Learning Sverchok


Book Description

This short book is born with the intent of providing people a solid understanding of the basic knowledge necessary to use proficiently Sverchok, Blender's node-based parametric design add-on. Parametric design is getting more and more popular, yet most of the tools dedicated to this field are part of highly priced software packages like Rhino/Grasshopper. Sverchok offers a valid alternative for students, small businesses and hobbyists that are interested in this fascinating field. The fact that Sverchok comes as an add-on to Blender, with direct access to all its powerful Python API makes things even more exciting. At the end of the read you will have what it takes to start exploring Sverchok independently and to start using it to realize your amazing ideas.




The Breathing Sea


Book Description

Dasha is a gift. Only she’s not very gifted. Both books in the awarding-winning Breathing Sea mini-series in one omnibus edition! Dasha was born at the behest of the gods, her mother’s pledge between the world of women and the world of spirits. The Krasnograd kremlin looks to her to rule with fire, steel, and magic, just as her Imperial foremothers did. Instead, she’s shy, retiring, and the least magically talented girl her tutors have ever seen. Now that she’s almost a woman grown, she needs to learn to harness her gifts, but all she can do is have fits and useless visions. When her father offers to take her on her first journey away from Krasnograd, Dasha jumps at the chance to see her native land. But their journey quickly turns into more than a mere pleasure trip. The wide world is more dangerous than Dasha had imagined, and her rapidly growing gifts may be the most dangerous thing in it. But Dasha is not the only danger in Zem’. War is raging on its borders, and threatens to spill into Zem’ itself. No matter which side Dasha’s people choose, they may not be able to keep their freedom and their way of life. Dasha may hold the key to protecting Zem’—but she may have to lose herself in order to save her people. If you loved First Lessons or The Bear and the Nightingale, try this epic fantasy saga set in a magical Slavic world where trees walk, animals talk, and women rule. With discussion questions at the end.




Introduction to Blender 3.0


Book Description

Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler. What You Will Learn Create objects and architectural buildings with different techniques of 3D modeling Master creating an environment for your objects and how to light them Determine how to create node materials and assign them to your Blender objects Pick up UV unwrapping and texture painting Get closer to painting and drawing in Blender Render your scenes and create stunning videos Who This Book Is For Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.




Design Computing and Cognition’22


Book Description

This book reports research and development that represent the state of the art in artificial intelligence in design, design cognition, design neurocognition, and design theories from the Tenth International Conference on Design Computing and Cognition held in Glasgow, UK, in 2022. The 48 chapters are grouped under the headings of natural language processing and design; design cognition; design neurocognition; learning and design; creative design and co-design; shape grammars; quantum computing; and human behavior. These contributions are of particular interest to design researchers and design educators, as well as to users of advanced computation and cognitive science. This book contains knowledge about the cognitive and neurocognitive behavior of designers, which is valuable to those who need to gain a better understanding of designing.




Interpreting Chekhov’s Prose


Book Description

The essays collected in this book constitute a new contribution to our understanding of the originality and significance of Chekhov’s prose. A close textual analysis of his work is provided, and especially of previously neglected works—some long overdue for in-depth investigation—that Chekhov himself rightfully considered to be masterpieces. Analysis of both these and other previously analyzed works offers a new interpretation which contrasts with those offered by previous Chekhov scholars. Works examined include those dealing with Chekhov’s astonishingly accurate and artistic portrayal of a wide variety of illnesses—without the use of any medical terms. These works are shown to be not mere “clinical studies,” but genuine, impressive works of art. The author, who suffered half of his life from tuberculosis, effectively portrayed many characters afflicted with this disease which was incurable at the time. Many of these works reveal an indisputable symbiosis of the doctor and the artist. Chekhov maintained that “in Goethe the poet lived amicably side by side with the scientist”—a fitting description of him as well. Doctors, the most frequently portrayed characters in Chekhov’s oeuvre are appropriately subjected to extensive analysis, as are the themes of fate and death and dying that figure so prominently in Chekhov’s work. Attention is accorded to imaginative fictional works dealing with philosophy and the theme of crime and punishment, as well as The Island of Sakhalin, a narrative of non-fictional sociological content.




