Level 8 Unlocked


Book Description

Level 8 Unlocked Journal is the perfect Birthday gift to show your loved one how you appreciation for them and care for their birthday. This is a funny birthday gift under 10 dollars and it's really good because this notebook has a Convenient size to take anywhere, and it has 110 blank lined pages, can be used as journal, notebook, planner or doodle book. You can also give it as birthday gift card or birthday card and many more...




Prima's Authorized GameShark Pocket Power Guide


Book Description

The 7th installment of the hugely successful "Gameshark Pocket Power Guide" series provides gamers with the ability to take their gameplay to new levels of fun and excitement. This compendium provides access to even more hidden characters, weapons, and vehicles for the hottest releases for the PC, Nintendo 64, PlayStation, Dreamcast, and Game Boy. "GameShark Pocket Power Guide (7th Edition): Prima's Authorized Guide- CodeBoy Never Dies" is a must-have! Inside you'll find thousands of codes for hundreds of games, including: PlayStation - "Army Men: Sarge's Heroes" - "Dino Crisis" - "Metal Gear Solid: VR Missions" - "Cool Boarders 4" - "Final Fantasy VIII" Nintendo 64 - "Donkey Kong 64" - "Perfect Dark" - "WWF Wrestlemania 2000" - "Duke Nukem: Zero Mode" - "Tom Clancy's Rainbow Six" Game Boy - "Dragon Warrior Monsters" - "NFL Blitz 2000" - "Star Wars: Episode I: Racer" - "Grand Theft Auto" - "Ready 2 Rumble Boxing" Dreamcast - "Dead or Alive 2" - "NFL 2K" - "Sega Rally 2" - "Legacy of Kain: Soul Reaver" - "Ready 2 Rumble Boxing"




Learn SpriteBuilder for iOS Game Development


Book Description

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games. You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.




The Warriors


Book Description

Based on the classic 1979 cult film from Paramount Pictures, The Warriors expands the cinematic journey of the movie into a gritty interactive (game) experience set in 1970's New York.







Founder's Office


Book Description

What separates great business leaders from the average is largely their ability to take the right decisions more often. And one way to become better at that is by having enough information to guide those decisions. Sarthak Ahuja works closely with entrepreneurs of all kinds and is one himself. He reads and researches extensively on business and masterfully connects conventional wisdom to the present context. This book is a collection of actionable insights across leadership, business finance, marketing, pricing, and startups. With 150 crisp chapters, the reader can pick and choose topics to read based on their interest and need. Every page is structured to provide value regardless of the order of chapters or sections. It’s a perfect companion for the busy and ambitious professional.




Gameshark Ultimate Codes 2008


Book Description

This pocket guide, updated for 2008, is the only printed resource containing thousands of exclusive GameShark codes for the hottest games on various consoles.




The World of Yezencore


Book Description

What would you do if you were taken from your home in the dark of night and woke up in a dungeon. Well if you are like Erich and have gaming experience you know you would give it your all and try and excel in your new environment. Plus survival is your top priority and Erich wants to make sure that he does his best as his new master isn't exactly forgiving.




Summoning the Holy Sword


Book Description

Rhode is a legendary guild leader of the most influential guild in the VRMMO, Dragon Soul Continent. In order to cope with the death of his beloved sister, he dived into the game for seven long years. During this period, Rhode tries his best to alleviate his emotional pain through gaming, but alas, his life shatters once more when he heard his parents perish in a plane crash. A month after the incident, he made a decision to quit the game and return to the real world. But just before that, as a final farewell, Rhode decides to fight the most powerful BOSS in the game with his guildmates. In the end, he defeats the BOSS at the expense of his avatar's life. Rhode smiles as his avatar dissipates in a beam of light. However, instead of respawning at the usual platform... ... "W-wha...!" Rhode shot up and stared at the unfamiliar ceiling. And thus, a player who had been creating legends in the game for three eras disappeared just like that...




Moral Combat


Book Description

In family rooms across America, millions of children and teenagers are playing video games, such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worlds—with virtual guns in their hands. In what sometimes seems like an increasingly violent world, it's only natural to worry about the effects of all this pixelated gore. But is that concern misplaced? Authors and psychologists Patrick M. Markey and Christopher J. Ferguson say it is. The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game–trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you're not alone—the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium. Moral Combat is an irreverent and informative guide to the worries—and wonders—of our violent virtual world.