays and strings Functions, pointers, and structs Memory allocation I/O and files Libraries Data structures, including linked lists, sort, and search Stacks and queues Debugging, defensive coding, and automated testing Fixing stack overflows, illegal memory access, and more Breaking and hacking your own C code It’ll Be Hard at First. But Soon, You’ll Just Get It–And That Will Feel Great! This tutorial will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful programming languages. You’ll be a C programmer.




Learning to Learn


Book Description

This remarkable book shows teachers how to share the secrets of learning with students. Using straightforward language, Learning to Learn presents an interesting, systematic, and flexible approach to the key components needed for success in and out of the classroom. New and effective skills to help students work and study are presented along with activities to guide them towards developing better work habits. The book is organized around seven major factors that are essential to effective student learning and success: time management;notemaking;library and research skills;reading strategies;learning techniques;essay writing;preparing for and writing exams. Each of the seven units includes practical teaching suggestions--how to introduce or present each activity, the estimated amount of class time required, possible discussion questions, and additional related activities. All student activity pages are in an easy-to-copy format that saves time.




Algorithmic Learning Theory


Book Description

This book constitutes the refereed proceedings of the 22nd International Conference on Algorithmic Learning Theory, ALT 2011, held in Espoo, Finland, in October 2011, co-located with the 14th International Conference on Discovery Science, DS 2011. The 28 revised full papers presented together with the abstracts of 5 invited talks were carefully reviewed and selected from numerous submissions. The papers are divided into topical sections of papers on inductive inference, regression, bandit problems, online learning, kernel and margin-based methods, intelligent agents and other learning models.




Progressive Complete Learn To Play Fingerpicking Guitar Manual


Book Description

For beginner fingerpicking guitarists. Takes the student from beginner to professional level in a variety of styles including Folk, Country, Blues, Ragtime, Rock and Jazz. This excellent method represents an essential guide for guitarists at any level.




Progressive Complete Learn To Play Guitar Scales, Modes & Improvising Manual


Book Description

For beginner improvising guitarists. Everything you wanted to know about scales and modes. Covers all essential scales, modes and chord types and shows how to use them in a variety of musical contexts. Also covers modal tonalities, harmony, ear training and chord and scale substitution. All scale types are demonstrated with great licks and full length solos.




C Programming in One Hour a Day, Sams Teach Yourself


Book Description

Sams Teach Yourself C Programming in One Hour a Day, Seventh Edition is the newest version of the worldwide best-seller Sams Teach Yourself C in 21 Days. Fully revised for the new C11 standard and libraries, it now emphasizes platform-independent C programming using free, open-source C compilers. This edition strengthens its focus on C programming fundamentals, and adds new material on popular C-based object-oriented programming languages such as Objective-C. Filled with carefully explained code, clear syntax examples, and well-crafted exercises, this is the broadest and deepest introductory C tutorial available. It’s ideal for anyone who’s serious about truly mastering C – including thousands of developers who want to leverage its speed and performance in modern mobile and gaming apps. Friendly and accessible, it delivers step-by-step, hands-on experience that starts with simple tasks and gradually builds to professional-quality techniques. Each lesson is designed to be completed in hour or less, introducing and clearly explaining essential concepts, providing practical examples, and encouraging you to build simple programs on your own. Coverage includes: Understanding C program components and structure Mastering essential C syntax and program control Using core language features, including numeric arrays, pointers, characters, strings, structures, and variable scope Interacting with the screen, printer, and keyboard Using functions and exploring the C Function Library Working with memory and the compiler Contents at a Glance PART I: FUNDAMENTALS OF C 1 Getting Started with C 2 The Components of a C Program 3 Storing Information: Variables and Constants 4 The Pieces of a C Program: Statements, Expressions, and Operators 5 Packaging Code in Functions 6 Basic Program Control 7 Fundamentals of Reading and Writing Information PART II: PUTTING C TO WORK 8 Using Numeric Arrays 9 Understanding Pointers 10 Working with Characters and Strings 11 Implementing Structures, Unions, and TypeDefs 12 Understanding Variable Scope 13 Advanced Program Control 14 Working with the Screen, Printer, and Keyboard PART III: ADVANCED C 15 Pointers to Pointers and Arrays of Pointers 16 Pointers to Functions and Linked Lists 17 Using Disk Files 18 Manipulating Strings 19 Getting More from Functions 20 Exploring the C Function Library 21 Working with Memory 22 Advanced Compiler Use PART IV: APPENDIXES A ASCII Chart B C/C++ Reserved Words C Common C Functions D Answers




Learn to Play Country Fiddle


Book Description

An excellent, concise method for fiddling. Appropriate for children, this text also will prepare the fiddler for transition into classics. Widely used by string teachers!




Learning FPGAs


Book Description

Learn how to design digital circuits with FPGAs (field-programmable gate arrays), the devices that reconfigure themselves to become the very hardware circuits you set out to program. With this practical guide, author Justin Rajewski shows you hands-on how to create FPGA projects, whether you’re a programmer, engineer, product designer, or maker. You’ll quickly go from the basics to designing your own processor. Designing digital circuits used to be a long and costly endeavor that only big companies could pursue. FPGAs make the process much easier, and now they’re affordable enough even for hobbyists. If you’re familiar with electricity and basic electrical components, this book starts simply and progresses through increasingly complex projects. Set up your environment by installing Xilinx ISE and the author’s Mojo IDE Learn how hardware designs are broken into modules, comparable to functions in a software program Create digital hardware designs and learn the basics on how they’ll be implemented by the FPGA Build your projects with Lucid, a beginner-friendly hardware description language, based on Verilog, with syntax similar to C/C++ and Java




Practice and Learn: Kindergarten


Book Description

The Practice and Learn series reinforces grade-level skills for children in elementary school. Both parents and teachers can benefit from the variety of exercises in each book. Teachers and parents can select pages to provide additional practice for concepts covered in class and reinforce homework assignments. Ready-to-use worksheets are ideal for summer review.