Learning to Program with Alice


Book Description

With the rise of object-oriented languages, computer science faculty must squeeze far more content-and far more challenging concepts-into introductory courses. The result: many novices find introductory programming courses extremely frustrating, and some even abandon computer science altogether. Alice was designed from the ground up to make contemporary programming concepts far easier to teach-and to learn. In this highly anticipated book, Alice's creators and key innovators offer a complete full-color introduction to the Alice 3D interactive graphics programming environment.




Growing Information: Part 2


Book Description




Objective-C for Absolute Beginners


Book Description

Learn Objective-C and its latest release, and learn how to mix Swift with it. You have a great idea for an app, but how do you bring it to fruition? With Objective-C, the universal language of iPhone, iPad, and Mac apps. Using a hands-on approach, you'll learn how to think in programming terms, how to use Objective-C to construct program logic, and how to synthesize it all into working apps. Gary Bennett, an experienced app developer and trainer, will guide you on your journey to becoming a successful app developer. Along the way you'll discover the flexibility of Apple’s developer tools If you're looking to take the first step towards App Store success, Objective-C for Absolute Beginners, Third edition is the place to start. What You'll Learn Understand the fundamentals of computer programming: variables, design data structures, and work with file systems Examine the logic of object-oriented programming: how to use classes, objects, and methods Install Xcode and write programs in Objective-C Make OS X applications and iOS apps that do cool stuff the flexibility="" of="" apple’s="" developer="" tools:="" how="" to="" install="" xcode="" and="" write="" programs="" in="" objective-chow="" make="" os="" x="" applications="" or="" ios="" apps="" that="" do="" cool="" stuffp/ppbWho This Book Is For/b/ppAnyone who wants to learn to develop apps for the iPhone, iPad, Mac, or Watch using the Objective-C programming language. No previous programming experience is necessary./p




Developing Math Talent


Book Description

Build student success in math with the only comprehensive guide for developing math talent among advanced learners. The authors, nationally recognized math education experts, offer a focused look at educating gifted and talented students for success in math. More than just a guidebook for educators, this book offers a comprehensive approach to mathematics education for gifted students of elementary or middle school age. The authors provide concrete suggestions for identifying mathematically talented students, tools for instructional planning, and specific programming approaches. Developing Math Talent features topics such as strategies for identifying mathematically gifted learners, strategies for advocating for gifted children with math talent, how to design a systematic math education program for gifted students, specific curricula and materials that support success, and teaching strategies and approaches that encourage and challenge gifted learners.




Effective Leadership in Adventure Programming


Book Description

Provides a detailed look at the organisational & instructional skills an outdoor adventure leader should develop.




STEM Learning


Book Description

This book reports the results of a three-year research program funded by the National Science Foundation which targeted students and teachers from four Detroit high schools in order for them to learn, experience, and use IT within the context of STEM (IT/STEM), and explore 21st century career and educational pathways. The book discusses the accomplishment of these goals through the creation of a Community of Designers-- an environment in which high school students and teachers, undergraduate/graduate student assistants, and STEM area faculty and industry experts worked together as a cohesive team. The program created four project-based design teams, one for each STEM area. Each team had access to two year-round IT/STEM enrichment experiences to create high-quality learning projects, strategies, and curriculum models. These strategies were applied in after school, weekend, and summer settings through hands-on, inquiry-based activities with a strong emphasis on non-traditional approaches to learning and understanding. The book represents the first comprehensive description and analysis of the research program and suggests a plan for future development and refinement.




Alice's Wonderland


Book Description

Presents a history of Alice's adventures in Wonderland, discussing works that were inspired by Lewis Carroll's classic tale.




Creating New Learning Experiences on a Global Scale


Book Description

This book constitutes the refereed proceedings of the Second European Conference on Technology Enhanced Learning, EC-TEL 2007, held in Crete, Greece in September 2007. The papers presented were carefully reviewed and selected from 116 submissions. The conference provides a unique forum for all research related to technology-enhanced learning, as well as its interactions with knowledge management, business processes and work environments.




Encyclopedia of Information Science and Technology, Third Edition


Book Description

"This 10-volume compilation of authoritative, research-based articles contributed by thousands of researchers and experts from all over the world emphasized modern issues and the presentation of potential opportunities, prospective solutions, and future directions in the field of information science and technology"--Provided by publisher.




Creating the Coding Generation in Primary Schools


Book Description

Creating the Coding Generation in Primary Schools sets out the what, why and how of coding. Written by industry innovators and experts, it shows how you can bring the world of coding to your primary school practice. It is packed with a range of inspirational ideas for the cross-curricular teaching of coding, from demystifying algebra in maths, to teaching music, to designing digital storytelling, as well as an insight into the global movement of free coding clubs for young people such as CoderDojo and Girls Learning Code. Key topics explored include: what we mean by ‘coding’ understanding and teaching computational thinking building pupils’ passion for and confidence with technologies artificial intelligence systems how gender impacts on coding STEM learning and Computer Science using Minecraft to improve pupil engagement fun projects using a Raspberry Pi. Designed to be read from cover to cover or dipped into for ideas and advice, Creating the Coding Generation in Primary Schools offers all teachers a deeper knowledge and understanding of coding that will help them support and inspire the coding generation. It is cool to code!