The Breathing Sea I


Book Description

Dasha is a gift from the gods. Only she’s not very gifted. Bronze Medal, Epic Fantasy, Readers' Favorite Book Awards 2018. Finalist, Golden Book Awards 2018. Official Selection, E-Book Fantasy, New Apple Book Awards 2018. Second Place, Epic Fantasy, Virtual FantasyCon 2017. Eighteen years ago, Dasha’s mother made a bargain with the gods. She would bear a gods-touched child, one who would stand on the threshold between the worlds, human and divine. Dasha is that child, now almost ready to become a woman, and one day take her mother’s place as Empress of all of Zem’. But Dasha is shy, lonely, and one of the least magically inclined girls in the Known World. Instead she has fits and uncontrollable visions. When she sets off with her father on her first journey away from her home kremlin, she hopes she will finally find someone who can help her come into her powers. But those whom she finds only want to use her instead. What will it take for her to unlock the abilities hidden within her, and take up her proper place in the world? The sequel to the award-winning novel The Midnight Land, The Breathing Sea returns to the land of Zem’, where animals speak, trees walk, and women rule. Filled with allusions to Slavic history, literature, and fairy tales, this subversive combination of satire and high fantasy will appeal to fans of Deathless and The Bear and the Nightingale. With discussion questions at the end. Reading order for the Zemnian Series: The Zemnian Series: Slava’s Story The Midnight Land I: The Flight The Midnight Land II: The Gift The Zemnian Series: Dasha’s Story The Breathing Sea I: Burning The Breathing Sea II: Drowning The Singing Shore I: Sea and Song The Singing Shore II: Sky and Stone The Singing Shore III: Spirit and Flame The Zemnian Series: Valya’s Story The Dreaming Land I: The Challenge The Dreaming Land II: The Journey The Dreaming Land III: The Sacrifice




Daniil Kharms and the Poetics of the Absurd


Book Description

This volume of essays and other materials offers an assessment of the short prose, verse and drama of Daniil Kharms, Leningrad absurdist of the 1920s and 1930s, who was one of the last representatives of the Russian literary avante-garde.




Revisionist Revolution in Vygotsky Studies


Book Description

Revisionist Revolution in Vygotsky Studies brings together recent critical investigations which examine historical and textual inaccuracies associated with received understandings of Vygotsky’s work. By deconstructing the Vygotskian narrative, the authors debunk the 'cult of Vygotsky', allowing for a new, exciting interpretation of the logic and direction of his theory. The chapters cover a number of important themes, including: The chronology of Vygotsky’s ideas and theory development, and the main core of his theoretical writings Relationships between Vygotskians and their Western colleagues The international reception of Vygotskian psychology and problems of translation The future development of Vygotskian science Using Vygotsky’s published and unpublished writings the authors present a detailed historical understanding of Vygotsky’s thought, and the circumstances in which he worked. It includes coverage of the organization of academic psychology in the Soviet Union, the network of scholars associated with Vygotsky in the interwar period, and the assumed publication ban on Vygotsky’s writings. This volume is the first to provide an overview of revisionist studies of Vygotsky’s work, and is the product of close international collaboration between revisionist scholars. It will be an essential contribution to Vygotskian scholarship, and of great interest to researchers in the history of psychology, history of science, Soviet/Russian history, philosophical psychology and philosophy of science.




Mazes for Programmers


Book Description

Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.




Historical Dictionary of Russian and Soviet Cinema


Book Description

Russian and Soviet cinema occupies a unique place in the history of world cinema. Legendary filmmakers such as Sergei Eisenstein, Vsevolod Pudovkin, Dziga Vertov, Andrei Tarkovsky, and Sergei Paradjanov have created oeuvres that are being screened and studied all over the world. The Soviet film industry was different from others because its main criterion of success was not profit, but the ideological and aesthetic effect on the viewer. Another important feature is Soviet cinema’s multinational (Eurasian) character: while Russian cinema was the largest, other national cinemas such as Georgian, Kazakh, and Ukrainian played a decisive role for Soviet cinema as a whole. The Historical Dictionary of Russian and Soviet Cinema provides a rich tapestry of factual information, together with detailed critical assessments of individual artistic accomplishments. This second edition of Historical Dictionary of Russian and Soviet Cinema contains a chronology, an introduction, and a bibliography. The dictionary section has over 600 cross-referenced entries on directors, performers, cinematographers, composers, designers, producers, and studios. This book is an excellent access point for students, researchers, and anyone wanting to know more about Russian and Soviet Cinema.