Learning Embedded Android N Programming


Book Description

Create the perfectly customized system by unleashing the power of Android OS on your embedded device About This Book Understand the system architecture and how the source code is organized Explore the power of Android and customize the build system Build a fully customized Android version as per your requirements Who This Book Is For If you are a Java programmer who wants to customize, build, and deploy your own Android version using embedded programming, then this book is for you. What You Will Learn Master Android architecture and system design Obtain source code and understand the modular organization Customize and build your first system image for the Android emulator Level up and build your own Android system for a real-world device Use Android as a home automation and entertainment system Tailor your system with optimizations and add-ons Reach for the stars: look at the Internet of Things, entertainment, and domotics In Detail Take a deep dive into the Android build system and its customization with Learning Embedded Android Programming, written to help you master the steep learning curve of working with embedded Android. Start by exploring the basics of Android OS, discover Google's “repo” system, and discover how to retrieve AOSP source code. You'll then find out to set up the build environment and the first AOSP system. Next, learn how to customize the boot sequence with a new animation, and use an Android “kitchen” to “cook” your custom ROM. By the end of the book, you'll be able to build customized Android open source projects by developing your own set of features. Style and approach This step-by-step guide is packed with various real-world examples to help you create a fully customized Android system with the most useful features available.




Embedded Android


Book Description

Embedded Android is for Developers wanting to create embedded systems based on Android and for those wanting to port Android to new hardware, or creating a custom development environment. Hackers and moders will also find this an indispensible guide to how Android works.




Embedded Programming with Android


Book Description

The First Practical, Hands-On Guide to Embedded System Programming for Android Today, embedded systems programming is a more valuable discipline than ever, driven by fast-growing, new fields such as wearable technology and the Internet of Things. In this concise guide, Roger Ye teaches all the skills you’ll need to write the efficient embedded code necessary to make tomorrow’s Android devices work. The first title in Addison-Wesley’s new AndroidTM Deep Dive series for intermediate and expert Android developers, Embedded Programming with AndroidTM draws on Roger Ye’s extensive experience with advanced projects in telecommunications and mobile devices. Step by step, he guides you through building a system with all the key components Android hardware developers must deliver to manufacturing. By the time you’re done, you’ll have the key programming, compiler, and debugging skills you’ll need for real-world projects. First, Ye introduces the essentials of bare-metal programming: creating assembly language code that runs directly on hardware. Then, building on this knowledge, he shows how to use C to create hardware interfaces for booting a Linux kernel with the popular U-Boot bootloader. Finally, he walks you through using filesystem images to boot Android and learning to build customized ROMs to support any new Android device. Throughout, Ye provides extensive downloadable code you can run, explore, and adapt. You will Build a complete virtualized environment for embedded development Understand the workflow of a modern embedded systems project Develop assembly programs, create binary images, and load and run them in the Android emulator Learn what it takes to bring up a bootloader and operating system Move from assembler to C, and explore Android’s goldfish hardware interfaces Program serial ports, interrupt controllers, real time clocks, and NAND flash controllers Integrate C runtime libraries Support exception handling and timing Use U-Boot to boot the kernel via NOR or NAND flash processes Gain in-depth knowledge for porting U-Boot to new environments Integrate U-Boot and a Linux kernel into an AOSP and CyanogenMod source tree Create your own Android ROM on a virtual Android device




Programming Android


Book Description

Explore Android's core building blocks and APIs in depth with this authoritative, updated guide to create compelling apps that work on a full range of Android devices, using proven approaches to app design and implementation.




Design Patterns for Embedded Systems in C


Book Description

A recent survey stated that 52% of embedded projects are late by 4-5 months. This book can help get those projects in on-time with design patterns. The author carefully takes into account the special concerns found in designing and developing embedded applications specifically concurrency, communication, speed, and memory usage. Patterns are given in UML (Unified Modeling Language) with examples including ANSI C for direct and practical application to C code. A basic C knowledge is a prerequisite for the book while UML notation and terminology is included. General C programming books do not include discussion of the contraints found within embedded system design. The practical examples give the reader an understanding of the use of UML and OO (Object Oriented) designs in a resource-limited environment. Also included are two chapters on state machines. The beauty of this book is that it can help you today. . - Design Patterns within these pages are immediately applicable to your project - Addresses embedded system design concerns such as concurrency, communication, and memory usage - Examples contain ANSI C for ease of use with C programming code




Introduction to Embedded Systems, Second Edition


Book Description

An introduction to the engineering principles of embedded systems, with a focus on modeling, design, and analysis of cyber-physical systems. The most visible use of computers and software is processing information for human consumption. The vast majority of computers in use, however, are much less visible. They run the engine, brakes, seatbelts, airbag, and audio system in your car. They digitally encode your voice and construct a radio signal to send it from your cell phone to a base station. They command robots on a factory floor, power generation in a power plant, processes in a chemical plant, and traffic lights in a city. These less visible computers are called embedded systems, and the software they run is called embedded software. The principal challenges in designing and analyzing embedded systems stem from their interaction with physical processes. This book takes a cyber-physical approach to embedded systems, introducing the engineering concepts underlying embedded systems as a technology and as a subject of study. The focus is on modeling, design, and analysis of cyber-physical systems, which integrate computation, networking, and physical processes. The second edition offers two new chapters, several new exercises, and other improvements. The book can be used as a textbook at the advanced undergraduate or introductory graduate level and as a professional reference for practicing engineers and computer scientists. Readers should have some familiarity with machine structures, computer programming, basic discrete mathematics and algorithms, and signals and systems.




