Let's Learn! Reading Readiness Activities (ENHANCED eBook)


Book Description

The perfect resource for teaching young children important basic skills! Each of these 32-page activity books is packed with age-appropriate reproducible activity sheets. Activities build upon one another, allowing young learners to add to existing knowledge while applying newly-acquired skills and concepts. Appealing art makes each page fun! A skills matrix is included with each title.




Model Rules of Professional Conduct


Book Description

The Model Rules of Professional Conduct provides an up-to-date resource for information on legal ethics. Federal, state and local courts in all jurisdictions look to the Rules for guidance in solving lawyer malpractice cases, disciplinary actions, disqualification issues, sanctions questions and much more. In this volume, black-letter Rules of Professional Conduct are followed by numbered Comments that explain each Rule's purpose and provide suggestions for its practical application. The Rules will help you identify proper conduct in a variety of given situations, review those instances where discretionary action is possible, and define the nature of the relationship between you and your clients, colleagues and the courts.




What Video Games Have to Teach Us About Learning and Literacy. Second Edition


Book Description

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.







Prereading Activities for Content Area Reading and Learning


Book Description

Reading materials used during the study of subjects often contain unfamiliar concepts, strange terms, and unusual writing styles. Research has informed educators about the value of preparing students for reading in the content areas. This book provides practical activities that help teachers begin in the complicated task of planning effective pre-reading activities that maximize their student's learning. Table of contents: * Chapter 1: Preparing students to read in the content areas * Chapter 2: Asking and answering questions before reading * Chapter 3: Forecasting passages * Chapter 4: Understanding vocabulary * Chapter 5: Graphically representing information * Chapter 6: Writing before reading * Chapter 7: Combining pre-reading activities.




My Do and Learn Book


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Louisiana Schools


Book Description




30-[plus] Games to Get Ready to Read


Book Description

Explains the methods and goals of reading readiness, and provides instructions for more than thirty games




Reading Activities 1-2


Book Description

Truly a best buy! Reproducible activity pages can be used individually or as part of a unit. Use for reinforcement activities or as homework. Answer pages are included. Children identify and match words, sequence letters and stories, solve riddles, complete sentences, and do much more on their way to becoming successful readers. Provides practice with many important reading skills.