Embedded System Design on a Shoestring


Book Description

In this practical guide, experienced embedded engineer Lewin Edwards demonstrates faster, lower-cost methods for developing high-end embedded systems. With today's tight schedules and lower budgets, embedded designers are under greater pressure to deliver prototypes and system designs faster and cheaper. Edwards demonstrates how the use of the right tools and operating systems can make seemingly impossible deadlines possible. Designer's Guide to Embedded Systems Development shares many advanced, in-the-trenches design secrets to help engineers achieve better performance on the job. In particular, it covers many of the newer design tools supported by the GPL (GNU Public License) system. Code examples are given to provide concrete illustrations of tasks described in the text. The general procedures are applicable to many possible projects based on any 16/32-bit microcontroller. The book covers choosing the right architecture and development hardware to fit the project; choosing an operating system and developing a toolchain; evaluating software licenses and how they affect a project; step-by-step building instructions for gcc, binutils, gdb and newlib for the ARM7 core used in the case study project; prototyping techniques using a custom printed circuit board; debugging tips; and portability considerations. A wealth of practical tips, tricks and techniques Design better, faster and more cost-effectively




Programming 32-bit Microcontrollers in C


Book Description

*Just months after the introduction of the new generation of 32-bit PIC microcontrollers, a Microchip insider and acclaimed author takes you by hand at the exploration of the PIC32*Includes handy checklists to help readers perform the most common programming and debugging tasksThe new 32-bit microcontrollers bring the promise of more speed and more performance while offering an unprecedented level of compatibility with existing 8 and 16-bit PIC microcontrollers. In sixteen engaging chapters, using a parallel track to his previous title dedicated to 16-bit programming, the author puts all these claims to test while offering a gradual introduction to the development and debugging of embedded control applications in C. Author Lucio Di Jasio, a PIC and embedded control expert, offers unique insight into the new 32-bit architecture while developing a number of projects of growing complexity. Experienced PIC users and newcomers to the field alike will benefit from the text's many thorough examples which demonstrate how to nimbly side-step common obstacles, solve real-world design problems efficiently and optimize code using the new PIC32 features and peripheral set. You will learn about:*basic timing and I/O operation*debugging methods with the MPLAB SIM *simulator and ICD tools*multitasking using the PIC32 interrupts*all the new hardware peripherals*how to control LCD displays*experimenting with the Explorer16 board and *the PIC32 Starter Kit*accessing mass-storage media*generating audio and video signals *and more!TABLE OF CONTENTSDay 1 And the adventure beginsDay 2 Walking in circlesDay 3 Message in a BottleDay 4 NUMB3RSDay 5 InterruptsDay 6 Memory Part 2 ExperimentingDay 7 RunningDay 8 Communication Day 9 LinksDay 10 Glass = BlissDay 11 It's an analog worldPart 3 ExpansionDay 12 Capturing User InputsDay 13 UTubeDay 14 Mass StorageDay 15 File I/ODay 16 Musica Maestro! - 32-bit microcontrollers are becoming the technology of choice for high performance embedded control applications including portable media players, cell phones, and GPS receivers. - Learn to use the C programming language for advanced embedded control designs and/or learn to migrate your applications from previous 8 and 16-bit architectures.




Embedded Software


Book Description

As the embedded world expands, developers must have a strong grasp of many complex topics in order to make faster, more efficient and more powerful microprocessors to meet the public's growing demand. Embedded Software: The Works covers all the key subjects embedded engineers need to understand in order to succeed, including Design and Development, Programming, Languages including C/C++, and UML, Real Time Operating Systems Considerations, Networking, and much more. New material on Linux, Android, and multi-core gives engineers the up-to-date practical know-how they need in order to succeed. Colin Walls draws upon his experience and insights from working in the industry, and covers the complete cycle of embedded software development: its design, development, management, debugging procedures, licensing, and reuse. For those new to the field, or for experienced engineers looking to expand their skills, Walls provides the reader with detailed tips and techniques, and rigorous explanations of technologies. Key features include: - New chapters on Linux, Android, and multi-core – the cutting edge of embedded software development! - Introductory roadmap guides readers through the book, providing a route through the separate chapters and showing how they are linked About the Author Colin Walls has over twenty-five years experience in the electronics industry, largely dedicated to embedded software. A frequent presenter at conferences and seminars and author of numerous technical articles and two books on embedded software, he is a member of the marketing team of the Mentor Graphics Embedded Software Division. He writes a regular blog on the Mentor website (blogs.mentor.com/colinwalls). - New chapters on Linux, Android, and multi-core – the cutting edge of embedded software development! - Introductory roadmap guides readers through the book, providing a route through the separate chapters and showing how they are linked